osect_vma = h->root.u.def.section->output_section->vma;
else
{
- asection *sec;
+ asection *s;
int i;
/* Sigh, the only way to get the section to offset against
is to find it the hard way. */
- for (sec = abfd->sections, i = 1; i < sym->n_scnum; i++)
- sec = sec->next;
+ for (s = abfd->sections, i = 1; i < sym->n_scnum; i++)
+ s = s->next;
- osect_vma = sec->output_section->vma;
+ osect_vma = s->output_section->vma;
}
*addendp -= osect_vma;