static const char* const SIGNAL_SHOW_FINISHED;
// Popup Button Pressed
- typedef SignalV2< bool( Toolkit::Button ) > PopUpPressedSignal;
+ typedef Signal< bool( Toolkit::Button ) > PopUpPressedSignal;
// Popup Hide Finished
- typedef SignalV2< void( TextInputPopupNew& ) > PopUpHideFinishedSignal;
+ typedef Signal< void( TextInputPopupNew& ) > PopUpHideFinishedSignal;
// Popup Show Finished
- typedef SignalV2< void( TextInputPopupNew& ) > PopUpShowFinishedSignal;
+ typedef Signal< void( TextInputPopupNew& ) > PopUpShowFinishedSignal;
/**
* Signal emitted when the button is touched.