using namespace Dali;
using namespace Dali::Toolkit;
-void dali_page_turn_view_startup(void)
-{
- test_return_value = TET_UNDEF;
-}
-
-void dali_page_turn_view_cleanup(void)
-{
- test_return_value = TET_PASS;
-}
-
-
-
namespace
{
const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
*
* @param application Test application instance
* @param duration Time to pass in milliseconds.
- * @return The actual time passed in milliseconds
*/
-int Wait(ToolkitTestApplication& application, int duration = 0)
+void Wait(ToolkitTestApplication& application, int duration = 0)
{
- int time = 0;
-
for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
{
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- time += RENDER_FRAME_INTERVAL;
}
-
- return time;
}
// Generate a PanGestureEvent to send to Core
}// namespace
+void dali_page_turn_view_startup(void)
+{
+ test_return_value = TET_UNDEF;
+}
+
+void dali_page_turn_view_cleanup(void)
+{
+ test_return_value = TET_PASS;
+}
int UtcDaliPageTurnPortraitViewNew(void)
{
tet_infoline( " UtcDaliPageTurnViewEnterLeaveEditMode " );
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
+
TestPageFactory factory(application);
factory.EnableOffscreenRendering( );
tet_infoline(" UtcDaliPageTurnViewGetHitActor ");
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
+
TestPageFactory factory(application);
factory.EnableOffscreenRendering( );
tet_infoline(" UtcDaliPageTurnViewRefresh ");
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
+
TestPageFactory factory(application);
factory.EnableOffscreenRendering( );
PageTurnView pageTurnView = PageTurnPortraitView::New( factory, PAGE_SIZE );
tet_infoline(" UtcDaliPageTurnViewSignals ");
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
+
TestPageFactory factory(application);
Vector2 size = Stage::GetCurrent().GetSize();
PageTurnView portraitView = PageTurnPortraitView::New( factory, size );