*/
// INTERNAL INCLUDES
-#include <dali/dali.h>
#include <dali-toolkit/public-api/controls/buttons/button.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include "button-painter-impl.h"
*/
virtual float OnAnimationTimeRequested() const;
+ /**
+ * This method is called when the button is removed from the stage.
+ * Could be reimplemented in subclasses to provide specific behaviour.
+ */
+ virtual void OnButtonStageDisconnection() { }
+
public:
/**
Toolkit::Button::ClickedSignalV2& ClickedSignal();
/**
+ * @copydoc Dali::Toolkit::Button::ToggledSignal()
+ */
+ Toolkit::Button::ToggledSignalV2& ToggledSignal();
+
+ /**
* Connects a callback function with the object's signals.
* @param[in] object The object providing the signal.
* @param[in] tracker Used to disconnect the signal.
*/
virtual void OnControlSizeSet( const Vector3& targetSize );
+ /**
+ * Callback received when the button is disconnected from the stage.
+ * It resets the button status.
+ */
+ void OnControlStageDisconnection();
+
private:
/**
* @param[in] actor The tapped actor.
* @param[in] tap The tap gesture.
*/
- void OnTap(Actor actor, TapGesture tap);
-
-private:
-
- /**
- * Callback received when the button is disconected from the stage.
- * It resets the button status.
- */
- void OnStageDisconnection();
+ void OnTap(Actor actor, const TapGesture& tap);
private:
ButtonPainterPtr mPainter; ///< Pointer to a ButtonPainter base class.
Toolkit::Button::ClickedSignalV2 mClickedSignalV2; ///< Signal emitted when the button is clicked.
+ Toolkit::Button::ToggledSignalV2 mToggledSignalV2; ///< Signal emitted when the button is toggled.
TapGestureDetector mTapDetector;
};