#ifndef __DALI_TOOLKIT_UIBUILDER_H__
#define __DALI_TOOLKIT_UIBUILDER_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
#include <dali/dali.h>
static Builder New();
/**
- * Virtual destructor.
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
*/
- virtual ~Builder();
+ ~Builder();
/**
* UI string data format
Animation CreateAnimation( const std::string& animationName, const PropertyValueMap& map, Dali::Actor sourceActor );
/**
- * @deprecated Use Create()
- */
- BaseHandle CreateFromStyle( const std::string& styleName );
-
- /**
- * @deprecated Use Create()
- */
- BaseHandle CreateFromStyle( const std::string& styleName, const PropertyValueMap& map );
-
- /**
* @brief Creates an object (e.g. an actor) from the set of known style templates
*
* e.g.
void AddActors( const std::string §ionName, Actor toActor );
/**
- * @deprecated Font as a separate asset is no longer supported
- * Get's a Font asset previously created at load time
- * An empty handle is returned otherwise.
- * @pre The Builder has been initialized.
- * @param name The name given to a Font in the loaded representation
- * @return A handle to a Font if found, otherwise empty.
- */
- Font GetFont( const std::string &name ) const;
-
- /**
- * Get's a TextStyle asset previously created at load time
- * @pre The Builder has been initialized.
- * @param name The name given to a TextStyle in the loaded representation
- * @return a Created TextStyle if found, otherwise return a TextStyle created by Default constructor
- */
- TextStyle GetTextStyle( const std::string &name ) const;
-
- /**
- * @deprecated Images as a separate asset is no longer supported
- * Get's an Image asset previously created at load time
- * An empty handle is returned otherwise.
- * @pre The Builder has been initialized.
- * @param name The name given to an Image in the loaded representation
- * @return A handle to an Image if found, otherwise empty
- */
- Image GetImage( const std::string &name ) const;
-
- /**
- * @deprecated Actors no longer held by builder
- * Get's an Actor previously created at load time
- * An empty handle is returned otherwise.
- * @pre The Builder has been initialized.
- * @param name The name given to an Actor in the loaded representation
- * @return A handle to an Actor if found, otherwise empty
- */
- Actor GetActor( const std::string &name ) const;
-
- /**
- * @deprecated Animations no longer held by builder
- * Get's an Animation previously created at load time
- * An empty handle is returned otherwise.
- * @pre The Builder has been initialized.
- * @param name The name given to an Animation in the loaded representation
- * @return A handle to an Animation if found, otherwise empty
- */
- Animation GetAnimation( const std::string &name ) const;
-
- /**
* Create a render task set.
* @pre The Builder has been initialized.
* @param name The library name of the render task set.
*/
FrameBufferImage GetFrameBufferImage( const std::string &name );
- /**
- * @deprecated. Builder no longer holds actor handles/references
- * Provides a list of the top level actors previously created at load time
- * @return A container of Actors found at the top level of the loaded representation
- */
- ActorContainer GetTopLevelActors( void ) const;
-
private:
Builder(Internal::Builder *impl);