#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <toolkit-text-utils.h>
+#include <toolkit-event-thread-callback.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
END_TEST;
}
+
+int UtcDaliAnimatedVectorImageVisualSetProperties(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualSetProperties" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
+ .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
+ .Add( DevelImageVisual::Property::PLAY_RANGE, Vector2( 0.2f, 0.8f ) );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ Toolkit::Internal::Visual::Base& visualImpl = GetImplementation( visual );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize( 200.0f, 200.0f );
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for resource ready event callback
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ Property::Map propertyMap1;
+ propertyMap1.Add( DevelImageVisual::Property::LOOP_COUNT, 1 )
+ .Add( DevelImageVisual::Property::PLAY_RANGE, Vector2( 0.4f, 0.6f ) );
+
+ visualImpl.SetProperties( propertyMap1 );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ actor.Unparent( );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}