DALI_TEST_CHECK( waveEffect );
- waveEffect = NULL;
+ waveEffect.Reset();
//Additional check to ensure object is created by checking if it's registered
ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
DALI_TEST_CHECK( crossEffect );
- crossEffect = NULL;
+ crossEffect.Reset();
//Additional check to ensure object is created by checking if it's registered
ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
DALI_TEST_CHECK( foldEffect );
- foldEffect = NULL;
+ foldEffect.Reset();
//Additional check to ensure object is created by checking if it is registered
ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();