#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/npatch-loader.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali-toolkit/devel-api/utility/npatch-utilities.h>
#include "dummy-control.h"
#include <dali/integration-api/debug.h>
namespace
{
-typedef Toolkit::Internal::NPatchLoader::StretchRanges StretchRanges;
+typedef Toolkit::NPatchUtility::StretchRanges StretchRanges;
const char* TEST_9_PATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png";
const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/heartsframe.9.png";
//Set up visual properties.
Property::Map propertyMap;
propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
- propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );