{
namespace Internal
{
-extern Animation CreateAnimation( const TreeNode& child );
+extern Animation CreateAnimation( const TreeNode& child, Dali::Toolkit::Internal::Builder* const builder );
extern bool SetPropertyFromNode( const TreeNode& node, Property::Value& value );
}
}
std::string actorName;
std::string actionName;
std::string childAlias;
- std::vector<Property::Value> parameters;
+ PropertyValueContainer parameters;
void operator()(void)
{
{
std::string actorName;
std::string actionName;
- std::vector<Property::Value> parameters;
+ PropertyValueContainer parameters;
void operator()(void)
{
// Delay an animation play; ie wait as its not on stage yet
struct DelayedAnimationPlay
{
- Toolkit::JsonParser memento;
+ OptionalChild animNode;
+ Dali::IntrusivePtr<Dali::Toolkit::Internal::Builder> builder;
void operator()(void)
{
- Animation anim = Toolkit::Internal::CreateAnimation(*memento.GetRoot());
+ Animation anim = Toolkit::Internal::CreateAnimation(*animNode, builder.Get() );
if(anim)
{
anim.Play();
* Gets Parmeter list from child
* params is be cleared before insertion
*/
-void GetParameters(const TreeNode &child, std::vector<Property::Value> ¶ms)
+void GetParameters(const TreeNode& child, PropertyValueContainer& params)
{
if( OptionalChild c = IsChild(child, "parameters") )
{
/**
* Get an action as boost function callback
*/
-boost::function<void (void)> GetAction(const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction)
+boost::function<void (void)> GetAction(const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction, Dali::Toolkit::Internal::Builder* const builder)
{
OptionalString childActorName(IsString( IsChild(&child, "child-actor")) );
OptionalString actorName(IsString( IsChild(&child, "actor")) );
if( OptionalChild animNode = IsChild(*animations, *animationName) )
{
DelayedAnimationPlay action;
- action.memento = Toolkit::JsonParser::New(*animNode);
+ action.animNode = animNode;
+ action.builder = builder;
// @todo; put constants into the map
callback = action;
}
{
f = IsFloat( IsChild(child, "min") );
}
+
DALI_ASSERT_ALWAYS(f && "Notification condition for arg0 not specified");
- if(f)
- {
- return *f;
- }
- else
- {
- return 0.f;
- }
+
+ return *f;
}
/**
{
f = IsFloat( IsChild(child, "max") );
}
+
DALI_ASSERT_ALWAYS(f && "Notification condition for arg1 not specified");
- if(f)
- {
- return *f;
- }
- else
- {
- return 0.f;
- }
+
+ return *f;
}
namespace Internal
{
-Actor SetupSignalAction(const TreeNode &child, Actor actor);
-Actor SetupPropertyNotification(const TreeNode &child, Actor actor);
+Actor SetupSignalAction(const TreeNode &child, Actor actor, Dali::Toolkit::Internal::Builder* const builder );
+Actor SetupPropertyNotification(const TreeNode &child, Actor actor, Dali::Toolkit::Internal::Builder* const builder );
/**
* Setup signals and actions on an actor
*/
-Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction)
+Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction, Dali::Toolkit::Internal::Builder* const builder )
{
DALI_ASSERT_ALWAYS(actor);
OptionalString name( IsString( IsChild( key_child.second, "name")) );
DALI_ASSERT_ALWAYS(name && "Signal must have a name");
- boost::function<void (void)> callback = GetAction(root, key_child.second, actor, quitAction);
+ boost::function<void (void)> callback = GetAction(root, key_child.second, actor, quitAction, builder );
actor.ConnectSignal(tracker, *name, callback);
}
/**
* Setup Property notifications for an actor
*/
-Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction)
+Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor, boost::function<void (void)> quitAction, Dali::Toolkit::Internal::Builder* const builder )
{
DALI_ASSERT_ALWAYS(actor);
// Actor actions reference by pointer because of circular reference actor->signal
// So this callback should only go onto the actor maintained list.
- boost::function<void (void)> callback = GetAction(root, key_child.second, actor, quitAction);
+ boost::function<void (void)> callback = GetAction(root, key_child.second, actor, quitAction, builder );
OptionalString prop(IsString( IsChild(key_child.second, "property")) );
DALI_ASSERT_ALWAYS(prop && "Notification signal must specify a property");