CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP };
CharacterIndex logicalIndex05[] = { 0, 10u, 20u, 30u, 40u, 46u,
47u, 52u, 62u, 71u, 82u, 93u,
- 95u, 99u, 112u, 122u, 131u, 140u,
+ 94u, 99u, 112u, 122u, 131u, 140u,
141u, 153u, 162u, 171u, 181u, 187u,
188u, 194u, 201u, 213u, 222u, 234u,
236u, 244u, 254u, 263u, 265u };
CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP };
CharacterIndex logicalIndex06[] = { 0, 10u, 20u, 30u, 40u, 45u,
46u, 50u, 60u, 70u, 80u, 92u,
- 93u, 100u, 110u, 121u, 131u, 138u,
+ 93u, 100u, 110u, 120u, 130u, 138u,
139u, 150u, 160u, 170u, 180u, 185u,
186u, 190u, 200u, 210u, 220u, 231u,
232u, 240u, 250u, 260u, 265u };