*
*/
+// EXTERNAL INCLUDES
#include <dali/dali.h>
+#include <dali/public-api/common/vector-wrapper.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/controls/control-impl.h>
#include "relayout-controller.h"
namespace Dali
class RelayoutController;
+typedef std::pair< Dali::Toolkit::Control, Vector2 > ControlSizePair;
+typedef std::vector< ControlSizePair > ControlStack;
+
/**
* @copydoc Toolkit::Internal::RelayoutController
*/
/**
* Constructor.
* We should only create a unique instance.
+ * @param relayoutFlag to avoid unnecessary calls inside a single frame
*/
- RelayoutControllerImpl();
+ RelayoutControllerImpl( bool& relayoutFlag );
/**
private:
- bool mRelayoutConnection:1; ///< Whether EventProcessingFinishedSignal signal is connected.
+ bool& mRelayoutFlag; ///< reference to relayout flag to avoid unnecessary calls
+ ControlStack mControlStack; ///< stack for relayouting
+ ActorSizeContainer mSizecontainer; ///< size container
+ bool mRelayoutConnection:1; ///< Whether EventProcessingFinishedSignal signal is connected.
+
};
} // namespace Internal