void CreateOrderedListOfOptions();
/**
+ * Get the TextSize after constrained by the Popup margins.
+ * @param[in] textSize Natural size of text
+ * @return Vector2 constrained text size.
+ *
+ */
+ Vector2 GetConstrainedTextSize( const Vector2& textSize );
+
+ /**
* Adds a popup option.
* @note Creates popup frame if not already created.
* @param[in] name The unique name for this option.
void Show( Actor target, bool animate = true );
/**
- * Sets Alternative offset property.
- * The alternative offset property is how much to move in the horizontal and vertical
- * axes when the popup goes out of the screen on the left/right sides or top/bottom sides.
- * @param[in] offset Vector holding the left/right offset (x) and top/bottom offset (y)
- */
- void SetAlternativeOffset(Vector2 offset);
-
- /**
* Returns the current state of the popup.
* @return The state of the popup see enum State
*/
void AddPopupOptions();
/**
- * Set Boundary that Popup should stay within
- * @param[in] boundingRectangle coordinates of bounding box from Top Left
- */
- void SetPopupBoundary( const Rect<float>& boundingRectangle );
-
- /**
* Get Visible size of the Popup, excludes content that needs scrolling
* @return Vector3 size of Popup
*/
void ApplyTailConstraint();
/**
+ * Create Layer to be used with stencil to allow scrolling of buttons which do not fit in visible popup
+ * @param[in] size of the layer.
+ */
+ void CreateLayer( const Vector2& size );
+
+ /**
* Create a stencil to clip the scroll view content
* @param[in] size of the stencil.
*/
private:
State mState; ///< Popup State.
- Layer mRoot; ///< The actor which all popup content is added to (i.e. panel and buttons)
+ Layer mRoot; ///< The actor which all popup content is added to (i.e. panel and buttons)
+ Actor mButtons; ///< Actor which holds all the buttons, sensitivity can be set on all buttons via this actor
ImageActor mBackground; ///< The background popup panel
ImageActor mBackgroundEffect; ///< The background effect
ImageActor mBackgroundLine; ///< The background line
float mPopupTailXPosition; ///< X position of PopUp tail.
Vector2 mContentSize; ///< Size of Content (i.e. Buttons)
- ActorContainer mButtonContainer; ///< List of buttons added to popup.
ActorContainer mDividerContainer; ///< List of dividers added to popup.
Animation mAnimation; ///< Popup Hide/Show animation.
+ Layer mLayer; ///< Layer to be used with Stencil
Actor mStencil; ///< Stencil to clip scrollview
Toolkit::ScrollView mScrollView; ///< Scrollview to house the popup
Vector4 mTextColor; // Color of the popup text.
Vector4 mTextPressedColor; // Color of the popup text when pressed.
- Rect<float> mBoundingRect; // Boundary that Popup must stay within.
-
// Priority of Options/Buttons in the Cut and Paste pop-up, higher priority buttons are displayed first, left to right.
std::size_t mSelectOptionPriority; // Position of Select Button
std::size_t mSelectAllOptionPriority; // Position of Select All button