#include <toolkit-style-monitor.h>
#include <dummy-control.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
-#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/devel-api/styling/style-manager-devel.h>
#include <dali/integration-api/events/key-event-integ.h>
DALI_TEST_EQUALS( (bool)visual, true, location );
Property::Map map;
visual.CreatePropertyMap( map );
- Property::Value* value = map.Find( Visual::Property::TYPE );
+ Property::Value* value = map.Find( Toolkit::Visual::Property::TYPE );
DALI_TEST_EQUALS( value != NULL, true, location );
int visualType;
styleManager.StyleChangedSignal().Connect(&styleChangedSignalHandler, &StyleChangedSignalChecker::OnStyleChanged);
+ // To ensure we make VisualFactory
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::TEXT );
+ Visual::Base textVisual = factory.CreateVisual( propertyMap );
+
// Render and notify
application.SendNotification();
application.Render();
tet_infoline( "Changing state to FOCUSED - check visual changes\n");
Visual::Base fgVisual1 = CheckVisual( dummyImpl, DummyControl::Property::FOREGROUND_VISUAL, Toolkit::Visual::GRADIENT, TEST_LOCATION);
- Visual::Base focusVisual1 = CheckVisual( dummyImpl, DummyControl::Property::FOCUS_VISUAL, Toolkit::DevelVisual::N_PATCH, TEST_LOCATION);
+ Visual::Base focusVisual1 = CheckVisual( dummyImpl, DummyControl::Property::FOCUS_VISUAL, Toolkit::Visual::N_PATCH, TEST_LOCATION);
actor.SetProperty(DevelControl::Property::SUB_STATE, "SELECTED");
tet_infoline( "Changing substate to SELECTED - Expect no change\n");
Visual::Base fgVisual2 = CheckVisual( dummyImpl, DummyControl::Property::FOREGROUND_VISUAL, Toolkit::Visual::GRADIENT, TEST_LOCATION);
- Visual::Base focusVisual2 = CheckVisual( dummyImpl, DummyControl::Property::FOCUS_VISUAL, Toolkit::DevelVisual::N_PATCH, TEST_LOCATION);
+ Visual::Base focusVisual2 = CheckVisual( dummyImpl, DummyControl::Property::FOCUS_VISUAL, Toolkit::Visual::N_PATCH, TEST_LOCATION);
DALI_TEST_CHECK( fgVisual1 == fgVisual2 );
DALI_TEST_CHECK( focusVisual1 == focusVisual2 );
const char* defaultTheme =
"{\n"
+ " \"constants\":\n"
+ " {\n"
+ " \"TEST\":\"broken\"\n"
+ " },\n"
" \"config\":\n"
" {\n"
+ " \"brokenImageUrl\":\"{TEST}|{TEST}|{TEST|TEST.png\",\n"
" \"alwaysShowFocus\":false,\n"
" \"clearFocusOnEscape\":false\n"
" },\n"
DALI_TEST_CHECK( !alwaysShowFocus );
bool clearFocusOnEscape = config["clearFocusOnEscape"].Get<bool>();
DALI_TEST_CHECK( !clearFocusOnEscape );
+ std::string brokenImageUrl = config["brokenImageUrl"].Get<std::string>();
+ DALI_TEST_CHECK( brokenImageUrl.compare( "broken|broken|{TEST|TEST.png" ) == 0 );
// For coverage
Toolkit::TextEditor editor = Toolkit::TextEditor::New();
Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor( editor );
- application.ProcessEvent( Integration::KeyEvent( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Down, "", DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) );
+ application.ProcessEvent( Integration::KeyEvent( "", "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Down, "", "", Device::Class::NONE, Device::Subclass::NONE ) );
application.SendNotification();
application.Render();