*
*/
-#include <dali-toolkit/internal/controls/text-input/text-input-popup-impl.h>
+#include <dali/integration-api/debug.h>
+#include <dali-toolkit/internal/controls/text-input/text-input-popup-impl.h>
#include <dali-toolkit/public-api/controls/buttons/push-button.h>
#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
#define GET_LOCALE_TEXT(string) dgettext("sys_string", string)
-namespace {
-
-// Default Colors
-
-const Vector4 DEFAULT_POPUP_BACKGROUND( Vector4( .20f, 0.29f, 0.44f, 1.0f ) );
-const Vector4 DEFAULT_POPUP_BUTTON_PRESSED( Vector4( 0.07f, 0.10f, 0.17f, 1.0f ) );
-const Vector4 DEFAULT_BORDER_COLOR( Vector4( 0.36f, 0.45f, 0.59f, 1.0f ) );
-const Vector4 DEFAULT_POPUP_ICON( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Vector4 DEFAULT_POPUP_ICON_PRESSED( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Vector4 DEFAULT_POPUP_TEXT( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Vector4 DEFAULT_POPUP_TEXT_PRESSED( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Vector3 POPUP_BORDER( Vector3( 1.0f, 1.0f, 0.0f ) );
-
-/* Functionality in place to have the end buttons using different images to inner button.
- * Supply a centre image and then a left and right image, the centre image can have straight ends while
- * the left image can be rounded on the left and straight on the right, the right image can be straight on the left and rounded on the right.
- */
-
-// Popup: Tails
-const char* DEFAULT_POPUP_TAIL_BOTTOM( DALI_IMAGE_DIR "popup_bubble_tail_bottom.png" );
-const char* DEFAULT_POPUP_TAIL_BOTTOM_OUTLINE( DALI_IMAGE_DIR "popup_bubble_tail_bottom_line.png" );
-const float TAIL_Y_POSITION( -1.5f );
-
-// Popup: Vertical Constraint
-// TODO: Remove - this should come from application - it is not possible to get the
-// height of the indicator actor from Dali-Toolkit.
-
-const float POP_UP_SCREEN_EDGE_MARGIN( 4.0f );
-const Vector2 DEFAULT_POPUP_INDICATOR_OFFSET(POP_UP_SCREEN_EDGE_MARGIN, 60.0f);
-
-const Vector3 POPUP_TEXT_OFFSET( 0.0f, 0.0f, 0.0f );
-const Vector3 POPUP_TEXT_ENLARGE( 12.0f, 28.0f, 0.0f );
-const Vector3 POPUP_MINIMUM_SIZE( 128.0f, 124.0f, 0.0f );
-
-const Vector3 BUTTON_TEXT_ENLARGE( 32.0f, 0.0f, 0.0f );
-const Vector3 BUTTON_TEXT_MINIMUM_SIZE( 128.0f, 126.0f, 0.0f );
-const Vector3 BUTTON_TEXT_MAXIMUM_SIZE( 190.0f, 126.0f, 0.0f );
-const Vector3 TEXT_LABEL_MAX_SIZE( 160.0f, 30.0f, 0.0f );
-
-const float DIVIDER_WIDTH(2.0f); ///< Width of each button divider
-const float DIVIDER_MARGIN(0.0f); ///< Top/Bottom Margin between divider and edge of popup.
-
-const float DEFAULT_UI_FONT_SIZE(7.0f); ///< Standard font size for Text-Input's UI
-
-const float HIDE_POPUP_ANIMATION_DURATION(0.2f); ///< Duration of popup hide animation in seconds.
-const float SHOW_POPUP_ANIMATION_DURATION(0.2f); ///< Duration of popup show animation in seconds.
-
-const Vector2 DEFAULT_ICON_SIZE( 45.0f, 45.0f ); ///< Default icon size for image in options
-const float TEXT_POSITION_OFFSET( -19.0f ); ///< Default offset for text label
-const float ICON_POSITION_OFFSET( 19.0f ); ///< Default offset for icon
-
-const char* DEFAULT_ICON_CLIPBOARD( DALI_IMAGE_DIR "copy_paste_icon_clipboard.png" );
-const char* DEFAULT_ICON_COPY( DALI_IMAGE_DIR "copy_paste_icon_copy.png" );
-const char* DEFAULT_ICON_CUT( DALI_IMAGE_DIR "copy_paste_icon_cut.png" );
-const char* DEFAULT_ICON_PASTE( DALI_IMAGE_DIR "copy_paste_icon_paste.png" );
-const char* DEFAULT_ICON_SELECT( DALI_IMAGE_DIR "copy_paste_icon_select.png" );
-const char* DEFAULT_ICON_SELECT_ALL( DALI_IMAGE_DIR "copy_paste_icon_select_all.png" );
+namespace
+{
+const Vector2 DEFAULT_POPUP_INDICATOR_OFFSET(0.0f, 60.0f);
-// TODO: This should be based on the content for example:
// 1. For selection: should be above top of highlighted selection, or below bottom of highlighted selection + end handle.
// 2. For cursor: should be above top of cursor, or below bottom of cursor + grab handle.
-const std::string POPUP_ALTERNATIVE_OFFSET("popup-alternative-offset"); ///< Alternative offset property for confinenment constraint.
-
/**
- * Confine Actor to boundaries of reference actor (e.g. Parent)
- * Actor bounds (top-left position + size) are confined to reference Actor's
- * bounds.
+ * Image resource paths
*/
-struct ConfinementConstraint
-{
- /**
- * Confinement constraint constructor.
- * @param[in] topLeftMargin (optional) Top-Left margins (defaults to 0.0f, 0.0f)
- * @param[in] bottomRightMargin (optional) Bottom-Right margins (defaults to 0.0f, 0.0f)
- * @paran[in[ flipHorizontal (optional) whether to flip Actor to other side if near edge
- * @param[in] flipVertical (optional) whether to flip Actor to the other side if near edge
- * @param[in] boundingRect Rectangle to bound Popup to.
- *
- */
- ConfinementConstraint(Vector2 topLeftMargin = Vector2::ZERO, Vector2 bottomRightMargin = Vector2::ZERO, bool flipHorizontal = false, bool flipVertical = false, Rect<float> boundingRect = Rect<float>(0.0f, 0.0f, 0.0f, 0.0f) )
- : mMinIndent(topLeftMargin),
- mMaxIndent(bottomRightMargin),
- mFlipHorizontal(flipHorizontal),
- mFlipVertical(flipVertical),
- mBoundingRect( boundingRect )
- {
- }
-
- Vector3 operator()(const Vector3& constPosition,
- const PropertyInput& sizeProperty,
- const PropertyInput& parentOriginProperty,
- const PropertyInput& anchorPointProperty,
- const PropertyInput& referenceSizeProperty,
- const PropertyInput& alternativeOffsetProperty)
- {
- const Vector3& size = sizeProperty.GetVector3();
- const Vector3& origin = parentOriginProperty.GetVector3();
- const Vector3& anchor = anchorPointProperty.GetVector3();
- const Vector3& referenceSize = referenceSizeProperty.GetVector3();
- const Vector2& alternativeOffset = alternativeOffsetProperty.GetVector2();
-
- Vector3 newPosition(constPosition);
-
- // Get actual position of Actor relative to parent's Top-Left.
- Vector3 position(constPosition + origin * referenceSize);
-
- // if top-left corner is outside of Top-Left bounds, then push back in screen.
-
- Vector3 corner(position - size * anchor - mMinIndent);
-
- newPosition.x -= std::max(corner.x, 0.0f);
-
- if ( mFlipHorizontal )
- {
- if( corner.x < mBoundingRect.x + POP_UP_SCREEN_EDGE_MARGIN )
- {
- // Snap PopUp to left hand boundary so stays visible
- corner.x = mBoundingRect.x + POP_UP_SCREEN_EDGE_MARGIN ;
- }
- else if ( ( corner.x + size.x ) > ( ( mBoundingRect.x + mBoundingRect.width ) - POP_UP_SCREEN_EDGE_MARGIN ))
- {
- // Calculate offset from left boundary PopUp must be placed at so it does not exceed right side boundary.
- float requiredOffSetFromLeftBoundaryToFit = mBoundingRect.width - POP_UP_SCREEN_EDGE_MARGIN - size.x;
- corner.x = mBoundingRect.x + requiredOffSetFromLeftBoundaryToFit - ( origin.x * referenceSize.x ) + ( size.x * anchor.x );
- }
- newPosition.x = corner.x;
- }
-
- if(mFlipVertical && corner.y < 0.0f)
- {
- corner.y = 0.0f;
- newPosition.y += size.height + alternativeOffset.height;
- }
-
- newPosition.y -= std::min(corner.y, 0.0f);
-
- // if bottom-right corner is outside of Bottom-Right bounds, then push back in screen.
- corner += size - referenceSize + mMinIndent + mMaxIndent;
-
- if(mFlipVertical && corner.y > 0.0f)
- {
- corner.y = 0.0f;
- newPosition.y -= size.height + alternativeOffset.height;
- }
-
- return newPosition;
- }
-
- Vector3 mMinIndent; ///< Top-Left Margin
- Vector3 mMaxIndent; ///< Bottom-Right Margin.
- bool mFlipHorizontal; ///< Whether to flip actor's position if exceeds horizontal screen bounds
- bool mFlipVertical; ///< Whether to flip actor's position if exceeds vertical screen bounds
- Rect<float> mBoundingRect; ///< Bounding Rect Popup must stay within
-};
+const std::string POPUP_BACKGROUND( DALI_IMAGE_DIR "popup_bubble_bg.#.png" );
+const std::string POPUP_BACKGROUND_EFFECT( DALI_IMAGE_DIR "popup_bubble_bg_ef.#.png" );
+const std::string POPUP_BACKGROUND_LINE( DALI_IMAGE_DIR "popup_bubble_bg_line.#.png" );
+
+const std::string POPUP_TAIL_BOTTOM( DALI_IMAGE_DIR "popup_bubble_tail_bottom.png" );
+const std::string POPUP_TAIL_BOTTOM_EFFECT( DALI_IMAGE_DIR "popup_bubble_tail_bottom_ef.png" );
+const std::string POPUP_TAIL_BOTTOM_LINE( DALI_IMAGE_DIR "popup_bubble_tail_bottom_line.png" );
+const std::string POPUP_TAIL_TOP( DALI_IMAGE_DIR "popup_bubble_tail_top.png" );
+const std::string POPUP_TAIL_TOP_EFFECT( DALI_IMAGE_DIR "popup_bubble_tail_top_ef.png" );
+const std::string POPUP_TAIL_TOP_LINE( DALI_IMAGE_DIR "popup_bubble_tail_top_line.png" );
+
+const std::string OPTION_ICON_CLIPBOARD( DALI_IMAGE_DIR "copy_paste_icon_clipboard.png" );
+const std::string OPTION_ICON_COPY( DALI_IMAGE_DIR "copy_paste_icon_copy.png" );
+const std::string OPTION_ICON_CUT( DALI_IMAGE_DIR "copy_paste_icon_cut.png" );
+const std::string OPTION_ICON_PASTE( DALI_IMAGE_DIR "copy_paste_icon_paste.png" );
+const std::string OPTION_ICON_SELECT( DALI_IMAGE_DIR "copy_paste_icon_select.png" );
+const std::string OPTION_ICON_SELECT_ALL( DALI_IMAGE_DIR "copy_paste_icon_select_all.png" );
/**
- * Confine actor to the x axis boundaries of reference actor (e.g. Parent)
+ * Constant values for building the GUI
*/
-struct ParentXAxisConstraint
-{
- /**
- * Confinement constraint constructor.
- */
- ParentXAxisConstraint( float handlesMidPoint = 0.0f )
- : mHandlesMidPoint( handlesMidPoint )
- {
- }
-
- float operator()( const float constXPosition,
- const PropertyInput& localWidthProperty,
- const PropertyInput& anchorPointXProperty )
- {
- const float size = localWidthProperty.GetFloat();
- const float anchor = anchorPointXProperty.GetFloat();
-
- float newPosition = Clamp( mHandlesMidPoint, constXPosition - size * anchor , constXPosition + size * anchor);
-
- return newPosition;
- }
-
- float mHandlesMidPoint;
-};
+const Vector4 POPUP_MARGIN( 14.0f, 14.0f, 14.0f, 14.0f ); ///< Margin around the popup visible background Image.
+const Vector4 POPUP_BORDER( 2.0f, 2.0f, 2.0f, 2.0f ); ///< The Border of the popup.
+const Vector2 POPUP_MIN_SIZE( 0.0f, 126.0f ); ///< The minimum size of the popup.
+const Vector2 POPUP_MAX_SIZE( 720.0f, 126.0f ); ///< The maximum size of the popup.
+const float POPUP_TAIL_Y_OFFSET( -2.25f ); ///< The y offset of the tail.
+const Vector2 POPUP_TAIL_SIZE( 36.0f, 36.0f ); ///< The size of the tail.
+const Vector2 POPUP_DIVIDER_SIZE( 1.0f, 126.0f ); ///< The size of the divider.
+
+const Vector4 OPTION_PADDING( 16.0f, 16.0f, 24.0f, 19.0f ); ///< The padding within the option to position icon and text away from the border. The order is left, right, top and bottom
+const Vector2 OPTION_MAX_SIZE( 220.0f, 126.0f ); ///< The maximum size of the option.
+const Vector2 OPTION_MIN_SIZE( 128.0f, 126.0f ); ///< The minimum size of the option.
+const Vector2 OPTION_ICON_SIZE( 45.0f, 45.0f ); ///< The size of the icon.
+const Vector2 OPTION_TEXT_MIN_SIZE( 128.0f, 30.0f ); ///< The minimum size of the text.
+const float OPTION_GAP_ICON_TEXT( 8.0f ); ///< The gap between the icon and the text
+
+const float HIDE_POPUP_ANIMATION_DURATION( 0.2f ); ///< Duration of popup hide animation in seconds.
+const float SHOW_POPUP_ANIMATION_DURATION( 0.2f ); ///< Duration of popup show animation in seconds.
+/**
+ * Default Colors
+ */
+const Vector4 DEFAULT_POPUP_BACKGROUND( Vector4( .20f, 0.29f, 0.44f, 1.0f ) );
+const Vector4 DEFAULT_POPUP_BACKGROUND_PRESSED( Vector4( 0.07f, 0.10f, 0.17f, 1.0f ) );
+const Vector4 DEFAULT_POPUP_LINE_COLOR( Vector4( 0.36f, 0.45f, 0.59f, 1.0f ) );
+const Vector4 DEFAULT_OPTION_ICON( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
+const Vector4 DEFAULT_OPTION_ICON_PRESSED( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
+const Vector4 DEFAULT_OPTION_TEXT( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
+const Vector4 DEFAULT_OPTION_TEXT_PRESSED( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
} // unnamed namespace
TextInputPopup::TextInputPopup()
: mState(StateHidden),
- mRootActor(Layer::New()),
+ mRoot( Layer::New() ),
+ mButtons(),
+ mVisiblePopUpSize(),
mPopupTailXPosition( 0.0f ),
- mContentSize( Vector3::ZERO ),
- mCutPasteButtonsColor( DEFAULT_POPUP_BACKGROUND ),
- mCutPasteButtonsPressedColor( DEFAULT_POPUP_BUTTON_PRESSED ),
- mBorderColor( DEFAULT_BORDER_COLOR ),
- mCutPasteIconsColor( DEFAULT_POPUP_ICON ),
- mCutPasteIconsPressedColor( DEFAULT_POPUP_ICON_PRESSED ),
- mCutPasteTextsColor( DEFAULT_POPUP_TEXT ),
- mCutPasteTextsPressedColor( DEFAULT_POPUP_TEXT_PRESSED ),
+ mContentSize(),
+ mBackgroundColor( DEFAULT_POPUP_BACKGROUND ),
+ mBackgroundPressedColor( DEFAULT_POPUP_BACKGROUND_PRESSED ),
+ mLineColor( DEFAULT_POPUP_LINE_COLOR ),
+ mIconColor( DEFAULT_OPTION_ICON ),
+ mIconPressedColor( DEFAULT_OPTION_ICON_PRESSED ),
+ mTextColor( DEFAULT_OPTION_TEXT ),
+ mTextPressedColor( DEFAULT_OPTION_TEXT_PRESSED ),
mSelectOptionPriority(1),
mSelectAllOptionPriority(2),
mCutOptionPriority(3),
mHideFinishedSignal(),
mShowFinishedSignal()
{
- mAlternativeOffsetProperty = mRootActor.RegisterProperty( POPUP_ALTERNATIVE_OFFSET, Vector2::ZERO );
- mRootActor.SetParentOrigin( ParentOrigin::CENTER );
- mRootActor.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- // constrain popup to size of parent.
+ mRoot.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mRoot.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
}
-Actor TextInputPopup::Self()
+void TextInputPopup::AddToParent( Actor parent )
{
- return mRootActor;
-}
-
-void TextInputPopup::AddToStage()
-{
- // TODO: Confinement constraint borders should be defined by the application.
- // It should also not use the stage directly, instead it should add to parent container.
- Stage::GetCurrent().Add(mRootActor);
+ Actor existingParent = mRoot.GetParent();
- ApplyConfinementConstraint();
+ if ( !existingParent )
+ {
+ parent.Add( mRoot );
+ }
}
-void TextInputPopup::ApplyConfinementConstraint()
+void TextInputPopup::RemoveFromParent()
{
- mRootActor.RemoveConstraints();
- Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
- LocalSource( Actor::SIZE ),
- LocalSource( Actor::PARENT_ORIGIN ),
- LocalSource( Actor::ANCHOR_POINT ),
- ParentSource( Actor::SIZE ),
- LocalSource( mAlternativeOffsetProperty ),
- ConfinementConstraint( DEFAULT_POPUP_INDICATOR_OFFSET,
- Vector2::ZERO,
- true,
- true, mBoundingRect ) );
- mRootActor.ApplyConstraint(constraint);
-}
+ Actor parent = mRoot.GetParent();
-void TextInputPopup::ApplyTailConstraint()
-{
- mTail.RemoveConstraints();
- Constraint constraint = Constraint::New<float>( Actor::POSITION_X,
- LocalSource( Actor::SIZE_WIDTH ),
- LocalSource( Actor::ANCHOR_POINT_X ),
- ParentXAxisConstraint());
+ if ( parent )
+ {
+ parent.Remove( mRoot );
+ }
}
void TextInputPopup::CreateLayer( const Vector2& size )
void TextInputPopup::CreateStencil( const Vector2& size )
{
mStencil = CreateSolidColorActor( Color::BLUE );
- mStencil.SetParentOrigin( Vector3( ParentOrigin::CENTER ) );
+ mStencil.SetParentOrigin( ParentOrigin::CENTER );
mStencil.SetAnchorPoint( AnchorPoint::CENTER );
mStencil.SetDrawMode( DrawMode::STENCIL );
- mStencil.SetSize( size ); // slightly smaller than layer and stencil so over shoot always inside.
mStencil.SetVisible( true );
- mStencil.SetName("popup-stencil");
+ mStencil.SetName( "popup-stencil" );
+ mStencil.SetSize( size );
}
void TextInputPopup::OnScrollStarted( const Vector3& position )
{
- mBackground.SetSensitive( false );
+ mButtons.SetSensitive( false );
}
void TextInputPopup::OnScrollCompleted( const Vector3& position )
{
- mBackground.SetSensitive( true );
+ mButtons.SetSensitive( true );
}
-void TextInputPopup::CreateScrollView( const Vector2& domainSize, const Vector2& visibleSize )
+void TextInputPopup::CreateScrollView()
{
mScrollView = Toolkit::ScrollView::New();
mScrollView.SetName("popup-scroll-view");
- mScrollView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mScrollView.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mScrollView.SetSize( visibleSize.x, visibleSize.y );
+ mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
+ mScrollView.SetParentOrigin( ParentOrigin::CENTER );
mScrollView.SetScrollingDirection( PanGestureDetector::DIRECTION_HORIZONTAL, Degree( 40.0f ) );
mScrollView.SetAxisAutoLock( true );
mScrollView.ScrollStartedSignal().Connect( this, &TextInputPopup::OnScrollStarted );
mScrollView.ScrollCompletedSignal().Connect( this, &TextInputPopup::OnScrollCompleted );
+}
+
+void TextInputPopup::UpdateScrollViewRulerAndSize( const Vector2& visibleSize )
+{
+ mScrollView.SetSize( visibleSize.x, visibleSize.y );
RulerPtr rulerX = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
RulerPtr rulerY = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
rulerY->Disable();
- rulerX->SetDomain( RulerDomain( 0, domainSize.width, true ) );
+ rulerX->SetDomain( RulerDomain( 0, mContentSize.width, true ) );
mScrollView.SetRulerX(rulerX);
mScrollView.SetRulerY(rulerY);
}
-void TextInputPopup::RemoveFromStage()
-{
- Actor rootActor = Self();
- Stage::GetCurrent().Remove( rootActor );
-}
void TextInputPopup::Clear()
{
UnparentAndReset( mTail );
UnparentAndReset( mStencil );
UnparentAndReset( mBackground );
+ UnparentAndReset( mButtons );
UnparentAndReset( mScrollView );
- UnparentAndReset( mLayer );
- mButtonContainer.clear();
mDividerContainer.clear();
-
- RemoveFromStage();
- mRootActor.RemoveConstraints();
-
+ RemoveFromParent();
mState = StateHidden;
}
}
-Toolkit::TextView TextInputPopup::CreateOptionText( const MarkupProcessor::StyledTextArray& styledCaption )
-{
- Toolkit::TextView label = Toolkit::TextView::New( styledCaption );
- label.SetSizePolicy( Toolkit::Control::Fixed, Toolkit::Control::Fixed );
- label.SetWidthExceedPolicy( Toolkit::TextView::Fade );
- label.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
- label.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- label.SetPosition( 0.0f, TEXT_POSITION_OFFSET );
-
- return label;
-}
-
ImageActor TextInputPopup::CreateOptionIcon( Image iconImage, const Vector4& color )
{
ImageActor icon = ImageActor::New( iconImage );
-
- icon.SetSize( DEFAULT_ICON_SIZE );
+ icon.SetSize( OPTION_ICON_SIZE );
icon.SetParentOrigin( ParentOrigin::TOP_CENTER );
icon.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- icon.SetPosition( 0.0f, ICON_POSITION_OFFSET );
icon.SetColor( color );
-
+ icon.SetY( OPTION_PADDING.z - POPUP_BORDER.y );
return icon;
}
-void TextInputPopup::CreatePopUpBackground()
+Toolkit::TextView TextInputPopup::CreateOptionCaption( const std::string& caption, const Vector4& color )
+{
+ TextStyle style;
+ style.SetTextColor( color );
+
+ PointSize pointSize( Font::PixelsToPoints( OPTION_TEXT_MIN_SIZE.y ) );
+ style.SetFontPointSize( pointSize );
+
+ MarkupProcessor::StyledTextArray styledCaption;
+ styledCaption.push_back( MarkupProcessor::StyledText( Text( caption ), style ) );
+
+ Toolkit::TextView textView = Toolkit::TextView::New( styledCaption );
+ textView.SetSizePolicy( Toolkit::Control::Fixed, Toolkit::Control::Fixed );
+ textView.SetWidthExceedPolicy( Toolkit::TextView::EllipsizeEnd );
+ textView.SetHeightExceedPolicy( Toolkit::TextView::EllipsizeEnd );
+ textView.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
+ textView.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ textView.SetY( -OPTION_PADDING.w + POPUP_BORDER.w );
+
+ MarkupProcessor::StyledTextArray styledCaptionEllipsize;
+ MarkupProcessor::SetTextStyle( Text("..."), styledCaptionEllipsize, style );
+ textView.SetEllipsizeText( styledCaptionEllipsize );
+
+ const float textWidth = textView.GetWidthForHeight( OPTION_TEXT_MIN_SIZE.y );
+ textView.SetSize( textWidth, OPTION_TEXT_MIN_SIZE.y );
+
+ return textView;
+}
+
+void TextInputPopup::CreateBackground()
{
// Create background-panel if not already created (required if we have at least one option)
if ( !mBackground )
{
- mBackground = Toolkit::CreateSolidColorActor( GetCutPastePopUpColor(), true, mBorderColor );
- mBackground.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mBackground.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mBackground.SetName("pop-up-background");
- mContentSize = POPUP_TEXT_OFFSET;
- Hide(false);
- AddToStage();
-
- // Add Tail too.
- Image tailImage = Image::New( DEFAULT_POPUP_TAIL_BOTTOM );
- Image tailImageOutline = Image::New( DEFAULT_POPUP_TAIL_BOTTOM_OUTLINE );
+ Image bgImg = Image::New( POPUP_BACKGROUND );
+ mBackground = ImageActor::New( bgImg );
+ mBackground.SetAnchorPoint( AnchorPoint::CENTER );
+ mBackground.SetParentOrigin( ParentOrigin::CENTER );
+ mBackground.SetName( "text-input-popup-background" );
+ mBackground.SetColor( mBackgroundColor );
+
+ Image bgEffectImg = Image::New( POPUP_BACKGROUND_EFFECT );
+ mBackgroundEffect = ImageActor::New( bgEffectImg );
+ mBackgroundEffect.SetAnchorPoint( AnchorPoint::CENTER );
+ mBackgroundEffect.SetParentOrigin( ParentOrigin::CENTER );
+ mBackgroundEffect.SetName( "text-input-popup-background-effect" );
+ mBackgroundEffect.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+ mBackgroundEffect.SetZ( 1.0f );
+ mBackground.Add( mBackgroundEffect );
+
+ Image bgLine = Image::New( POPUP_BACKGROUND_LINE );
+ mBackgroundLine = ImageActor::New( bgLine );
+ mBackgroundLine.SetAnchorPoint( AnchorPoint::CENTER);
+ mBackgroundLine.SetParentOrigin( ParentOrigin::CENTER );
+ mBackgroundLine.SetName( "text-input-popup-background-effect" );
+ mBackgroundLine.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+ mBackgroundLine.SetColor( mLineColor );
+ mBackgroundLine.SetZ( 0.1f );
+ mBackgroundEffect.Add( mBackgroundLine );
- mTailOutline = ImageActor::New ( tailImageOutline );
- mTailOutline.SetParentOrigin( ParentOrigin::CENTER );
- mTailOutline.SetAnchorPoint( AnchorPoint::CENTER );
- mTailOutline.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-
- mTail = ImageActor::New( tailImage );
- mTail.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
- mTail.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- // TODO: Make tail visible, and positioned in relation to original intended position of popup (i.e. before constrained effects)
- mTail.SetVisible(true);
- mTail.SetColor( mCutPasteButtonsColor );
- mTailOutline.SetColor( mBorderColor );
- mTail.Add( mTailOutline);
+ Hide(false);
}
}
-void TextInputPopup::CreateDivider()
+void TextInputPopup::CreateTail()
{
- if(mButtonContainer.size() > 0)
+ if ( !mTail )
{
- ImageActor divider = Toolkit::CreateSolidColorActor( mBorderColor );
- divider.SetParentOrigin( ParentOrigin::TOP_LEFT );
- divider.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- divider.SetPosition( Vector3( mContentSize.width, POPUP_TEXT_OFFSET.y, 0.0f ) );
- divider.SetColor( mBorderColor );
- // Keep track of all the dividers. As their height's need to be updated to the max. of all
- // buttons currently added.
- mDividerContainer.push_back(divider);
- mBackground.Add( divider );
- mContentSize.width += DIVIDER_WIDTH;
+ Image tail = Image::New( POPUP_TAIL_BOTTOM );
+ mTail = ImageActor::New( tail );
+ mTail.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
+ mTail.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ mTail.SetName( "text-input-popup-tail" );
+ mTail.SetPosition( 0.0f, POPUP_TAIL_Y_OFFSET - POPUP_BORDER.w, 1.2f );
+ mTail.SetColor( mBackgroundColor );
+
+ Image tailEffect = Image::New( POPUP_TAIL_BOTTOM_EFFECT );
+ mTailEffect = ImageActor::New( tailEffect );
+ mTailEffect.SetParentOrigin( ParentOrigin::CENTER );
+ mTailEffect.SetAnchorPoint( AnchorPoint::CENTER );
+ mTailEffect.SetName( "text-input-popup-tail-effect" );
+ mTailEffect.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+ mTailEffect.SetZ( 0.1f );
+ mTail.Add( mTailEffect );
+
+ Image tailLine = Image::New( POPUP_TAIL_BOTTOM_LINE );
+ mTailLine = ImageActor::New( tailLine );
+ mTailLine.SetParentOrigin( ParentOrigin::CENTER );
+ mTailLine.SetAnchorPoint( AnchorPoint::CENTER );
+ mTailLine.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+ mTailLine.SetName( "text-input-popup-tail-line" );
+ mTailLine.SetColor( mLineColor );
+ mTailLine.SetZ( 0.1f );
+ mTailEffect.Add( mTailLine );
}
}
-ImageActor TextInputPopup::CreatePressedBackground( const Vector3 requiredSize )
+ImageActor TextInputPopup::CreateDivider()
{
- std::string pressedImageFilename;
- Vector4 pressedImageBorder;
- Vector2 pressedImageSize;
+ ImageActor divider = Toolkit::CreateSolidColorActor( mLineColor );
+ divider.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ divider.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ divider.SetSize( POPUP_DIVIDER_SIZE.width , mContentSize.height );
+ divider.SetPosition( mContentSize.width - POPUP_DIVIDER_SIZE.width, 0.0f );
- ImageActor pressedButtonBg = Toolkit::CreateSolidColorActor( GetCutPastePopUpPressedColor() );
+ // Keep track of all the dividers. As their height's need to be updated to the max of all
+ // buttons currently added.
+ mDividerContainer.push_back( divider );
- pressedButtonBg.SetSize ( requiredSize );
- pressedButtonBg.SetParentOrigin( ParentOrigin::CENTER );
- pressedButtonBg.SetAnchorPoint( AnchorPoint::CENTER );
+ return divider;
+}
- return pressedButtonBg;
+ImageActor TextInputPopup::CreatePressedBackground( const Vector2& requiredSize )
+{
+ ImageActor pressedBg = Toolkit::CreateSolidColorActor( mBackgroundPressedColor );
+ pressedBg.SetDrawMode( DrawMode::OVERLAY );
+ pressedBg.SetParentOrigin( ParentOrigin::CENTER );
+ pressedBg.SetAnchorPoint( AnchorPoint::CENTER );
+ pressedBg.SetSize( requiredSize );
+ return pressedBg;
}
TextInputPopup::ButtonRequirement TextInputPopup::CreateRequiredButton( TextInputPopup::Buttons buttonId, std::size_t orderOfPriority,
const std::string& name, const std::string& caption, Image iconImage, bool enabled )
{
TextInputPopup::ButtonRequirement currentButton;
-
currentButton.buttonId = buttonId;
currentButton.orderOfPriority = orderOfPriority;
currentButton.name = name;
{
case ButtonsCut:
{
- Image cutIcon = Image::New( DEFAULT_ICON_CUT );
+ Image cutIcon = Image::New( OPTION_ICON_CUT );
currentButton = CreateRequiredButton( ButtonsCut, mCutOptionPriority, OPTION_CUT, GET_LOCALE_TEXT("IDS_COM_BODY_CUT"), cutIcon, false );
break;
}
case ButtonsCopy:
{
- Image copyIcon = Image::New( DEFAULT_ICON_COPY );
+ Image copyIcon = Image::New( OPTION_ICON_COPY );
currentButton = CreateRequiredButton( ButtonsCopy, mCopyOptionPriority, OPTION_COPY, GET_LOCALE_TEXT("IDS_COM_BODY_COPY"), copyIcon, false );
break;
}
case ButtonsPaste:
{
- Image pasteIcon = Image::New( DEFAULT_ICON_PASTE );
+ Image pasteIcon = Image::New( OPTION_ICON_PASTE );
currentButton = CreateRequiredButton( ButtonsPaste, mPasteOptionPriority, OPTION_PASTE, GET_LOCALE_TEXT("IDS_COM_BODY_PASTE"), pasteIcon, false );
break;
}
case ButtonsSelect:
{
- Image selectIcon = Image::New( DEFAULT_ICON_SELECT );
+ Image selectIcon = Image::New( OPTION_ICON_SELECT );
currentButton = CreateRequiredButton( ButtonsSelect, mSelectOptionPriority, OPTION_SELECT_WORD, GET_LOCALE_TEXT("IDS_COM_SK_SELECT"), selectIcon, false );
break;
}
case ButtonsSelectAll:
{
- Image selectAllIcon = Image::New( DEFAULT_ICON_SELECT_ALL );
+ Image selectAllIcon = Image::New( OPTION_ICON_SELECT_ALL );
currentButton = CreateRequiredButton( ButtonsSelectAll, mSelectAllOptionPriority, OPTION_SELECT_ALL, GET_LOCALE_TEXT("IDS_COM_BODY_SELECT_ALL"), selectAllIcon, false );
break;
}
case ButtonsClipboard:
{
- Image clipboardIcon = Image::New( DEFAULT_ICON_CLIPBOARD );
+ Image clipboardIcon = Image::New( OPTION_ICON_CLIPBOARD );
currentButton = CreateRequiredButton( ButtonsClipboard, mClipboardOptionPriority, OPTION_CLIPBOARD, GET_LOCALE_TEXT("IDS_COM_BODY_CLIPBOARD"), clipboardIcon, false );
break;
}
}
}
- if ( !match)
+ if ( !match )
{
mOrderListOfButtons.push_back( currentButton );
}
}
}
-void TextInputPopup::AddOption(const std::string& name, const std::string& caption, const Image iconImage, bool finalOption)
+Vector2 TextInputPopup::GetConstrainedTextSize( const Vector2& textSize )
{
- CreatePopUpBackground();
+ return Vector2( std::min( textSize.width, OPTION_MAX_SIZE.width - OPTION_PADDING.x - OPTION_PADDING.y ), textSize.height );
+}
- CreateDivider();
+void TextInputPopup::AddOption(const std::string& name, const std::string& caption, const Image iconImage, bool finalOption)
+{
+ // 1. Create container for text and icon when not pressed.
+ Actor optionContainer = Actor::New();
+ optionContainer.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ optionContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- // Create a Button with Text, Icon and highlight when pressed
+ // 2. Add text.
+ Toolkit::TextView captionTextView = CreateOptionCaption( caption, mTextColor );
+ optionContainer.Add( captionTextView );
- Toolkit::PushButton button = Toolkit::PushButton::New();
- button.SetSizePolicy( Toolkit::Control::Fixed, Toolkit::Control::Fixed );
- button.SetName( name );
+ // 3. Add icon.
+ ImageActor icon = CreateOptionIcon( iconImage, mIconColor );
+ optionContainer.Add( icon );
- // Create container for text and icon when not pressed
- Actor iconTextContainer = Actor::New();
- iconTextContainer.SetParentOrigin( ParentOrigin::TOP_LEFT );
- iconTextContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ // 4. Calculate the size of option.
+ const Vector2 textSize = Vector2( captionTextView.GetNaturalSize() );
+ captionTextView.SetSize( GetConstrainedTextSize( textSize ) );
- // 1. Add text.
- TextStyle style;
- style.SetFontPointSize( PointSize( DEFAULT_UI_FONT_SIZE ) );
- style.SetTextColor( mCutPasteTextsColor );
- MarkupProcessor::StyledTextArray styledCaption;
- styledCaption.push_back( MarkupProcessor::StyledText( Text( caption ), style ) );
- Toolkit::TextView label = CreateOptionText( styledCaption );
- label.SetName( name );
- iconTextContainer.Add( label );
+ const Vector2 optionSize( std::max( textSize.x, OPTION_ICON_SIZE.x ) + OPTION_PADDING.x + OPTION_PADDING.z,
+ OPTION_PADDING.z + OPTION_ICON_SIZE.y + OPTION_GAP_ICON_TEXT + textSize.y + OPTION_MAX_SIZE.y );
- // Get natural size of text and then constrain it to bounds.
- const Vector3 textSize = label.GetNaturalSize();
- const Vector3 constrainedTextSize = Min( textSize, TEXT_LABEL_MAX_SIZE );
- Vector3 buttonSize( Max(constrainedTextSize + BUTTON_TEXT_ENLARGE, BUTTON_TEXT_MINIMUM_SIZE) );
- buttonSize = ( Min(buttonSize, BUTTON_TEXT_MAXIMUM_SIZE) );
- label.SetSize( Min( buttonSize, constrainedTextSize ) );
- button.SetParentOrigin( ParentOrigin::TOP_LEFT );
- button.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- button.SetSize( buttonSize );
- button.SetPosition( Vector3( mContentSize.width, POPUP_BORDER.y, 0.0f ) );
+ Vector2 constrainedOptionSize = Min( Max( optionSize, OPTION_MIN_SIZE ), OPTION_MAX_SIZE );
- // 2. Add icon
- ImageActor icon = CreateOptionIcon( iconImage, mCutPasteIconsColor );
+ constrainedOptionSize.height = constrainedOptionSize.height - POPUP_BORDER.y - POPUP_BORDER.z;
- iconTextContainer.Add( icon );
+ // 5. Create a option.
+ Toolkit::PushButton option = Toolkit::PushButton::New();
+ option.SetSizePolicy( Toolkit::Control::Fixed, Toolkit::Control::Fixed );
+ option.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ option.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ option.SetSize( constrainedOptionSize );
+ option.SetX( mContentSize.x );
+ option.SetName( name );
+ option.SetAnimationTime( 0.0f );
+ option.ClickedSignal().Connect( this, &TextInputPopup::OnButtonPressed );
+ mButtons.Add( option );
- // 3. Add highlight - Pressed state in Pushbutton needs a new image which means creating the text and icon again but including a highlight this time.
- ImageActor pressedImageBg = CreatePressedBackground( buttonSize );
+ // 6. Set the normal option image.
+ option.SetButtonImage( optionContainer );
- Actor iconPressedTextContainer = Actor::New();
- iconPressedTextContainer.SetDrawMode( DrawMode::OVERLAY );
+ // 7. Update the content size.
+ mContentSize.x += constrainedOptionSize.x;
+ mContentSize.y = std::max ( constrainedOptionSize.y, mContentSize.y );
- style.SetTextColor( mCutPasteTextsPressedColor );
- styledCaption.clear();
- styledCaption.push_back( MarkupProcessor::StyledText( Text( caption ), style ) );
- Toolkit::TextView pressedLabel = CreateOptionText( styledCaption );
- pressedLabel.SetSize( Min( buttonSize, TEXT_LABEL_MAX_SIZE ) );
- ImageActor pressedIcon = CreateOptionIcon( iconImage, mCutPasteIconsPressedColor );
-
- iconPressedTextContainer.Add( pressedImageBg );
- iconPressedTextContainer.Add( pressedLabel );
- iconPressedTextContainer.Add( pressedIcon );
-
- // Set Pressed button Image
- iconPressedTextContainer.SetSize( buttonSize );
- button.SetPressedImage( iconPressedTextContainer );
-
- // Set Normal button Image
- iconTextContainer.SetSize( buttonSize );
- button.SetButtonImage( iconTextContainer );
- mBackground.Add( button );
-
- // Update content size (represents size of all content i.e. from top-left of first button, to bottom-right of last button)
- mContentSize.width += buttonSize.width;
- mContentSize.height = std::max(mContentSize.height + ( POPUP_BORDER.y ), buttonSize.height);
- mButtonContainer.push_back(button);
-
- // resize all dividers based on the height content (i.e. max of all button heights)
- const float dividerHeight = mContentSize.height - DIVIDER_MARGIN;
- for(ActorIter i = mDividerContainer.begin(); i != mDividerContainer.end(); ++i)
+ // 8. Create the pressed container.
+ Actor optionPressedContainer = Actor::New();
+
+ // 9. Add option pressed background.
+ Vector2 optionPressedBackgroundSize( constrainedOptionSize.x - POPUP_BORDER.x, mContentSize.y - POPUP_BORDER.y - POPUP_BORDER.w );
+ ImageActor optionPressedBackground = CreatePressedBackground( optionPressedBackgroundSize );
+ optionPressedContainer.Add( optionPressedBackground );
+
+ // 10. Add pressed text
+ Toolkit::TextView pressedCaptionTextView = CreateOptionCaption( caption, mTextPressedColor );
+ pressedCaptionTextView.SetSize( GetConstrainedTextSize( Vector2( pressedCaptionTextView.GetNaturalSize() ) ) );
+ optionPressedBackground.Add( pressedCaptionTextView );
+
+ // 11. Add pressed icon
+ ImageActor pressedIcon = CreateOptionIcon( iconImage, mIconPressedColor );
+ optionPressedBackground.Add( pressedIcon );
+
+ // 12. Set the pressed option image
+ option.SetPressedImage( optionPressedContainer );
+
+ // 13. Add the divider
+ if ( !finalOption )
{
- i->SetSize( DIVIDER_WIDTH, dividerHeight );
+ ImageActor divider = CreateDivider();
+ mButtons.Add( divider );
}
- button.ClickedSignal().Connect( this, &TextInputPopup::OnButtonPressed );
}
void TextInputPopup::Hide(bool animate)
{
- if( mRootActor )
+ if( mRoot )
{
if(mAnimation)
{
if(animate)
{
mAnimation = Animation::New( HIDE_POPUP_ANIMATION_DURATION );
- mAnimation.AnimateTo( Property(mRootActor, Actor::SCALE), Vector3::ZERO, AlphaFunctions::EaseOut );
- mAnimation.AnimateTo( Property(mRootActor, Actor::COLOR_ALPHA), 0.0f, AlphaFunctions::EaseOut );
+ mAnimation.AnimateTo( Property(mRoot, Actor::SCALE), Vector3::ZERO, AlphaFunctions::EaseOut );
+ mAnimation.AnimateTo( Property(mRoot, Actor::COLOR_ALPHA), 0.0f, AlphaFunctions::EaseOut );
mAnimation.Play();
mAnimation.FinishedSignal().Connect( this, &TextInputPopup::OnHideFinished );
}
else
{
- mRootActor.SetProperty(Actor::SCALE, Vector3::ZERO);
- mRootActor.SetProperty(Actor::COLOR_ALPHA, 0.0f);
+ mRoot.SetProperty(Actor::SCALE, Vector3::ZERO);
+ mRoot.SetProperty(Actor::COLOR_ALPHA, 0.0f);
mState = StateHidden;
}
}
}
-void TextInputPopup::Show(bool animate)
+void TextInputPopup::Show( Actor target, bool animate )
{
- if( mRootActor )
+ if( mRoot )
{
- mRootActor.SetSensitive( true );
-
- mTail.SetPosition(Vector3( mPopupTailXPosition, TAIL_Y_POSITION, 0.0f));
+ mRoot.SetSensitive( true );
if(mAnimation)
{
mAnimation.Reset();
}
+ if ( target )
+ {
+ AddToParent( target );
+ }
+
if(animate)
{
mAnimation = Animation::New( SHOW_POPUP_ANIMATION_DURATION );
- mAnimation.AnimateTo( Property(mRootActor, Actor::SCALE), Vector3::ONE, AlphaFunctions::EaseOut );
- mAnimation.AnimateTo( Property(mRootActor, Actor::COLOR_ALPHA), 1.0f, AlphaFunctions::EaseOut );
+ mAnimation.AnimateTo( Property(mRoot, Actor::SCALE), Vector3::ONE, AlphaFunctions::EaseOut );
+ mAnimation.AnimateTo( Property(mRoot, Actor::COLOR_ALPHA), 1.0f, AlphaFunctions::EaseOut );
mAnimation.Play();
mAnimation.FinishedSignal().Connect( this, &TextInputPopup::OnShowFinished );
}
else
{
- mRootActor.SetProperty(Actor::SCALE, Vector3::ONE);
- mRootActor.SetProperty(Actor::COLOR_ALPHA, 1.0f);
+ mRoot.SetProperty(Actor::SCALE, Vector3::ONE);
+ mRoot.SetProperty(Actor::COLOR_ALPHA, 1.0f);
mState = StateShown;
}
}
}
-void TextInputPopup::SetAlternativeOffset(Vector2 offset)
-{
- mRootActor.SetProperty( mAlternativeOffsetProperty, offset );
- ApplyConfinementConstraint();
-}
-
TextInputPopup::State TextInputPopup::GetState(void) const
{
return mState;
Actor TextInputPopup::GetRootActor() const
{
- return mRootActor;
+ return mRoot;
}
// Styling
-void TextInputPopup::SetCutPastePopUpColor( const Vector4& color )
+void TextInputPopup::SetCutPastePopupColor( const Vector4& color )
{
- mCutPasteButtonsColor = color;
+ mBackgroundColor = color;
}
-const Vector4& TextInputPopup::GetCutPastePopUpColor() const
+const Vector4& TextInputPopup::GetCutPastePopupColor() const
{
- return mCutPasteButtonsColor;
+ return mBackgroundColor;
}
-void TextInputPopup::SetCutPastePopUpPressedColor( const Vector4& color )
+void TextInputPopup::SetCutPastePopupPressedColor( const Vector4& color )
{
- mCutPasteButtonsPressedColor = color;
+ mBackgroundPressedColor = color;
}
-const Vector4& TextInputPopup::GetCutPastePopUpPressedColor() const
+const Vector4& TextInputPopup::GetCutPastePopupPressedColor() const
{
- return mCutPasteButtonsPressedColor;
+ return mBackgroundPressedColor;
}
-void TextInputPopup::SetCutPastePopUpBorderColor( const Vector4& color )
+void TextInputPopup::SetCutPastePopupBorderColor( const Vector4& color )
{
- mBorderColor = color;
+ mLineColor = color;
}
-const Vector4& TextInputPopup::GetCutPastePopUpBorderColor() const
+const Vector4& TextInputPopup::GetCutPastePopupBorderColor() const
{
- return mBorderColor;
+ return mLineColor;
}
-void TextInputPopup::SetCutPastePopUpIconColor( const Vector4& color )
+void TextInputPopup::SetCutPastePopupIconColor( const Vector4& color )
{
- mCutPasteIconsColor = color;
+ mIconColor = color;
}
-const Vector4& TextInputPopup::GetCutPastePopUpIconColor() const
+const Vector4& TextInputPopup::GetCutPastePopupIconColor() const
{
- return mCutPasteIconsColor;
+ return mIconColor;
}
-void TextInputPopup::SetCutPastePopUpIconPressedColor( const Vector4& color )
+void TextInputPopup::SetCutPastePopupIconPressedColor( const Vector4& color )
{
- mCutPasteIconsPressedColor = color;
+ mIconPressedColor = color;
}
-const Vector4& TextInputPopup::GetCutPastePopUpIconPressedColor()
+const Vector4& TextInputPopup::GetCutPastePopupIconPressedColor()
{
- return mCutPasteIconsPressedColor;
+ return mIconPressedColor;
}
-void TextInputPopup::SetCutPastePopUpTextColor( const Vector4& color )
+void TextInputPopup::SetCutPastePopupTextColor( const Vector4& color )
{
- mCutPasteTextsColor = color;
+ mTextColor = color;
}
-const Vector4& TextInputPopup::GetCutPastePopUpTextColor()
+const Vector4& TextInputPopup::GetCutPastePopupTextColor()
{
- return mCutPasteTextsColor;
+ return mTextColor;
}
-void TextInputPopup::SetCutPastePopUpTextPressedColor( const Vector4& color )
+void TextInputPopup::SetCutPastePopupTextPressedColor( const Vector4& color )
{
- mCutPasteTextsPressedColor = color;
+ mTextPressedColor = color;
}
-const Vector4& TextInputPopup::GetCutPastePopUpTextPressedColor()
+const Vector4& TextInputPopup::GetCutPastePopupTextPressedColor()
{
- return mCutPasteTextsPressedColor;
+ return mTextPressedColor;
}
-void TextInputPopup::TogglePopUpButtonOnOff( TextInputPopup::Buttons requiredButton, bool enable )
+void TextInputPopup::TogglePopupButtonOnOff( TextInputPopup::Buttons requiredButton, bool enable )
{
bool match ( false );
for( std::vector<ButtonRequirement>::iterator it = mOrderListOfButtons.begin(), endIt = mOrderListOfButtons.end(); ( it != endIt && !match ); ++it )
void TextInputPopup::AddPopupOptions()
{
+ mContentSize = Vector2( POPUP_MIN_SIZE.width, ( POPUP_BORDER.y + POPUP_BORDER.z ) );
+
+ // 1. Create the background.
+ CreateBackground();
+
+ // 2. Create the tail.
+ CreateTail();
+
+ // 3. Create the scroll view and Actor to hold buttons.
+ CreateScrollView();
+
+ // Clear previous buttons
+ if ( mButtons )
+ {
+ UnparentAndReset( mButtons );
+ }
+
+ mButtons = Actor::New();
+ mButtons.SetParentOrigin( ParentOrigin::CENTER );
+ mButtons.SetAnchorPoint( AnchorPoint::CENTER );
+
+ // 4. Create the options and add into the scroll view.
for( std::vector<ButtonRequirement>::const_iterator it = mOrderListOfButtons.begin(), endIt = mOrderListOfButtons.end(); ( it != endIt ); ++it )
{
const ButtonRequirement& button( *it );
- if ( button.enabled )
+ if ( button.enabled )
{
- AddOption( button.name, button.caption, button.iconImage, false );
+ AddOption( button.name, button.caption, button.iconImage, it != ( endIt - 1 ) ? false : true );
}
}
- float visiblePopUpWidth = std::min( mContentSize.width - POP_UP_SCREEN_EDGE_MARGIN*2 , mBoundingRect.width - POP_UP_SCREEN_EDGE_MARGIN *2);
- float visbilePopUpHeight = std::max( mContentSize.height, POPUP_MINIMUM_SIZE.height );
- Vector2 visiblePopUpSize = Vector2( visiblePopUpWidth, visbilePopUpHeight );
+ // 5. Calculate size of content and of popup including borders
+ const Vector2 popupSize = Vector2( std::min ( ( POPUP_BORDER.x + mContentSize.width + POPUP_BORDER.z ), POPUP_MAX_SIZE.width ) , POPUP_BORDER.y + mContentSize.height + POPUP_BORDER.w );
- visiblePopUpWidth = std::max( visiblePopUpWidth, POPUP_MINIMUM_SIZE.width );
+ mVisiblePopUpSize = Vector3( popupSize.width - POPUP_BORDER.x - POPUP_BORDER.z , mContentSize.height, 1.0f);
- mBackground.SetSize( mContentSize.width, mContentSize.height );
- mRootActor.SetSize( visiblePopUpWidth, visbilePopUpHeight ); // Make Root Actor reflect the size of its content
+ mBackground.SetSize( popupSize.x + 28 - POPUP_BORDER.x - POPUP_BORDER.z, popupSize.y + 28 - POPUP_BORDER.y - POPUP_BORDER.w );
+ mButtons.SetSize( mVisiblePopUpSize.GetVectorXY() );
- CreateLayer( visiblePopUpSize );
- CreateStencil( visiblePopUpSize );
- CreateScrollView( Vector2( mContentSize.width, mContentSize.height ), visiblePopUpSize );
+ // 6. Set the scroll view ruler.
+ UpdateScrollViewRulerAndSize( mVisiblePopUpSize.GetVectorXY() );
- mLayer.Add( mStencil );
- mLayer.Add( mScrollView );
- mScrollView.Add( mBackground );
- mRootActor.Add( mTail );
+ // 7. Create stencil
+ const Vector2 stencilSize = Vector2( mVisiblePopUpSize.GetVectorXY() );
- Self().Add(mLayer);
+ CreateLayer( stencilSize );
+ CreateStencil( stencilSize );
- mLayer.Lower();
+ mScrollView.Add ( mButtons );
+ mLayer.Add( mScrollView);
+ mLayer.Add( mStencil);
+ mRoot.Add( mTail );
+ mRoot.Add( mBackground );
+ mRoot.Add( mLayer );
+
+ // 8. Set the root size.
+ mRoot.SetSize( popupSize ); // Make Root Actor reflect the size of its content
}
-void TextInputPopup::SetPopupBoundary( const Rect<float>& boundingRectangle )
+const Vector3& TextInputPopup::GetVisibileSize() const
{
- mBoundingRect = boundingRectangle;
+ return mVisiblePopUpSize;
}
-void TextInputPopup::SetTailPosition( const Vector3& position )
+void TextInputPopup::SetTailPosition( const Vector3& position, bool yAxisFlip )
{
- mPopupTailXPosition = position.x;
- ApplyTailConstraint();
+ mPopupTailXPosition = std::max( position.x, POPUP_TAIL_SIZE.width*0.5f - mVisiblePopUpSize.width*0.5f + POPUP_BORDER.x );
+
+ std::min( mPopupTailXPosition, mVisiblePopUpSize.width*0.5f - POPUP_BORDER.x - POPUP_TAIL_SIZE.width*0.5f );
+
+ mTail.SetX( mPopupTailXPosition );
+
+ if ( yAxisFlip )
+ {
+ Image tail = Image::New( POPUP_TAIL_TOP );
+ Image tailEffect = Image::New( POPUP_TAIL_TOP_EFFECT );
+ Image tailLine = Image::New( POPUP_TAIL_TOP_LINE );
+
+ mTail.SetImage( tail );
+ mTailEffect.SetImage( tailEffect );
+ mTailLine.SetImage( tailLine );
+
+ mTail.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ mTail.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ mTail.SetY( POPUP_BORDER.y - POPUP_TAIL_Y_OFFSET );
+ }
}
bool TextInputPopup::OnButtonPressed( Toolkit::Button button )