#include "libglib.vs10.sourcefiles"
<ClCompile Include="..\..\..\glib\giowin32.c" />
<ClCompile Include="..\..\..\glib\gspawn-win32.c" />
+ <ClCompile Include="..\..\..\glib\gthread-win32.c" />
<ClCompile Include="..\..\..\glib\gwin32.c" />
<ClCompile Include="..\..\..\glib\libcharset\localcharset.c">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug_ExtPCRE|Win32'">$(LocalCharsetDefs);%(PreprocessorDefinitions)</PreprocessorDefinitions>