-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <dali-toolkit/internal/controls/text-input/text-input-popup-impl.h>
+
#include <dali-toolkit/public-api/controls/buttons/push-button.h>
+#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
+
+#include <libintl.h>
using namespace std;
using namespace Dali;
+#define GET_LOCALE_TEXT(string) dgettext("sys_string", string)
+
namespace {
-// Popup: Background
-const char* DEFAULT_PANEL_BACKGROUND = DALI_IMAGE_DIR "cutCopyPastePopup_bg.png";
+// Default Colors
-// Popup: Divider
-const char* DEFAULT_PANEL_BUTTON_DIVIDER = DALI_IMAGE_DIR "copypanelLine.png";
+const Vector4 DEFAULT_POPUP_BACKGROUND( Vector4( .20f, 0.29f, 0.44f, 1.0f ) );
+const Vector4 DEFAULT_POPUP_BUTTON_PRESSED( Vector4( 0.07f, 0.10f, 0.17f, 1.0f ) );
+const Vector4 DEFAULT_BORDER_COLOR( Vector4( 0.36f, 0.45f, 0.59f, 1.0f ) );
+const Vector3 POPUP_BORDER( Vector3(1.0f, 1.0f, 0.0f) );
/* Functionality in place to have the end buttons using different images to inner button.
* Supply a centre image and then a left and right image, the centre image can have straight ends while
* the left image can be rounded on the left and straight on the right, the right image can be straight on the left and rounded on the right.
*/
-// Popup: Left Pressed Highlight
-const char* DEFAULT_BUTTON_HIGHLIGHT_LEFT( DALI_IMAGE_DIR "00_popup_button_pressed.png" );
-const Vector4 DEFAULT_BUTTON_HIGHLIGHT_LEFT_BORDER( 6.0f, 9.0f, 6.0f, 9.0f );
-
-// Popup: Center Pressed Highlight
-const char* DEFAULT_BUTTON_HIGHLIGHT_CENTER( DALI_IMAGE_DIR "00_popup_button_pressed.png" );
-const Vector4 DEFAULT_BUTTON_HIGHLIGHT_CENTER_BORDER( 6.0f, 9.0f, 6.0f, 9.0f );
-
-// Popup: Right Pressed Highlight
-const char* DEFAULT_BUTTON_HIGHLIGHT_RIGHT( DALI_IMAGE_DIR "00_popup_button_pressed.png" );
-const Vector4 DEFAULT_BUTTON_HIGHLIGHT_RIGHT_BORDER( 6.0f, 9.0f, 6.0f, 9.0f );
-
// Popup: Tails
const char* DEFAULT_POPUP_TAIL_BOTTOM( DALI_IMAGE_DIR "00_popup_bubble_tail_bottom.png" );
// Popup: Vertical Constraint
// TODO: Remove - this should come from application - it is not possible to get the
// height of the indicator actor from Dali-Toolkit.
-const Vector2 DEFAULT_POPUP_INDICATOR_OFFSET(0.0f, 60.0f);
-const Vector4 BACKGROUND_IMAGE_BORDER( 22.0f, 20.0f, 29.0f, 27.0f );
-const Vector2 BACKGROUND_IMAGE_SIZE( 50.0f, 54.0f );
-const Vector3 POPUP_TEXT_OFFSET( 12.0f, 10.0f, 0.0f );
+const float POP_UP_SCREEN_EDGE_MARGIN( 4.0f );
+const Vector2 DEFAULT_POPUP_INDICATOR_OFFSET(POP_UP_SCREEN_EDGE_MARGIN, 60.0f);
+
+const Vector3 POPUP_TEXT_OFFSET( 0.0f, 0.0f, 0.0f );
const Vector3 POPUP_TEXT_ENLARGE( 12.0f, 28.0f, 0.0f );
const Vector3 POPUP_MINIMUM_SIZE( 128.0f, 124.0f, 0.0f );
const Vector3 BUTTON_TEXT_ENLARGE( 32.0f, 0.0f, 0.0f );
const Vector3 BUTTON_TEXT_MINIMUM_SIZE( 128.0f, 126.0f, 0.0f );
-const Vector3 BUTTON_TEXT_MAXIMUM_SIZE( 196.0f, 126.0f, 0.0f );
+const Vector3 BUTTON_TEXT_MAXIMUM_SIZE( 190.0f, 126.0f, 0.0f );
const Vector3 TEXT_LABEL_MAX_SIZE( 160.0f, 30.0f, 0.0f );
const float DIVIDER_WIDTH(2.0f); ///< Width of each button divider
-const float DIVIDER_MARGIN(10.0f); ///< Top/Bottom Margin between divider and edge of popup.
+const float DIVIDER_MARGIN(0.0f); ///< Top/Bottom Margin between divider and edge of popup.
const float DEFAULT_UI_FONT_SIZE(7.0f); ///< Standard font size for Text-Input's UI
const float TEXT_POSITION_OFFSET( -19.0f ); ///< Default offset for text label
const float ICON_POSITION_OFFSET( 19.0f ); ///< Default offset for icon
+const char* DEFAULT_ICON_CLIPBOARD( DALI_IMAGE_DIR "copy_paste_icon_clipboard.png" );
+const char* DEFAULT_ICON_COPY( DALI_IMAGE_DIR "copy_paste_icon_copy.png" );
+const char* DEFAULT_ICON_CUT( DALI_IMAGE_DIR "copy_paste_icon_cut.png" );
+const char* DEFAULT_ICON_PASTE( DALI_IMAGE_DIR "copy_paste_icon_paste.png" );
+const char* DEFAULT_ICON_SELECT( DALI_IMAGE_DIR "copy_paste_icon_select.png" );
+const char* DEFAULT_ICON_SELECT_ALL( DALI_IMAGE_DIR "copy_paste_icon_select_all.png" );
+
// TODO: This should be based on the content for example:
// 1. For selection: should be above top of highlighted selection, or below bottom of highlighted selection + end handle.
// 2. For cursor: should be above top of cursor, or below bottom of cursor + grab handle.
* Confinement constraint constructor.
* @param[in] topLeftMargin (optional) Top-Left margins (defaults to 0.0f, 0.0f)
* @param[in] bottomRightMargin (optional) Bottom-Right margins (defaults to 0.0f, 0.0f)
- * @param[in] flipVertical (optional) whether to flip Actor to the other side if near edge, and by
- * how much (defaults to 0.0f i.e. no flip)
+ * @paran[in[ flipHorizontal (optional) whether to flip Actor to other side if near edge
+ * @param[in] flipVertical (optional) whether to flip Actor to the other side if near edge
+ * @param[in] boundingRect Rectangle to bound Popup to.
+ *
*/
- ConfinementConstraint(Vector2 topLeftMargin = Vector2::ZERO, Vector2 bottomRightMargin = Vector2::ZERO, bool flipHorizontal = false, bool flipVertical = false)
+ ConfinementConstraint(Vector2 topLeftMargin = Vector2::ZERO, Vector2 bottomRightMargin = Vector2::ZERO, bool flipHorizontal = false, bool flipVertical = false, Rect<float> boundingRect = Rect<float>(0.0f, 0.0f, 0.0f, 0.0f) )
: mMinIndent(topLeftMargin),
mMaxIndent(bottomRightMargin),
mFlipHorizontal(flipHorizontal),
- mFlipVertical(flipVertical)
+ mFlipVertical(flipVertical),
+ mBoundingRect( boundingRect )
{
}
Vector3 position(constPosition + origin * referenceSize);
// if top-left corner is outside of Top-Left bounds, then push back in screen.
+
Vector3 corner(position - size * anchor - mMinIndent);
- if(mFlipHorizontal && corner.x < 0.0f)
+ newPosition.x -= std::max(corner.x, 0.0f);
+
+ if ( mFlipHorizontal )
{
- corner.x = 0.0f;
- newPosition.x += size.width + alternativeOffset.width;
+ if( corner.x < mBoundingRect.x + POP_UP_SCREEN_EDGE_MARGIN )
+ {
+ // Snap PopUp to left hand boundary so stays visible
+ corner.x = mBoundingRect.x + POP_UP_SCREEN_EDGE_MARGIN ;
+ }
+ else if ( ( corner.x + size.x ) > ( ( mBoundingRect.x + mBoundingRect.width ) - POP_UP_SCREEN_EDGE_MARGIN ))
+ {
+ // Calculate offset from left boundary PopUp must be placed at so it does not exceed right side boundary.
+ float requiredOffSetFromLeftBoundaryToFit = mBoundingRect.width - POP_UP_SCREEN_EDGE_MARGIN - size.x;
+ corner.x = mBoundingRect.x + requiredOffSetFromLeftBoundaryToFit - ( origin.x * referenceSize.x ) + ( size.x * anchor.x );
+ }
+ newPosition.x = corner.x;
}
if(mFlipVertical && corner.y < 0.0f)
newPosition.y += size.height + alternativeOffset.height;
}
- newPosition.x -= std::min(corner.x, 0.0f);
newPosition.y -= std::min(corner.y, 0.0f);
// if bottom-right corner is outside of Bottom-Right bounds, then push back in screen.
corner += size - referenceSize + mMinIndent + mMaxIndent;
- if(mFlipHorizontal && corner.x > 0.0f)
- {
- corner.x = 0.0f;
- newPosition.x -= size.width + alternativeOffset.width;
- }
-
if(mFlipVertical && corner.y > 0.0f)
{
corner.y = 0.0f;
newPosition.y -= size.height + alternativeOffset.height;
}
- newPosition.x -= std::max(corner.x, 0.0f);
- newPosition.y -= std::max(corner.y, 0.0f);
-
return newPosition;
}
Vector3 mMaxIndent; ///< Bottom-Right Margin.
bool mFlipHorizontal; ///< Whether to flip actor's position if exceeds horizontal screen bounds
bool mFlipVertical; ///< Whether to flip actor's position if exceeds vertical screen bounds
+ Rect<float> mBoundingRect; ///< Bounding Rect Popup must stay within
};
} // unnamed namespace
const char* const TextInputPopup::SIGNAL_HIDE_FINISHED = "hide-finished";
const char* const TextInputPopup::SIGNAL_SHOW_FINISHED = "show-finished";
+const char* const TextInputPopup::OPTION_SELECT_WORD = "option-select_word"; // "Select Word" popup option.
+const char* const TextInputPopup::OPTION_SELECT_ALL("option-select_all"); // "Select All" popup option.
+const char* const TextInputPopup::OPTION_CUT("option-cut"); // "Cut" popup option.
+const char* const TextInputPopup::OPTION_COPY("option-copy"); // "Copy" popup option.
+const char* const TextInputPopup::OPTION_PASTE("option-paste"); // "Paste" popup option.
+const char* const TextInputPopup::OPTION_CLIPBOARD("option-clipboard"); // "Clipboard" popup option.
+
TextInputPopup::TextInputPopup()
: mState(StateHidden),
mRootActor(Layer::New()),
+ mContentSize( Vector3::ZERO ),
+ mCutPasteButtonsColor( DEFAULT_POPUP_BACKGROUND ),
+ mCutPasteButtonsPressedColor( DEFAULT_POPUP_BUTTON_PRESSED ),
+ mBorderColor( DEFAULT_BORDER_COLOR ),
+ mSelectOptionPriority(1),
+ mSelectAllOptionPriority(2),
+ mCutOptionPriority(3),
+ mCopyOptionPriority(4),
+ mPasteOptionPriority(5),
+ mClipboardOptionPriority(6),
mPressedSignal(),
mHideFinishedSignal(),
mShowFinishedSignal()
LocalSource( mAlternativeOffsetProperty ),
ConfinementConstraint( DEFAULT_POPUP_INDICATOR_OFFSET,
Vector2::ZERO,
- false,
- true) );
+ true,
+ true, mBoundingRect ) );
mRootActor.ApplyConstraint(constraint);
}
+void TextInputPopup::CreateLayer( const Vector2& size )
+{
+ mLayer = Layer::New();
+ mLayer.SetParentOrigin(ParentOrigin::CENTER);
+ mLayer.SetAnchorPoint(AnchorPoint::CENTER);
+ mLayer.SetSize( size ); // matches stencil size
+ mLayer.SetName("popup-mLayer");
+}
+
+void TextInputPopup::CreateStencil( const Vector2& size )
+{
+ mStencil = CreateSolidColorActor( Color::BLUE );
+ mStencil.SetParentOrigin( Vector3( ParentOrigin::CENTER ) );
+ mStencil.SetAnchorPoint( AnchorPoint::CENTER );
+ mStencil.SetDrawMode( DrawMode::STENCIL );
+ mStencil.SetSize( size ); // slightly smaller than layer and stencil so over shoot always inside.
+ mStencil.SetVisible( true );
+ mStencil.SetName("popup-stencil");
+}
+
+void TextInputPopup::OnScrollStarted( const Vector3& position )
+{
+ mBackground.SetSensitive( false );
+}
+
+void TextInputPopup::OnScrollCompleted( const Vector3& position )
+{
+ mBackground.SetSensitive( true );
+}
+
+void TextInputPopup::CreateScrollView( const Vector2& domainSize, const Vector2& visibleSize )
+{
+ mScrollView = Toolkit::ScrollView::New();
+ mScrollView.SetName("popup-scroll-view");
+ mScrollView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mScrollView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mScrollView.SetSize( visibleSize.x, visibleSize.y );
+ mScrollView.SetScrollingDirection( PanGestureDetector::DIRECTION_HORIZONTAL, Degree( 40.0f ) );
+ mScrollView.SetAxisAutoLock( true );
+ mScrollView.ScrollStartedSignal().Connect( this, &TextInputPopup::OnScrollStarted );
+ mScrollView.ScrollCompletedSignal().Connect( this, &TextInputPopup::OnScrollCompleted );
+
+ RulerPtr rulerX = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
+ RulerPtr rulerY = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
+ rulerY->Disable();
+ rulerX->SetDomain( RulerDomain( 0, domainSize.width, true ) );
+ mScrollView.SetRulerX(rulerX);
+ mScrollView.SetRulerY(rulerY);
+}
+
void TextInputPopup::RemoveFromStage()
{
Actor rootActor = Self();
{
if ( mBackground )
{
- mRootActor.Remove( mBackground );
- mBackground.Reset();
+ UnparentAndReset( mStencil );
+ UnparentAndReset( mBackground );
+ UnparentAndReset( mScrollView );
+ UnparentAndReset( mLayer );
mButtonContainer.clear();
mDividerContainer.clear();
// Create background-panel if not already created (required if we have at least one option)
if ( !mBackground )
{
- Image backgroundImage = Image::New( DEFAULT_PANEL_BACKGROUND );
-
- mBackground = ImageActor::New( backgroundImage );
- // Expand background from bottom-center of root actor.
- mBackground.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
- mBackground.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- mBackground.SetStyle( ImageActor::STYLE_NINE_PATCH );
-
- mBackground.SetNinePatchBorder( Vector4(13.0f, 13.0f, 13.0f, 13.0f) );
-
- Self().Add( mBackground );
+ mBackground = Toolkit::CreateSolidColorActor( GetCutPastePopUpColor(), true, mBorderColor );
+ mBackground.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mBackground.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mBackground.SetName("pop-up-background");
mContentSize = POPUP_TEXT_OFFSET;
-
Hide(false);
AddToStage();
{
if(mButtonContainer.size() > 0)
{
- Image dividerImage = Image::New( DEFAULT_PANEL_BUTTON_DIVIDER );
- ImageActor divider = ImageActor::New( dividerImage );
+ ImageActor divider = Toolkit::CreateSolidColorActor( mBorderColor );
divider.SetParentOrigin( ParentOrigin::TOP_LEFT );
divider.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- divider.SetPosition( Vector3( mContentSize.width, POPUP_TEXT_OFFSET.y + 5.0f, 0.0f ) );
+ divider.SetPosition( Vector3( mContentSize.width, POPUP_TEXT_OFFSET.y, 0.0f ) );
// Keep track of all the dividers. As their height's need to be updated to the max. of all
// buttons currently added.
mDividerContainer.push_back(divider);
-
mBackground.Add( divider );
mContentSize.width += DIVIDER_WIDTH;
}
}
-ImageActor TextInputPopup::CreatePressedBackground( const Vector3 requiredSize, const bool finalFlag )
+ImageActor TextInputPopup::CreatePressedBackground( const Vector3 requiredSize )
{
std::string pressedImageFilename;
Vector4 pressedImageBorder;
Vector2 pressedImageSize;
- if(mButtonContainer.size() == 0) // LEFT
- {
- pressedImageFilename = DEFAULT_BUTTON_HIGHLIGHT_LEFT;
- pressedImageBorder = DEFAULT_BUTTON_HIGHLIGHT_LEFT_BORDER;
- }
- else if(!finalFlag) // CENTER
- {
- pressedImageFilename = DEFAULT_BUTTON_HIGHLIGHT_CENTER;
- pressedImageBorder = DEFAULT_BUTTON_HIGHLIGHT_CENTER_BORDER;
- }
- else // RIGHT
+ ImageActor pressedButtonBg = Toolkit::CreateSolidColorActor( GetCutPastePopUpPressedColor() );
+
+ pressedButtonBg.SetSize ( requiredSize );
+ pressedButtonBg.SetParentOrigin( ParentOrigin::CENTER );
+ pressedButtonBg.SetAnchorPoint( AnchorPoint::CENTER );
+
+ return pressedButtonBg;
+}
+
+TextInputPopup::ButtonRequirement TextInputPopup::CreateRequiredButton( TextInputPopup::Buttons buttonId, std::size_t orderOfPriority,
+ const std::string& name, const std::string& caption, Image iconImage, bool enabled )
+{
+ TextInputPopup::ButtonRequirement currentButton;
+
+ currentButton.buttonId = buttonId;
+ currentButton.orderOfPriority = orderOfPriority;
+ currentButton.name = name;
+ currentButton.caption = caption;
+ currentButton.iconImage = iconImage;
+ currentButton.enabled = enabled;
+
+ return currentButton;
+}
+
+void TextInputPopup::CreateOrderedListOfOptions()
+{
+ mOrderListOfButtons.clear();
+
+ for ( std::size_t index= 0; index < ButtonsEnumEnd; index++ )
{
- pressedImageFilename = DEFAULT_BUTTON_HIGHLIGHT_RIGHT;
- pressedImageBorder = DEFAULT_BUTTON_HIGHLIGHT_RIGHT_BORDER;
- }
+ TextInputPopup::ButtonRequirement currentButton;
+
+ // Create button for each possible option using Option priority
+ switch ( index )
+ {
+ case ButtonsCut:
+ {
+ Image cutIcon = Image::New( DEFAULT_ICON_CUT );
+ currentButton = CreateRequiredButton( ButtonsCut, mCutOptionPriority, OPTION_CUT, GET_LOCALE_TEXT("IDS_COM_BODY_CUT"), cutIcon, false );
+ break;
+ }
+ case ButtonsCopy:
+ {
+ Image copyIcon = Image::New( DEFAULT_ICON_COPY );
+ currentButton = CreateRequiredButton( ButtonsCopy, mCopyOptionPriority, OPTION_COPY, GET_LOCALE_TEXT("IDS_COM_BODY_COPY"), copyIcon, false );
+ break;
+ }
+ case ButtonsPaste:
+ {
+ Image pasteIcon = Image::New( DEFAULT_ICON_PASTE );
+ currentButton = CreateRequiredButton( ButtonsPaste, mPasteOptionPriority, OPTION_PASTE, GET_LOCALE_TEXT("IDS_COM_BODY_PASTE"), pasteIcon, false );
+ break;
+ }
+ case ButtonsSelect:
+ {
+ Image selectIcon = Image::New( DEFAULT_ICON_SELECT );
+ currentButton = CreateRequiredButton( ButtonsSelect, mSelectOptionPriority, OPTION_SELECT_WORD, GET_LOCALE_TEXT("IDS_COM_SK_SELECT"), selectIcon, false );
+ break;
+ }
+ case ButtonsSelectAll:
+ {
+ Image selectAllIcon = Image::New( DEFAULT_ICON_SELECT_ALL );
+ currentButton = CreateRequiredButton( ButtonsSelectAll, mSelectAllOptionPriority, OPTION_SELECT_ALL, GET_LOCALE_TEXT("IDS_COM_BODY_SELECT_ALL"), selectAllIcon, false );
+ break;
+ }
+ case ButtonsClipboard:
+ {
+ Image clipboardIcon = Image::New( DEFAULT_ICON_CLIPBOARD );
+ currentButton = CreateRequiredButton( ButtonsClipboard, mClipboardOptionPriority, OPTION_CLIPBOARD, GET_LOCALE_TEXT("IDS_COM_BODY_CLIPBOARD"), clipboardIcon, false );
+ break;
+ }
+ case ButtonsEnumEnd:
+ {
+ DALI_ASSERT_DEBUG( "ButtonsEnumEnd used but an invalid choice");
+ currentButton.orderOfPriority = 0;
+ break;
+ }
+ }
- Image pressedImage = Image::New( pressedImageFilename );
- ImageActor pressedImageBg = ImageActor::New( pressedImage );
- pressedImageBg.SetStyle( ImageActor::STYLE_NINE_PATCH );
- pressedImageBg.SetNinePatchBorder( pressedImageBorder );
- pressedImageBg.SetSize ( requiredSize );
- pressedImageBg.SetParentOrigin( ParentOrigin::CENTER );
- pressedImageBg.SetAnchorPoint( AnchorPoint::CENTER );
+ bool match = false;
- return pressedImageBg;
+ // Insert button in list of buttons in order of priority setting.
+ for( std::vector<ButtonRequirement>::iterator it = mOrderListOfButtons.begin(), endIt = mOrderListOfButtons.end(); ( it != endIt && !match ); ++it )
+ {
+ const ButtonRequirement& button( *it );
+ if ( currentButton.orderOfPriority < button.orderOfPriority )
+ {
+ if ( currentButton.orderOfPriority != 0 ) // If order priority 0 then do not add button as not required.
+ {
+ mOrderListOfButtons.insert( it, currentButton );
+ }
+ match = true;
+ }
+ }
+
+ if ( !match)
+ {
+ mOrderListOfButtons.push_back( currentButton );
+ }
+ }
}
void TextInputPopup::AddOption(const std::string& name, const std::string& caption, const Image iconImage, bool finalOption)
const Vector3 constrainedTextSize = Min( textSize, TEXT_LABEL_MAX_SIZE );
Vector3 buttonSize( Max(constrainedTextSize + BUTTON_TEXT_ENLARGE, BUTTON_TEXT_MINIMUM_SIZE) );
buttonSize = ( Min(buttonSize, BUTTON_TEXT_MAXIMUM_SIZE) );
- label.SetSize( Min( buttonSize + BUTTON_TEXT_ENLARGE, constrainedTextSize ) );
+ label.SetSize( Min( buttonSize, constrainedTextSize ) );
button.SetParentOrigin( ParentOrigin::TOP_LEFT );
button.SetAnchorPoint( AnchorPoint::TOP_LEFT );
button.SetSize( buttonSize );
- button.SetPosition( Vector3( mContentSize.width, POPUP_TEXT_OFFSET.y, 0.0f ) );
+ button.SetPosition( Vector3( mContentSize.width, POPUP_BORDER.y, 0.0f ) );
// 2. Add icon
ImageActor icon = CreateOptionIcon( iconImage );
iconTextContainer.Add( icon );
// 3. Add highlight - Pressed state in Pushbutton needs a new image which means creating the text and icon again but including a highlight this time.
- ImageActor pressedImageBg = CreatePressedBackground( buttonSize, finalOption );
+ ImageActor pressedImageBg = CreatePressedBackground( buttonSize );
Actor iconPressedTextContainer = Actor::New();
iconPressedTextContainer.SetDrawMode( DrawMode::OVERLAY );
// Update content size (represents size of all content i.e. from top-left of first button, to bottom-right of last button)
mContentSize.width += buttonSize.width;
- mContentSize.height = std::max(mContentSize.height, buttonSize.height);
+ mContentSize.height = std::max(mContentSize.height + ( POPUP_BORDER.y ), buttonSize.height);
mButtonContainer.push_back(button);
// resize all dividers based on the height content (i.e. max of all button heights)
i->SetSize( DIVIDER_WIDTH, dividerHeight );
}
- Vector3 popupSize( Max(mContentSize + POPUP_TEXT_ENLARGE, POPUP_MINIMUM_SIZE) );
-
- mBackground.SetSize( popupSize );
- // Make Root Actor reflect the size of its content
- mRootActor.SetSize( popupSize );
mTail.SetPosition(Vector3(0.0f, -20.0f, 0.0f));
button.ClickedSignal().Connect( this, &TextInputPopup::OnButtonPressed );
{
if(mBackground)
{
+ mBackground.SetSensitive( true );
+
if(mAnimation)
{
mAnimation.Clear();
return mRootActor;
}
+// Styling
+
+void TextInputPopup::SetCutPastePopUpColor( const Vector4& color )
+{
+ mCutPasteButtonsColor = color;
+}
+
+const Vector4& TextInputPopup::GetCutPastePopUpColor() const
+{
+ return mCutPasteButtonsColor;
+}
+
+void TextInputPopup::SetCutPastePopUpPressedColor( const Vector4& color )
+{
+ mCutPasteButtonsPressedColor = color;
+}
+
+const Vector4& TextInputPopup::GetCutPastePopUpPressedColor() const
+{
+ return mCutPasteButtonsPressedColor;
+}
+
+void TextInputPopup::TogglePopUpButtonOnOff( TextInputPopup::Buttons requiredButton, bool enable )
+{
+ bool match ( false );
+ for( std::vector<ButtonRequirement>::iterator it = mOrderListOfButtons.begin(), endIt = mOrderListOfButtons.end(); ( it != endIt && !match ); ++it )
+ {
+ ButtonRequirement& button( *it );
+ if ( requiredButton == button.buttonId )
+ {
+ button.enabled = enable;
+ match = true;
+ }
+ }
+}
+
+void TextInputPopup::SetButtonPriorityPosition( TextInputPopup::Buttons button, unsigned int priority )
+{
+ switch ( button )
+ {
+ case ButtonsCut:
+ {
+ mCutOptionPriority = priority;
+ break;
+ }
+ case ButtonsCopy:
+ {
+ mCopyOptionPriority = priority;
+ break;
+ }
+ case ButtonsPaste:
+ {
+ mPasteOptionPriority = priority;
+ break;
+ }
+ case ButtonsSelect:
+ {
+ mSelectOptionPriority = priority;
+ break;
+ }
+ case ButtonsSelectAll:
+ {
+ mSelectAllOptionPriority = priority;
+ break;
+ }
+ case ButtonsClipboard:
+ {
+ mClipboardOptionPriority = priority;
+ break;
+ }
+ case ButtonsEnumEnd:
+ {
+ DALI_ASSERT_DEBUG( "ButtonsEnumEnd used but an invalid choice");
+ break;
+ }
+ }
+ CreateOrderedListOfOptions(); // Update list of options as priority changed.
+}
+
+unsigned int TextInputPopup::GetButtonPriorityPosition( TextInputPopup::Buttons button ) const
+{
+ unsigned int priority = 0;
+
+ switch ( button )
+ {
+ case ButtonsCut:
+ {
+ priority = mCutOptionPriority;
+ break;
+ }
+ case ButtonsCopy:
+ {
+ priority = mCopyOptionPriority;
+ break;
+ }
+ case ButtonsPaste:
+ {
+ priority = mPasteOptionPriority;
+ break;
+ }
+ case ButtonsSelect:
+ {
+ priority = mSelectOptionPriority;
+ break;
+ }
+ case ButtonsSelectAll:
+ {
+ priority = mSelectAllOptionPriority;
+ break;
+ }
+ case ButtonsClipboard:
+ {
+ priority = mClipboardOptionPriority;
+ break;
+ }
+ case ButtonsEnumEnd:
+ {
+ DALI_ASSERT_DEBUG( "ButtonsEnumEnd used but an invalid choice");
+ break;
+ }
+ }
+
+ return priority;
+}
+
+void TextInputPopup::AddPopupOptions()
+{
+ for( std::vector<ButtonRequirement>::const_iterator it = mOrderListOfButtons.begin(), endIt = mOrderListOfButtons.end(); ( it != endIt ); ++it )
+ {
+ const ButtonRequirement& button( *it );
+ if ( button.enabled )
+ {
+ AddOption( button.name, button.caption, button.iconImage, false );
+ }
+ }
+
+ float visiblePopUpWidth = std::min( mContentSize.width - POP_UP_SCREEN_EDGE_MARGIN*2 , mBoundingRect.width - POP_UP_SCREEN_EDGE_MARGIN *2);
+ float visbilePopUpHeight = std::max( mContentSize.height, POPUP_MINIMUM_SIZE.height );
+ Vector2 visiblePopUpSize = Vector2( visiblePopUpWidth, visbilePopUpHeight );
+
+ visiblePopUpWidth = std::max( visiblePopUpWidth, POPUP_MINIMUM_SIZE.width );
+
+ mBackground.SetSize( mContentSize.width, mContentSize.height );
+ mRootActor.SetSize( visiblePopUpWidth, visbilePopUpHeight ); // Make Root Actor reflect the size of its content
+
+ CreateLayer( visiblePopUpSize );
+ CreateStencil( visiblePopUpSize );
+ CreateScrollView( Vector2( mContentSize.width, mContentSize.height ), visiblePopUpSize );
+
+ mLayer.Add( mStencil );
+ mLayer.Add( mScrollView );
+ mScrollView.Add( mBackground );
+
+ Self().Add(mLayer);
+}
+
+void TextInputPopup::SetPopupBoundary( const Rect<float>& boundingRectangle )
+{
+ mBoundingRect = boundingRectangle;
+}
+
bool TextInputPopup::OnButtonPressed( Toolkit::Button button )
{
mPressedSignal.Emit( button );