std::vector<indexed_turn_operation>
> mapped_vector_type;
- // As long as turn indexes are not used yet, turns might be erased from
- // the vector
- // For now start turns are disabled.
- // TODO: remove code or fix inconsistencies within validity and relations
- // detail::overlay::erase_colocated_start_turns(turns, geometry1, geometry2);
-
// From here on, turn indexes are used (in clusters, next_index, etc)
// and may only be flagged as discarded