-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <dali-toolkit/internal/controls/popup/popup-impl.h>
}
Popup::Popup(PopupStyle& style)
-: ControlImpl(true),
+: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS ) ),
mShowing(false),
mState(Toolkit::Popup::POPUP_NONE), // Initially, the popup state should not be set, it's set in OnInitialize
mAlterAddedChild(false),
return GetNaturalSize().width;
}
-Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
{
Actor nextFocusableActor( currentFocusedActor );
{
switch ( direction )
{
- case Control::Left:
+ case Toolkit::Control::Left:
{
if ( iter == focusableActors.begin() )
{
}
break;
}
- case Control::Right:
+ case Toolkit::Control::Right:
{
if ( iter == focusableActors.end() - 1 )
{
break;
}
- case Control::Up:
+ case Toolkit::Control::Up:
{
if ( *iter == mContent )
{
break;
}
- case Control::Down:
+ case Toolkit::Control::Down:
{
if ( mContent && mContent.IsKeyboardFocusable() )
{