bool SetGlyphsPerCharacterTest( const SetGlyphsPerCharacterData& data )
{
// 1) Create the model.
- LogicalModelPtr logicalModel = LogicalModel::New();
- VisualModelPtr visualModel = VisualModel::New();
+ LogicalModelPtr logicalModel;
+ VisualModelPtr visualModel;
+ MetricsPtr metrics;
Size textArea(100.f, 60.f);
Size layoutSize;
+ const Vector<FontDescriptionRun> fontDescriptions;
+ const LayoutOptions options;
CreateTextModel( data.text,
textArea,
+ fontDescriptions,
+ options,
layoutSize,
logicalModel,
- visualModel );
+ visualModel,
+ metrics );
- // 2) Clear the model.
Vector<GlyphIndex>& charactersToGlyph = visualModel->mCharactersToGlyph;
Vector<Length>& glyphsPerCharacter = visualModel->mGlyphsPerCharacter;
+ // 2) Clear the model.
+
+ GlyphIndex startGlyphIndex = 0u;
if( 0u != charactersToGlyph.Count() )
{
// The number of glyphs to be removed.
const Length numberOfGlyphs = charactersToGlyph[data.startIndex + data.numberOfCharacters - 1u] + glyphsPerCharacter[data.startIndex + data.numberOfCharacters - 1u] - charactersToGlyph[data.startIndex];
+ startGlyphIndex = charactersToGlyph[data.startIndex];
charactersToGlyph.Erase( charactersToGlyph.Begin() + data.startIndex,
charactersToGlyph.Begin() + data.startIndex + data.numberOfCharacters );
// 3) Call the CreateGlyphsPerCharacterTable() function
visualModel->CreateGlyphsPerCharacterTable( data.startIndex,
+ startGlyphIndex,
data.numberOfCharacters );
// 4) Compare the results.
bool SetCharacterToGlyphTest( const SetCharacterToGlyphData& data )
{
// 1) Create the model.
- LogicalModelPtr logicalModel = LogicalModel::New();
- VisualModelPtr visualModel = VisualModel::New();
+ LogicalModelPtr logicalModel;
+ VisualModelPtr visualModel;
+ MetricsPtr metrics;
Size textArea(100.f, 60.f);
Size layoutSize;
+ const Vector<FontDescriptionRun> fontDescriptions;
+ const LayoutOptions options;
CreateTextModel( data.text,
textArea,
+ fontDescriptions,
+ options,
layoutSize,
logicalModel,
- visualModel );
+ visualModel,
+ metrics );
- // 2) Clear the model.
Vector<GlyphIndex>& charactersToGlyph = visualModel->mCharactersToGlyph;
Vector<Length>& glyphsPerCharacter = visualModel->mGlyphsPerCharacter;
+ // 2) Clear the model.
+
+ GlyphIndex startGlyphIndex = 0u;
if( 0u != charactersToGlyph.Count() )
{
// The number of glyphs to be removed.
const Length numberOfGlyphs = charactersToGlyph[data.startIndex + data.numberOfCharacters - 1u] + glyphsPerCharacter[data.startIndex + data.numberOfCharacters - 1u] - charactersToGlyph[data.startIndex];
+ startGlyphIndex = charactersToGlyph[data.startIndex];
charactersToGlyph.Erase( charactersToGlyph.Begin() + data.startIndex,
charactersToGlyph.Begin() + data.startIndex + data.numberOfCharacters );
// 3) Call the CreateCharacterToGlyphTable() function
visualModel->CreateCharacterToGlyphTable( data.startIndex,
+ startGlyphIndex,
data.numberOfCharacters );
// 4) Compare the results.
int UtcDaliSetGlyphsPerCharacter(void)
{
- ToolkitTestApplication application;
tet_infoline(" UtcDaliSetGlyphsPerCharacter");
Length glyphsPerCharacter02[] = { 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u };
for( unsigned int index = 0u; index < numberOfTests; ++index )
{
+ ToolkitTestApplication application;
if( !SetGlyphsPerCharacterTest( data[index] ) )
{
tet_result(TET_FAIL);
int UtcDaliSetCharacterToGlyph(void)
{
- ToolkitTestApplication application;
tet_infoline(" UtcDaliSetGlyphsPerCharacter");
GlyphIndex glyphIndices02[] = { 0u, 1u, 2u, 3u, 4u, 5u, 6u, 7u, 8u, 9u, 10u };
for( unsigned int index = 0u; index < numberOfTests; ++index )
{
+ ToolkitTestApplication application;
if( !SetCharacterToGlyphTest( data[index] ) )
{
tet_result(TET_FAIL);