relocations against discarded symbols, to make ignorable debug or unwind
information more obvious. */
-void
+bfd_reloc_status_type
_bfd_clear_contents (reloc_howto_type *howto,
bfd *input_bfd,
asection *input_section,
- bfd_byte *location)
+ bfd_byte *buf,
+ bfd_vma off)
{
bfd_vma x;
+ bfd_byte *location;
+
+ if (!bfd_reloc_offset_in_range (howto, input_bfd, input_section, off))
+ return bfd_reloc_outofrange;
/* Get the value we are going to relocate. */
+ location = buf + off;
x = read_reloc (input_bfd, location, howto);
/* Zero out the unwanted bits of X. */
/* Put the relocated value back in the object file. */
write_reloc (input_bfd, x, location, howto);
+ return bfd_reloc_ok;
}
/*
&& (input_section->flags & SEC_DEBUGGING) != 0
&& link_info->input_bfds == link_info->output_bfd))
{
- bfd_byte *p;
+ bfd_vma off;
static reloc_howto_type none_howto
= HOWTO (0, 0, 0, 0, FALSE, 0, complain_overflow_dont, NULL,
"unused", FALSE, 0, 0, FALSE);
- p = data + (*parent)->address * bfd_octets_per_byte (input_bfd);
- _bfd_clear_contents ((*parent)->howto, input_bfd, input_section,
- p);
+ off = (*parent)->address * bfd_octets_per_byte (input_bfd);
+ _bfd_clear_contents ((*parent)->howto, input_bfd,
+ input_section, data, off);
(*parent)->sym_ptr_ptr = bfd_abs_section_ptr->symbol_ptr_ptr;
(*parent)->addend = 0;
(*parent)->howto = &none_howto;