-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <dali/integration-api/debug.h>
{
DALI_ASSERT_DEBUG( ( 0 <= cursorPosition-1 ) && ( cursorPosition-1 < mTextViewCharacterPositioning.StyledTextSize() ) );
const TextStyle styleAtCursor = mTextViewCharacterPositioning.GetStyleAt( cursorPosition-1 );
- mCursor.SetRotation( styleAtCursor.GetItalics() ? Degree( styleAtCursor.GetItalicsAngle() - CURSOR_ANGLE_OFFSET ) : Degree( 0.f ), Vector3::ZAXIS );
+ mCursor.SetRotation( styleAtCursor.IsItalicsEnabled() ? Degree( styleAtCursor.GetItalicsAngle() - CURSOR_ANGLE_OFFSET ) : Degree( 0.f ), Vector3::ZAXIS );
}
DALI_ASSERT_DEBUG( cursorPosition <= mTextViewCharacterPositioning.GetNumberOfCharactersInText() );
{
mHighlightMeshActor = MeshActor::New( mTextHighlight.CreateHighLightMesh() );
mHighlightMeshActor.SetName( "HighlightMeshActor" );
- mHighlightMeshActor.SetInheritShaderEffect( false );
mHighlightMeshActor.SetAffectedByLighting(false);
parent.Add( mHighlightMeshActor );
}