{
}
- void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect )
+ virtual void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet,
+ bool useAtlasing, const Vector4& atlasRect, bool preMultiplied ) override
{
mLoaded = loadSuccess;
mObserverCalled = true;
TestObserver observer;
std::string filename("image.png");
-
+ auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
TextureManager::TextureId textureId = textureManager.RequestLoad(
filename,
ImageDimensions(),
TextureManager::NO_ATLAS,
&observer,
true,
- TextureManager::ReloadPolicy::CACHED );
+ TextureManager::ReloadPolicy::CACHED,
+ preMultiply);
const VisualUrl& url = textureManager.GetVisualUrl( textureId );