// CLASS HEADER
#include "focus-manager-impl.h"
+// EXTERNAL INCLUDES
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/adaptor-framework/accessibility-manager.h>
+#include <dali/public-api/adaptor-framework/sound-player.h>
+#include <dali/public-api/adaptor-framework/tts-player.h>
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/events/hit-test-algorithm.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
FocusManager::FocusManager()
: mIsWrapped(false),
mIsFocusWithinGroup(false),
- mIsEndcapFeedbackEnabled(true),
+ mIsEndcapFeedbackEnabled(false),
mIsEndcapFeedbackPlayed(false),
mCurrentFocusActor(FocusIDPair(0, 0)),
mFocusIndicatorActor(Actor()),
}
// Send notification for the change of focus actor
- mFocusChangedSignalV2.Emit( GetCurrentFocusActor(), actor );
+ mFocusChangedSignal.Emit( GetCurrentFocusActor(), actor );
// Save the current focused actor
mCurrentFocusActor = FocusIDPair(GetFocusOrder(actor), actorID);
if(control)
{
// Notify the control that it is activated
- control.GetImplementation().OnActivated();
+ control.GetImplementation().Activate();
}
// Send notification for the activation of focused actor
- mFocusedActorActivatedSignalV2.Emit(actor);
+ mFocusedActorActivatedSignal.Emit(actor);
}
}
mCurrentFocusActor = FocusIDPair(0, 0);
// Send notification for the change of focus actor
- mFocusChangedSignalV2.Emit(actor, Actor());
+ mFocusChangedSignal.Emit(actor, Actor());
if(mIsAccessibilityTtsEnabled)
{
Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP);
if(propertyIsFocusGroup == Property::INVALID_INDEX)
{
- propertyIsFocusGroup = actor.RegisterProperty(IS_FOCUS_GROUP, isFocusGroup);
+ actor.RegisterProperty(IS_FOCUS_GROUP, isFocusGroup);
}
else
{
{
DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Overshot\n", __FUNCTION__, __LINE__);
// Send notification for handling overshooted situation
- mFocusOvershotSignalV2.Emit(GetCurrentFocusActor(), forward ? Toolkit::FocusManager::OVERSHOT_NEXT : Toolkit::FocusManager::OVERSHOT_PREVIOUS);
+ mFocusOvershotSignal.Emit(GetCurrentFocusActor(), forward ? Toolkit::FocusManager::OVERSHOT_NEXT : Toolkit::FocusManager::OVERSHOT_PREVIOUS);
return false; // Try to move the focus out of the scope
}
Property::Index propertyActorFocusable = actor.GetPropertyIndex(ACTOR_FOCUSABLE);
if(propertyActorFocusable == Property::INVALID_INDEX)
{
- propertyActorFocusable = actor.RegisterProperty(ACTOR_FOCUSABLE, focusable);
+ actor.RegisterProperty(ACTOR_FOCUSABLE, focusable);
}
else
{
return handled;
}
-Toolkit::FocusManager::FocusChangedSignalV2& FocusManager::FocusChangedSignal()
+Toolkit::FocusManager::FocusChangedSignalType& FocusManager::FocusChangedSignal()
{
- return mFocusChangedSignalV2;
+ return mFocusChangedSignal;
}
-Toolkit::FocusManager::FocusOvershotSignalV2& FocusManager::FocusOvershotSignal()
+Toolkit::FocusManager::FocusOvershotSignalType& FocusManager::FocusOvershotSignal()
{
- return mFocusOvershotSignalV2;
+ return mFocusOvershotSignal;
}
-Toolkit::FocusManager::FocusedActorActivatedSignalV2& FocusManager::FocusedActorActivatedSignal()
+Toolkit::FocusManager::FocusedActorActivatedSignalType& FocusManager::FocusedActorActivatedSignal()
{
- return mFocusedActorActivatedSignalV2;
+ return mFocusedActorActivatedSignal;
}
bool FocusManager::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )