#ifndef __DALI_TOOLKIT_ITEM_VIEW_H__
#define __DALI_TOOLKIT_ITEM_VIEW_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
/**
* @addtogroup CAPI_DALI_TOOLKIT_ITEM_VIEW_MODULE
void ScrollToItem(ItemId itemId, float durationSeconds);
/**
- * @brief Set the interval between refreshes, during which new items are requested from ItemFactory.
+ * @brief Set the interval between refreshes. When the layout-position of items is changed by this interval,
+ * new items are requested from ItemFactory.
*
- * @param[in] intervalMilliseconds The refresh interval in milliseconds.
+ * @param[in] intervalLayoutPositions The refresh interval in layout position.
*/
- void SetRefreshInterval(unsigned int intervalMilliseconds);
+ void SetRefreshInterval(float intervalLayoutPositions);
/**
- * @brief Get the interval between refreshes in milliseconds.
+ * @brief Get the interval between refreshes in layout position.
*
* @return The refresh interval
*/
- unsigned int GetRefreshInterval() const;
+ float GetRefreshInterval() const;
/**
* @brief Given the Item ID, this returns the accompanying actor.
*/
void ReplaceItems(const ItemContainer& replacementItems, float durationSeconds);
+ /**
+ * @brief Set the parent origin of the items
+ *
+ * A relayout will occur for all the items if the parent origin is different than the current one.
+ * @param[in] parentOrigin New parent origin position vector
+ */
+ void SetItemsParentOrigin( const Vector3& parentOrigin );
+
+ /**
+ * @brief Get the parent origin of the items
+ *
+ * @return The current parent origin of the items
+ */
+ Vector3 GetItemsParentOrigin() const;
+
+ /**
+ * @brief Set the anchor point of the items
+ *
+ * A relayout will occur for all the items if the anchor point is different than the current one.
+ * @param[in] anchorPoint New anchor point position vector
+ */
+ void SetItemsAnchorPoint( const Vector3& anchorPoint );
+
+ /**
+ * @brief Get the anchor point of the items
+ *
+ * @return The current anchor point of the items
+ */
+ Vector3 GetItemsAnchorPoint() const;
+
public: // Not intended for application developers
/**