{
const Vector2 DEFAULT_POPUP_INDICATOR_OFFSET(0.0f, 60.0f);
-
-// TODO: This should be based on the content for example:
// 1. For selection: should be above top of highlighted selection, or below bottom of highlighted selection + end handle.
// 2. For cursor: should be above top of cursor, or below bottom of cursor + grab handle.
-const std::string POPUP_ALTERNATIVE_OFFSET("popup-alternative-offset"); ///< Alternative offset property for confinenment constraint.
-const std::string POPUP_REQUESTED_POSITION("popup-requested-position"); ///< Position the Popup was requested to be, for confinenment constraint.
/**
* Image resource paths
const std::string POPUP_BACKGROUND( DALI_IMAGE_DIR "popup_bubble_bg.#.png" );
const std::string POPUP_BACKGROUND_EFFECT( DALI_IMAGE_DIR "popup_bubble_bg_ef.#.png" );
const std::string POPUP_BACKGROUND_LINE( DALI_IMAGE_DIR "popup_bubble_bg_line.#.png" );
+
const std::string POPUP_TAIL_BOTTOM( DALI_IMAGE_DIR "popup_bubble_tail_bottom.png" );
const std::string POPUP_TAIL_BOTTOM_EFFECT( DALI_IMAGE_DIR "popup_bubble_tail_bottom_ef.png" );
const std::string POPUP_TAIL_BOTTOM_LINE( DALI_IMAGE_DIR "popup_bubble_tail_bottom_line.png" );
+const std::string POPUP_TAIL_TOP( DALI_IMAGE_DIR "popup_bubble_tail_top.png" );
+const std::string POPUP_TAIL_TOP_EFFECT( DALI_IMAGE_DIR "popup_bubble_tail_top_ef.png" );
+const std::string POPUP_TAIL_TOP_LINE( DALI_IMAGE_DIR "popup_bubble_tail_top_line.png" );
+
const std::string OPTION_ICON_CLIPBOARD( DALI_IMAGE_DIR "copy_paste_icon_clipboard.png" );
const std::string OPTION_ICON_COPY( DALI_IMAGE_DIR "copy_paste_icon_copy.png" );
const std::string OPTION_ICON_CUT( DALI_IMAGE_DIR "copy_paste_icon_cut.png" );
/**
* Constant values for building the GUI
*/
-const Vector4 POPUP_BORDER( 14.0f, 14.0f, 14.0f, 14.0f ); ///< The margin of the popup.
+const Vector4 POPUP_MARGIN( 14.0f, 14.0f, 14.0f, 14.0f ); ///< Margin around the popup visible background Image.
+const Vector4 POPUP_BORDER( 2.0f, 2.0f, 2.0f, 2.0f ); ///< The Border of the popup.
const Vector2 POPUP_MIN_SIZE( 0.0f, 126.0f ); ///< The minimum size of the popup.
const Vector2 POPUP_MAX_SIZE( 720.0f, 126.0f ); ///< The maximum size of the popup.
const float POPUP_TAIL_Y_OFFSET( -2.25f ); ///< The y offset of the tail.
const Vector2 POPUP_TAIL_SIZE( 36.0f, 36.0f ); ///< The size of the tail.
const Vector2 POPUP_DIVIDER_SIZE( 1.0f, 126.0f ); ///< The size of the divider.
-const Vector4 OPTION_MARGIN( 0.0f, 0.0f, 24.0f, 19.0f ); ///< The margin of the icon. the order is left, right, top and bottom
-const Vector2 OPTION_MAX_SIZE( 360.0f, 126.0f ); ///< The maximum size of the option.
+const Vector4 OPTION_PADDING( 16.0f, 16.0f, 24.0f, 19.0f ); ///< The padding within the option to position icon and text away from the border. The order is left, right, top and bottom
+const Vector2 OPTION_MAX_SIZE( 220.0f, 126.0f ); ///< The maximum size of the option.
const Vector2 OPTION_MIN_SIZE( 128.0f, 126.0f ); ///< The minimum size of the option.
const Vector2 OPTION_ICON_SIZE( 45.0f, 45.0f ); ///< The size of the icon.
const Vector2 OPTION_TEXT_MIN_SIZE( 128.0f, 30.0f ); ///< The minimum size of the text.
const Vector4 DEFAULT_OPTION_TEXT( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
const Vector4 DEFAULT_OPTION_TEXT_PRESSED( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-
-/**
- * Confine Actor to boundaries of reference actor (e.g. Parent)
- * Actor bounds (top-left position + size) are confined to reference Actor's
- * bounds.
- */
-struct ConfinementConstraint
-{
- /**
- * Confinement constraint constructor.
- * @param[in] topLeftMargin (optional) Top-Left margins (defaults to 0.0f, 0.0f)
- * @param[in] bottomRightMargin (optional) Bottom-Right margins (defaults to 0.0f, 0.0f)
- * @paran[in[ flipHorizontal (optional) whether to flip Actor to other side if near edge
- * @param[in] flipVertical (optional) whether to flip Actor to the other side if near edge
- * @param[in] boundingRect Rectangle to bound Popup to.
- *
- */
- ConfinementConstraint(Vector2 topLeftMargin = Vector2::ZERO, Vector2 bottomRightMargin = Vector2::ZERO, bool flipHorizontal = false, bool flipVertical = false, Rect<float> boundingRect = Rect<float>(0.0f, 0.0f, 0.0f, 0.0f) )
- : mMinIndent(topLeftMargin),
- mMaxIndent(bottomRightMargin),
- mFlipHorizontal(flipHorizontal),
- mFlipVertical(flipVertical),
- mBoundingRect( boundingRect )
- {
- }
-
- Vector3 operator()(const Vector3& constPosition,
- const PropertyInput& sizeProperty,
- const PropertyInput& parentOriginProperty,
- const PropertyInput& anchorPointProperty,
- const PropertyInput& referenceSizeProperty,
- const PropertyInput& alternativeOffsetProperty,
- const PropertyInput& requestedPositionProperty )
- {
- const Vector3& size = sizeProperty.GetVector3();
- const Vector3& origin = parentOriginProperty.GetVector3();
- const Vector3& anchor = anchorPointProperty.GetVector3();
- const Vector3& referenceSize = referenceSizeProperty.GetVector3();
- const Vector2& alternativeOffset = alternativeOffsetProperty.GetVector2();
- const Vector3& requestedPosition = requestedPositionProperty.GetVector3();
-
- Vector3 newPosition( requestedPosition );
-
- // Get actual position of Actor relative to parent's Top-Left.
- Vector3 position(constPosition + origin * referenceSize);
-
- // if top-left corner is outside of Top-Left bounds, then push back in screen.
-
- Vector3 corner(position - size * anchor - mMinIndent);
-
- if ( mFlipHorizontal )
- {
- if( corner.x < mBoundingRect.x )
- {
- // Snap Popup to left hand boundary so stays visible
- corner.x = mBoundingRect.x - ( origin.x * referenceSize.x ) + ( size.x * anchor.x );
- newPosition.x = corner.x;
- }
- else if ( ( corner.x + size.x ) > ( mBoundingRect.x + mBoundingRect.width ))
- {
- // Calculate offset from left boundary Popup must be placed at so it does not exceed right side boundary.
- float requiredOffSetFromLeftBoundaryToFit = mBoundingRect.width - size.x;
- corner.x = mBoundingRect.x + requiredOffSetFromLeftBoundaryToFit - ( origin.x * referenceSize.x ) + ( size.x * anchor.x );
- newPosition.x = corner.x;
- }
- }
-
- if(mFlipVertical && corner.y < 0.0f)
- {
- corner.y = 0.0f;
- newPosition.y += size.height + alternativeOffset.height;
- }
-
- newPosition.y -= std::min(corner.y, 0.0f);
-
- // if bottom-right corner is outside of Bottom-Right bounds, then push back in screen.
- corner += size - referenceSize + mMinIndent + mMaxIndent;
-
- if(mFlipVertical && corner.y > 0.0f)
- {
- corner.y = 0.0f;
- newPosition.y -= size.height + alternativeOffset.height;
- }
-
- return newPosition;
- }
-
- Vector3 mMinIndent; ///< Top-Left Margin
- Vector3 mMaxIndent; ///< Bottom-Right Margin.
- bool mFlipHorizontal; ///< Whether to flip actor's position if exceeds horizontal screen bounds
- bool mFlipVertical; ///< Whether to flip actor's position if exceeds vertical screen bounds
- Rect<float> mBoundingRect; ///< Bounding Rect Popup must stay within
-};
-
-/**
- * Confine actor to the x axis boundaries of reference actor (e.g. Parent)
- */
-struct ParentXAxisConstraint
-{
- /**
- * Confinement constraint constructor.
- */
- ParentXAxisConstraint( float handlesMidPoint = 0.0f )
- : mHandlesMidPoint( handlesMidPoint )
- {
- }
-
- float operator()( const float constXPosition,
- const PropertyInput& localSizeWidthProperty,
- const PropertyInput& parentWidthProperty,
- const PropertyInput& anchorPointXProperty )
- {
- const float localSizeProperty = localSizeWidthProperty.GetFloat();
- const float size = parentWidthProperty.GetFloat();
-
- float newPosition = std::max( mHandlesMidPoint, -size/2 + localSizeProperty );
- newPosition = std::min( newPosition, size/2 - localSizeProperty );
- return newPosition;
- }
-
- float mHandlesMidPoint;
-};
-
-
} // unnamed namespace
namespace Dali
TextInputPopup::TextInputPopup()
: mState(StateHidden),
- mRoot(Layer::New()),
+ mRoot( Layer::New() ),
+ mButtons(),
+ mVisiblePopUpSize(),
mPopupTailXPosition( 0.0f ),
- mContentSize( POPUP_MIN_SIZE ),
+ mContentSize(),
mBackgroundColor( DEFAULT_POPUP_BACKGROUND ),
mBackgroundPressedColor( DEFAULT_POPUP_BACKGROUND_PRESSED ),
mLineColor( DEFAULT_POPUP_LINE_COLOR ),
mHideFinishedSignal(),
mShowFinishedSignal()
{
- mAlternativeOffsetProperty = mRoot.RegisterProperty( POPUP_ALTERNATIVE_OFFSET, Vector2::ZERO );
- mRequestionPositionProperty = mRoot.RegisterProperty( POPUP_REQUESTED_POSITION, Vector3::ZERO );
- mRoot.SetParentOrigin( ParentOrigin::CENTER );
+ mRoot.SetParentOrigin( ParentOrigin::TOP_LEFT );
mRoot.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- // constrain popup to size of parent.
}
-void TextInputPopup::AddToStage()
+void TextInputPopup::AddToParent( Actor parent )
{
- // TODO: Confinement constraint borders should be defined by the application.
- // It should also not use the stage directly, instead it should add to parent container.
- Stage::GetCurrent().Add(mRoot);
+ Actor existingParent = mRoot.GetParent();
- ApplyConfinementConstraint();
+ if ( !existingParent )
+ {
+ parent.Add( mRoot );
+ }
}
-void TextInputPopup::ApplyConfinementConstraint()
+void TextInputPopup::RemoveFromParent()
{
- mRoot.RemoveConstraints();
- Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
- LocalSource( Actor::SIZE ),
- LocalSource( Actor::PARENT_ORIGIN ),
- LocalSource( Actor::ANCHOR_POINT ),
- ParentSource( Actor::SIZE ),
- LocalSource( mAlternativeOffsetProperty ),
- LocalSource( mRequestionPositionProperty),
- ConfinementConstraint( DEFAULT_POPUP_INDICATOR_OFFSET,
- Vector2::ZERO,
- true,
- true, mBoundingRect ) );
- mRoot.ApplyConstraint(constraint);
+ Actor parent = mRoot.GetParent();
+
+ if ( parent )
+ {
+ parent.Remove( mRoot );
+ }
}
-void TextInputPopup::ApplyTailConstraint()
+void TextInputPopup::CreateLayer( const Vector2& size )
{
- mTail.RemoveConstraints();
- Constraint constraint = Constraint::New<float>( Actor::POSITION_X,
- LocalSource( Actor::SIZE_WIDTH ),
- ParentSource( Actor::SIZE_WIDTH ),
- LocalSource( Actor::PARENT_ORIGIN_X ),
- ParentXAxisConstraint( mPopupTailXPosition ));
- mTail.ApplyConstraint( constraint );
+ mLayer = Layer::New();
+ mLayer.SetParentOrigin(ParentOrigin::CENTER);
+ mLayer.SetAnchorPoint(AnchorPoint::CENTER);
+ mLayer.SetSize( size ); // matches stencil size
+ mLayer.SetName("popup-mLayer");
}
-void TextInputPopup::CreateStencil( const Vector2& size)
+void TextInputPopup::CreateStencil( const Vector2& size )
{
mStencil = CreateSolidColorActor( Color::BLUE );
mStencil.SetParentOrigin( ParentOrigin::CENTER );
void TextInputPopup::OnScrollStarted( const Vector3& position )
{
- mBackground.SetSensitive( false );
+ mButtons.SetSensitive( false );
}
void TextInputPopup::OnScrollCompleted( const Vector3& position )
{
- mBackground.SetSensitive( true );
+ mButtons.SetSensitive( true );
}
void TextInputPopup::CreateScrollView()
{
mScrollView = Toolkit::ScrollView::New();
mScrollView.SetName("popup-scroll-view");
- mScrollView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mScrollView.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mScrollView.SetPosition( POPUP_BORDER.x, POPUP_BORDER.y );
+ mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
+ mScrollView.SetParentOrigin( ParentOrigin::CENTER );
mScrollView.SetScrollingDirection( PanGestureDetector::DIRECTION_HORIZONTAL, Degree( 40.0f ) );
mScrollView.SetAxisAutoLock( true );
mScrollView.ScrollStartedSignal().Connect( this, &TextInputPopup::OnScrollStarted );
mScrollView.ScrollCompletedSignal().Connect( this, &TextInputPopup::OnScrollCompleted );
}
-void TextInputPopup::UpdateScrollViewProperty( const Vector2& visibleSize )
+void TextInputPopup::UpdateScrollViewRulerAndSize( const Vector2& visibleSize )
{
mScrollView.SetSize( visibleSize.x, visibleSize.y );
mScrollView.SetRulerY(rulerY);
}
-void TextInputPopup::RemoveFromStage()
-{
- Stage::GetCurrent().Remove( mRoot );
-}
void TextInputPopup::Clear()
{
UnparentAndReset( mTail );
UnparentAndReset( mStencil );
UnparentAndReset( mBackground );
+ UnparentAndReset( mButtons );
UnparentAndReset( mScrollView );
- mButtonContainer.clear();
mDividerContainer.clear();
-
- RemoveFromStage();
- mRoot.RemoveConstraints();
-
+ RemoveFromParent();
mState = StateHidden;
}
}
icon.SetParentOrigin( ParentOrigin::TOP_CENTER );
icon.SetAnchorPoint( AnchorPoint::TOP_CENTER );
icon.SetColor( color );
- icon.SetY( OPTION_MARGIN.z );
+ icon.SetY( OPTION_PADDING.z - POPUP_BORDER.y );
return icon;
}
Toolkit::TextView textView = Toolkit::TextView::New( styledCaption );
textView.SetSizePolicy( Toolkit::Control::Fixed, Toolkit::Control::Fixed );
- textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit );
- textView.SetHeightExceedPolicy( Toolkit::TextView::ShrinkToFit );
+ textView.SetWidthExceedPolicy( Toolkit::TextView::EllipsizeEnd );
+ textView.SetHeightExceedPolicy( Toolkit::TextView::EllipsizeEnd );
textView.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
textView.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- textView.SetY( -OPTION_MARGIN.w );
+ textView.SetY( -OPTION_PADDING.w + POPUP_BORDER.w );
+
+ MarkupProcessor::StyledTextArray styledCaptionEllipsize;
+ MarkupProcessor::SetTextStyle( Text("..."), styledCaptionEllipsize, style );
+ textView.SetEllipsizeText( styledCaptionEllipsize );
const float textWidth = textView.GetWidthForHeight( OPTION_TEXT_MIN_SIZE.y );
textView.SetSize( textWidth, OPTION_TEXT_MIN_SIZE.y );
mBackground.SetAnchorPoint( AnchorPoint::CENTER );
mBackground.SetParentOrigin( ParentOrigin::CENTER );
mBackground.SetName( "text-input-popup-background" );
- mBackground.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
mBackground.SetColor( mBackgroundColor );
Image bgEffectImg = Image::New( POPUP_BACKGROUND_EFFECT );
mBackgroundEffect.Add( mBackgroundLine );
Hide(false);
- AddToStage();
}
}
ImageActor TextInputPopup::CreateDivider()
{
- ImageActor divider = Toolkit::CreateSolidColorActor( mLineColor );
- divider.SetParentOrigin( ParentOrigin::TOP_LEFT );
- divider.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- divider.SetSize( POPUP_DIVIDER_SIZE );
- divider.SetPosition( mContentSize.width - POPUP_DIVIDER_SIZE.width, 0.0f );
+ ImageActor divider = Toolkit::CreateSolidColorActor( mLineColor );
+ divider.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ divider.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ divider.SetSize( POPUP_DIVIDER_SIZE.width , mContentSize.height );
+ divider.SetPosition( mContentSize.width - POPUP_DIVIDER_SIZE.width, 0.0f );
- // Keep track of all the dividers. As their height's need to be updated to the max. of all
- // buttons currently added.
- mDividerContainer.push_back( divider );
+ // Keep track of all the dividers. As their height's need to be updated to the max of all
+ // buttons currently added.
+ mDividerContainer.push_back( divider );
- return divider;
+ return divider;
}
ImageActor TextInputPopup::CreatePressedBackground( const Vector2& requiredSize )
}
}
- if ( !match)
+ if ( !match )
{
mOrderListOfButtons.push_back( currentButton );
}
}
}
+Vector2 TextInputPopup::GetConstrainedTextSize( const Vector2& textSize )
+{
+ return Vector2( std::min( textSize.width, OPTION_MAX_SIZE.width - OPTION_PADDING.x - OPTION_PADDING.y ), textSize.height );
+}
+
void TextInputPopup::AddOption(const std::string& name, const std::string& caption, const Image iconImage, bool finalOption)
{
// 1. Create container for text and icon when not pressed.
// 4. Calculate the size of option.
const Vector2 textSize = Vector2( captionTextView.GetNaturalSize() );
- const Vector2 optionSize( std::max( textSize.x, OPTION_ICON_SIZE.x ),
- OPTION_MARGIN.z + OPTION_ICON_SIZE.y + OPTION_GAP_ICON_TEXT + textSize.y + OPTION_MARGIN.w );
- const Vector2 constrainedOptionSize = Min( Max( optionSize, OPTION_MIN_SIZE ), OPTION_MAX_SIZE );
+ captionTextView.SetSize( GetConstrainedTextSize( textSize ) );
+
+
+ const Vector2 optionSize( std::max( textSize.x, OPTION_ICON_SIZE.x ) + OPTION_PADDING.x + OPTION_PADDING.z,
+ OPTION_PADDING.z + OPTION_ICON_SIZE.y + OPTION_GAP_ICON_TEXT + textSize.y + OPTION_MAX_SIZE.y );
+
+
+ Vector2 constrainedOptionSize = Min( Max( optionSize, OPTION_MIN_SIZE ), OPTION_MAX_SIZE );
+
+ constrainedOptionSize.height = constrainedOptionSize.height - POPUP_BORDER.y - POPUP_BORDER.z;
// 5. Create a option.
Toolkit::PushButton option = Toolkit::PushButton::New();
option.SetName( name );
option.SetAnimationTime( 0.0f );
option.ClickedSignal().Connect( this, &TextInputPopup::OnButtonPressed );
- mScrollView.Add( option );
+ mButtons.Add( option );
// 6. Set the normal option image.
option.SetButtonImage( optionContainer );
// 7. Update the content size.
mContentSize.x += constrainedOptionSize.x;
+ mContentSize.y = std::max ( constrainedOptionSize.y, mContentSize.y );
// 8. Create the pressed container.
Actor optionPressedContainer = Actor::New();
// 9. Add option pressed background.
- Vector2 optionPressedBackgroundSize( constrainedOptionSize.x - 1.0f, constrainedOptionSize.y - 2.0f );
+ Vector2 optionPressedBackgroundSize( constrainedOptionSize.x - POPUP_BORDER.x, mContentSize.y - POPUP_BORDER.y - POPUP_BORDER.w );
ImageActor optionPressedBackground = CreatePressedBackground( optionPressedBackgroundSize );
optionPressedContainer.Add( optionPressedBackground );
// 10. Add pressed text
Toolkit::TextView pressedCaptionTextView = CreateOptionCaption( caption, mTextPressedColor );
+ pressedCaptionTextView.SetSize( GetConstrainedTextSize( Vector2( pressedCaptionTextView.GetNaturalSize() ) ) );
optionPressedBackground.Add( pressedCaptionTextView );
// 11. Add pressed icon
if ( !finalOption )
{
ImageActor divider = CreateDivider();
- mScrollView.Add( divider );
+ mButtons.Add( divider );
}
}
}
}
-void TextInputPopup::Show(bool animate)
+void TextInputPopup::Show( Actor target, bool animate )
{
if( mRoot )
{
mAnimation.Reset();
}
+ if ( target )
+ {
+ AddToParent( target );
+ }
+
if(animate)
{
mAnimation = Animation::New( SHOW_POPUP_ANIMATION_DURATION );
}
}
-void TextInputPopup::SetAlternativeOffset(Vector2 offset)
-{
- mRoot.SetProperty( mAlternativeOffsetProperty, offset );
- ApplyConfinementConstraint();
-}
-
TextInputPopup::State TextInputPopup::GetState(void) const
{
return mState;
void TextInputPopup::AddPopupOptions()
{
- mContentSize = POPUP_MIN_SIZE;
+ mContentSize = Vector2( POPUP_MIN_SIZE.width, ( POPUP_BORDER.y + POPUP_BORDER.z ) );
// 1. Create the background.
CreateBackground();
- mRoot.Add(mBackground);
// 2. Create the tail.
CreateTail();
- mBackground.Add( mTail );
- // 3. Create the scroll view.
+ // 3. Create the scroll view and Actor to hold buttons.
CreateScrollView();
- mBackground.Add( mScrollView );
+
+ // Clear previous buttons
+ if ( mButtons )
+ {
+ UnparentAndReset( mButtons );
+ }
+
+ mButtons = Actor::New();
+ mButtons.SetParentOrigin( ParentOrigin::CENTER );
+ mButtons.SetAnchorPoint( AnchorPoint::CENTER );
// 4. Create the options and add into the scroll view.
for( std::vector<ButtonRequirement>::const_iterator it = mOrderListOfButtons.begin(), endIt = mOrderListOfButtons.end(); ( it != endIt ); ++it )
}
}
- // 5. Calcurate a lot of size to make the layout.
- const Vector2 visibleContentSize = Vector2( std::min( mContentSize.x, POPUP_MAX_SIZE.x - POPUP_BORDER.x - POPUP_BORDER.y ), mContentSize.y );
- const Vector2 popupSize = Vector2( POPUP_BORDER.x + visibleContentSize.x + POPUP_BORDER.y,
- POPUP_BORDER.z + visibleContentSize.y + POPUP_BORDER.w );
+ // 5. Calculate size of content and of popup including borders
+ const Vector2 popupSize = Vector2( std::min ( ( POPUP_BORDER.x + mContentSize.width + POPUP_BORDER.z ), POPUP_MAX_SIZE.width ) , POPUP_BORDER.y + mContentSize.height + POPUP_BORDER.w );
+
+ mVisiblePopUpSize = Vector3( popupSize.width - POPUP_BORDER.x - POPUP_BORDER.z , mContentSize.height, 1.0f);
+
+ mBackground.SetSize( popupSize.x + 28 - POPUP_BORDER.x - POPUP_BORDER.z, popupSize.y + 28 - POPUP_BORDER.y - POPUP_BORDER.w );
+ mButtons.SetSize( mVisiblePopUpSize.GetVectorXY() );
- // 6. Set the scroll view ruller.
- UpdateScrollViewProperty( visibleContentSize );
+ // 6. Set the scroll view ruler.
+ UpdateScrollViewRulerAndSize( mVisiblePopUpSize.GetVectorXY() );
- // 8. Create stencil
- const Vector2 stencilSize = Vector2( popupSize.x, popupSize.y + POPUP_TAIL_SIZE.x + POPUP_TAIL_Y_OFFSET );
+ // 7. Create stencil
+ const Vector2 stencilSize = Vector2( mVisiblePopUpSize.GetVectorXY() );
+
+ CreateLayer( stencilSize );
CreateStencil( stencilSize );
- mRoot.Add( mStencil );
- // 7. Set the root size.
- mRoot.SetSize( popupSize ); // Make Root Actor reflect the size of its content
+ mScrollView.Add ( mButtons );
+ mLayer.Add( mScrollView);
+ mLayer.Add( mStencil);
+ mRoot.Add( mTail );
+ mRoot.Add( mBackground );
+ mRoot.Add( mLayer );
+ // 8. Set the root size.
+ mRoot.SetSize( popupSize ); // Make Root Actor reflect the size of its content
}
-void TextInputPopup::SetPopupBoundary( const Rect<float>& boundingRectangle )
+const Vector3& TextInputPopup::GetVisibileSize() const
{
- mBoundingRect = boundingRectangle;
+ return mVisiblePopUpSize;
}
-void TextInputPopup::SetTailPosition( const Vector3& position )
+void TextInputPopup::SetTailPosition( const Vector3& position, bool yAxisFlip )
{
- mRoot.SetProperty( mRequestionPositionProperty, position );
- mPopupTailXPosition = position.x;
- ApplyConfinementConstraint();
- ApplyTailConstraint();
+ mPopupTailXPosition = std::max( position.x, POPUP_TAIL_SIZE.width*0.5f - mVisiblePopUpSize.width*0.5f + POPUP_BORDER.x );
+
+ std::min( mPopupTailXPosition, mVisiblePopUpSize.width*0.5f - POPUP_BORDER.x - POPUP_TAIL_SIZE.width*0.5f );
+
+ mTail.SetX( mPopupTailXPosition );
+
+ if ( yAxisFlip )
+ {
+ Image tail = Image::New( POPUP_TAIL_TOP );
+ Image tailEffect = Image::New( POPUP_TAIL_TOP_EFFECT );
+ Image tailLine = Image::New( POPUP_TAIL_TOP_LINE );
+
+ mTail.SetImage( tail );
+ mTailEffect.SetImage( tailEffect );
+ mTailLine.SetImage( tailLine );
+
+ mTail.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ mTail.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ mTail.SetY( POPUP_BORDER.y - POPUP_TAIL_Y_OFFSET );
+ }
}
bool TextInputPopup::OnButtonPressed( Toolkit::Button button )