#include <dali-toolkit/public-api/controls/scrollable/scroll-connector.h>
#include <dali-toolkit/internal/controls/scrollable/scrollable-impl.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
-#include <dali-toolkit/public-api/shader-effects/bouncing-effect.h>
namespace Dali
{
void ScrollTo(const Vector3& position, float duration);
/**
+ * @copydoc Toolkit::Internal::Scrollable::SetOvershootEffectColor
+ */
+ void SetOvershootEffectColor( const Vector4& color );
+
+ /**
* @brief Set whether to enable automatic refresh or not. When refresh is disabled,
* ItemView will not automatically refresh the cache in the given interval when the
* layout position is changed. This is useful in some cases, for example, automatic
*/
void DoRefresh(float currentLayoutPosition, bool cacheExtra);
-
/**
* @copydoc Toolkit::ItemView::SetItemsParentOrigin
*/
*/
Vector3 GetItemsAnchorPoint() const;
+ /**
+ * @copydoc Toolkit::ItemView::GetItemsRange
+ */
+ void GetItemsRange(ItemRange& range);
+
private:
/**
*/
void SetupActor( Item item, float durationSeconds );
+ /**
+ * Remove the Actor from the ItemPool and notify the ItemFactory the actor has been released by ItemView.
+ * @param[in] item The ID for the item to be released.
+ * @param[in] actor The actor to be removed from ItemView.
+ */
+ void ReleaseActor( ItemId item, Actor actor );
+
private: // From CustomActorImpl
/**
ItemView& operator=(const ItemView& rhs);
/**
- * Helper to apply constraints to an actor.
- * @param[in] actor The actor to constrain.
- * @param[in] layout The active layout.
- * @param[in] itemId The ID of the item represented by the actor.
- * @param[in] durationSeconds The time taken to fully constrain the actors.
- */
- void ApplyConstraints(Actor& actor, ItemLayout& layout, unsigned int itemId, float durationSeconds);
-
- /**
* Helper to re-apply all the constraints after items have been inserted, removed etc.
* @param[in] durationSeconds The time taken to fully constrain the actors.
*/
void OnScrollFinished(Animation& animation);
/**
+ * Callback from layout activation scroll animations
+ * @param[in] animation The scroll-animation which has finished.
+ */
+ void OnLayoutActivationScrollFinished(Animation& animation);
+
+ /**
* Called by animation system when overshoot has finished animating to maximum (either -1.0f or 1.0f)
*
* @param[in] animation the animation that has finished
*/
void OnRefreshNotification(PropertyNotification& source);
+ /**
+ * This is called when scroll position has been changed by ScrollConnector::SetScrollPosition.
+ * @param[in] position The new scroll position
+ */
+ void OnScrollPositionChanged( float position );
+
private:
ItemFactory& mItemFactory;
Dali::Gesture::State mGestureState;
- ImageActor mOvershootOverlay; ///< The overlay actor for overshoot effect
- BouncingEffect mOvershootEffect; ///< The vertex/fragment shader used to display the overshoot ripple effect
+ Actor mOvershootOverlay; ///< The overlay actor for overshoot effect
Dali::Toolkit::ScrollConnector mScrollConnector; ///< Connects ItemView with scrollable components e.g. scroll bars
Constrainable mScrollPositionObject; ///< From mScrollConnector