/* BFD back-end for raw ARM a.out binaries.
- Copyright 1994, 1995, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2005,
- 2007, 2009, 2010, 2011 Free Software Foundation, Inc.
+ Copyright (C) 1994-2014 Free Software Foundation, Inc.
Contributed by Richard Earnshaw (rwe@pegasus.esprit.ec.org)
This file is part of BFD, the Binary File Descriptor library.
#define SEGMENT_SIZE TARGET_PAGE_SIZE
#define DEFAULT_ARCH bfd_arch_arm
-#define MY(OP) CONCAT2 (aoutarm_,OP)
+#define MY(OP) CONCAT2 (arm_aout_,OP)
#define N_BADMAG(x) ((((x).a_info & ~007200) != ZMAGIC) && \
(((x).a_info & ~006000) != OMAGIC) && \
((x).a_info != NMAGIC))
#define N_MAGIC(x) ((x).a_info & ~07200)
-#define MY_bfd_reloc_type_lookup aoutarm_bfd_reloc_type_lookup
-#define MY_bfd_reloc_name_lookup aoutarm_bfd_reloc_name_lookup
+#define MY_bfd_reloc_type_lookup arm_aout_bfd_reloc_type_lookup
+#define MY_bfd_reloc_name_lookup arm_aout_bfd_reloc_name_lookup
#include "libaout.h"
#include "aout/aout64.h"
bfd_reloc_status_type flag = bfd_reloc_ok;
/* If this is an undefined symbol, return error. */
- if (symbol->section == &bfd_und_section
+ if (bfd_is_und_section (symbol->section)
&& (symbol->flags & BSF_WEAK) == 0)
return output_bfd ? bfd_reloc_ok : bfd_reloc_undefined;
check for that here. */
if (bfd_is_com_section (output_section)
- || output_section == &bfd_abs_section
- || output_section == &bfd_und_section)
+ || bfd_is_abs_section (output_section)
+ || bfd_is_und_section (output_section))
{
- if (bfd_abs_section.symbol == sym)
+ if (bfd_abs_section_ptr->symbol == sym)
{
/* Whoops, looked like an abs symbol, but is really an offset
from the abs section. */
#include "aout-target.h"
-extern const bfd_target aout_arm_big_vec;
+extern const bfd_target arm_aout_be_vec;
-const bfd_target aout_arm_little_vec =
+const bfd_target arm_aout_le_vec =
{
"a.out-arm-little", /* Name. */
bfd_target_aout_flavour,
BFD_JUMP_TABLE_LINK (MY),
BFD_JUMP_TABLE_DYNAMIC (MY),
- & aout_arm_big_vec,
+ & arm_aout_be_vec,
(void *) MY_backend_data,
};
-const bfd_target aout_arm_big_vec =
+const bfd_target arm_aout_be_vec =
{
"a.out-arm-big", /* Name. */
bfd_target_aout_flavour,
BFD_JUMP_TABLE_LINK (MY),
BFD_JUMP_TABLE_DYNAMIC (MY),
- & aout_arm_little_vec,
+ & arm_aout_le_vec,
(void *) MY_backend_data,
};