void DeactivateCurrentLayout();
/**
+ * @brief Set default the alpha function used when applying constraints e.g. during ActivateLayout().
+ *
+ * @param[in] func The default alpha function to use.
+ */
+ void SetDefaultAlphaFunction(AlphaFunction func);
+
+ /**
+ * @brief Retrieve the default alpha function for an animation.
+ *
+ * @return The default alpha function.
+ */
+ AlphaFunction GetDefaultAlphaFunction() const;
+
+ /**
* @brief Set the minimum swipe speed in pixels per second; A pan
* gesture must exceed this to trigger a swipe.
*
void ScrollToItem(ItemId itemId, float durationSeconds);
/**
- * @brief Set the interval between refreshes, during which new items are requested from ItemFactory.
+ * @brief Set the interval between refreshes. When the layout-position of items is changed by this interval,
+ * new items are requested from ItemFactory.
*
- * @param[in] intervalMilliseconds The refresh interval in milliseconds.
+ * @param[in] intervalLayoutPositions The refresh interval in layout position.
*/
- void SetRefreshInterval(unsigned int intervalMilliseconds);
+ void SetRefreshInterval(float intervalLayoutPositions);
/**
- * @brief Get the interval between refreshes in milliseconds.
+ * @brief Get the interval between refreshes in layout position.
*
* @return The refresh interval
*/
- unsigned int GetRefreshInterval() const;
+ float GetRefreshInterval() const;
/**
* @brief Given the Item ID, this returns the accompanying actor.
*/
void ReplaceItems(const ItemContainer& replacementItems, float durationSeconds);
+ /**
+ * @brief Set the parent origin of the items
+ *
+ * A relayout will occur for all the items if the parent origin is different than the current one.
+ * @param[in] parentOrigin New parent origin position vector
+ */
+ void SetItemsParentOrigin( const Vector3& parentOrigin );
+
+ /**
+ * @brief Get the parent origin of the items
+ *
+ * @return The current parent origin of the items
+ */
+ Vector3 GetItemsParentOrigin() const;
+
+ /**
+ * @brief Set the anchor point of the items
+ *
+ * A relayout will occur for all the items if the anchor point is different than the current one.
+ * @param[in] anchorPoint New anchor point position vector
+ */
+ void SetItemsAnchorPoint( const Vector3& anchorPoint );
+
+ /**
+ * @brief Get the anchor point of the items
+ *
+ * @return The current anchor point of the items
+ */
+ Vector3 GetItemsAnchorPoint() const;
+
public: // Not intended for application developers
/**