layoutSize = Vector2::ZERO;
- bool isAutoScroll = false;
- const bool updated = engine.LayoutText(layoutParameters,
+ bool isAutoScroll = false;
+ bool isAutoScrollMaxTextureExceeded = false;
+ const bool updated = engine.LayoutText(layoutParameters,
layoutSize,
data.ellipsis,
isAutoScroll,
+ isAutoScrollMaxTextureExceeded,
data.ellipsisPosition);
// 4) Compare the results.