add_definitions("-DDEBUG_ENABLED")
endif()
+ADD_DEFINITIONS( "-DBUILDING_DALI_SCENE_LOADER" )
+
foreach(flag ${PKGS_CFLAGS})
set(extra_flags "${extra_flags} ${flag}")
endforeach(flag)
${prefix_include_dir}
)
+# Generate source files for shaders
+SET(SHADER_SOURCE_DIR "${scene_loader_dir}/internal/graphics/shaders/")
+SET(SHADER_GENERATED_DIR "${scene_loader_dir}/internal/graphics/generated")
+
+SET(GENERATED_SHADER_DIR ${scene_loader_dir}/internal/graphics/)
+SET_PROPERTY(DIRECTORY PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
+ "${GENERATED_SHADER_DIR}/generated/"
+ "${GENERATED_SHADER_DIR}/builtin-shader-extern-gen.h")
+
+IF( WIN32)
+ # When Using VCPKG, the default is always set to Debug if CMAKE_BUILD_TYPE is not set
+ IF( NOT CMAKE_BUILD_TYPE )
+ SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../Debug/${SHADER_GENERATOR_NAME})
+ ELSE()
+ SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../${CMAKE_BUILD_TYPE}/${SHADER_GENERATOR_NAME})
+ ENDIF()
+ELSE()
+ SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME})
+ENDIF()
+
+SET( BUILT_IN_SHADER_GEN_CPP "${GENERATED_SHADER_DIR}/generated/builtin-shader-gen.cpp")
+ADD_CUSTOM_COMMAND(OUTPUT ${BUILT_IN_SHADER_GEN_CPP}
+ DEPENDS ${SHADER_GENERATOR_BINARY}
+ COMMAND ${SHADER_GENERATOR_BINARY} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR})
+
+SET( scene_loader_src_files ${scene_loader_src_files} ${BUILT_IN_SHADER_GEN_CPP} )
+
add_library(${name} SHARED ${scene_loader_src_files})
target_link_libraries(${name} ${DALICORE_LDFLAGS} ${DALIADAPTOR_LDFLAGS}
target_link_libraries(${name} log)
endif()
-# Generate source files for shaders
-SET(SHADER_SOURCE_DIR "${scene_loader_dir}/internal/graphics/shaders/")
-SET(SHADER_GENERATED_DIR "${scene_loader_dir}/internal/graphics/generated")
-EXECUTE_PROCESS( COMMAND bash -c "${repo_root_dir}/build/tizen/shader-generator.sh ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}" )
-
-SET(GENERATED_SHADER_DIR ${scene_loader_dir}/internal/graphics/)
-SET_PROPERTY(DIRECTORY PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
- "${GENERATED_SHADER_DIR}/generated/"
- "${GENERATED_SHADER_DIR}/builtin-shader-extern-gen.h")
-
IF( INSTALL_CMAKE_MODULES )
SET_TARGET_PROPERTIES( ${name}
PROPERTIES