/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <iostream>
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
+#include <toolkit-timer.h>
+#include <toolkit-bitmap-loader.h>
#include <toolkit-event-thread-callback.h>
#include <dali/public-api/rendering/renderer.h>
#include <dali/public-api/rendering/texture-set.h>
#include <dali/public-api/rendering/shader.h>
+#include <dali/devel-api/images/nine-patch-image.h>
+#include <dali-toolkit/devel-api/align-enums.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include "dummy-control.h"
using namespace Dali;
using namespace Dali::Toolkit;
{
typedef NinePatchImage::StretchRanges StretchRanges;
-const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
-const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.png";
-
+const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/button-up-1.9.png";
const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
+// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
+const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
+
+// resolution: 34*34, pixel format: RGBA8888
+static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png";
+
+
+Property::Map DefaultTransform()
+{
+ Property::Map transformMap;
+ transformMap
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::DevelVisual::Transform::Policy::RELATIVE, Toolkit::DevelVisual::Transform::Policy::RELATIVE ) )
+ .Add( Toolkit::DevelVisual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::DevelVisual::Transform::Policy::RELATIVE, Toolkit::DevelVisual::Transform::Policy::RELATIVE ) );
+ return transformMap;
+}
+
Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat )
{
Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN );
}
void TestVisualRender( ToolkitTestApplication& application,
- Actor& actor,
- Visual& visual,
- std::size_t expectedSamplers = 0,
- ImageDimensions imageDimensions = ImageDimensions(),
- Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
+ DummyControl& actor,
+ Visual::Base& visual,
+ std::size_t expectedSamplers = 0,
+ ImageDimensions imageDimensions = ImageDimensions(),
+ Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
{
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
if( resourcePtr )
{
// set the image size, for test case, this needs to be set before loading started
}
actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- visual.SetSize( Vector2(200.f, 200.f) );
- visual.SetOnStage( actor );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Stage::GetCurrent().Add( actor );
application.SendNotification();
application.Render();
- if( resourcePtr )
- {
- Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
- if(request)
- {
- application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, resourcePtr );
- }
- }
-
application.Render();
application.SendNotification();
if( resourcePtr )
{
- DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) ||
- application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ));
+ DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
}
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
}
VisualFactory newFactory = VisualFactory::Get();
DALI_TEST_CHECK( newFactory );
- // Check that renderer factory is a singleton
+ // Check that visual factory is a singleton
DALI_TEST_CHECK(factory == newFactory);
END_TEST;
Property::Map propertyMap;
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
- propertyMap.Insert("rendererType", "COLOR");
- propertyMap.Insert("mixColor", testColor);
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, testColor);
- Visual visual = factory.CreateVisual(propertyMap);
+ Visual::Base visual = factory.CreateVisual(propertyMap);
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual );
- Vector4 actualValue(Vector4::ZERO);
+ Vector3 actualValue(Vector4::ZERO);
+ float opacity=0.0f;
TestGlAbstraction& gl = application.GetGlAbstraction();
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
- DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
+ DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
+ DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
END_TEST;
}
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
Dali::Property::Map map;
- map[ "rendererType" ] = "COLOR";
- map[ "mixColor" ] = testColor;
- Visual visual = factory.CreateVisual( map );
+ map[ Visual::Property::TYPE ] = Visual::COLOR;
+ map[ ColorVisual::Property::MIX_COLOR ] = testColor;
+ Visual::Base visual = factory.CreateVisual( map );
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual );
- Vector4 actualValue(Vector4::ZERO);
+ Vector3 actualValue;
+ float opacity;
TestGlAbstraction& gl = application.GetGlAbstraction();
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
- DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
+ DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
+ DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
- visual.SetOffStage( actor );
+ Stage::GetCurrent().Remove(actor);
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
Property::Map propertyMap;
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
float testSize = 5.f;
- propertyMap.Insert("rendererType", "BORDER");
- propertyMap.Insert("borderColor", testColor);
- propertyMap.Insert("borderSize", testSize);
+ propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
+ propertyMap.Insert(BorderVisual::Property::COLOR, testColor);
+ propertyMap.Insert(BorderVisual::Property::SIZE, testSize);
- Visual visual = factory.CreateVisual(propertyMap);
+ Visual::Base visual = factory.CreateVisual(propertyMap);
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
actor.SetSize(200.f, 200.f);
Stage::GetCurrent().Add( actor );
- visual.SetSize(Vector2(200.f, 200.f));
- visual.SetOnStage( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::ON, TEST_LOCATION );
+ DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
- visual.SetOffStage( actor );
+ actor.Unparent();
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
float testSize = 5.f;
Dali::Property::Map propertyMap;
- propertyMap[ "rendererType" ] = "BORDER";
- propertyMap[ "borderColor" ] = testColor;
- propertyMap[ "borderSize" ] = testSize;
- Visual visual = factory.CreateVisual( propertyMap );
+ propertyMap[ Visual::Property::TYPE ] = Visual::BORDER;
+ propertyMap[ BorderVisual::Property::COLOR ] = testColor;
+ propertyMap[ BorderVisual::Property::SIZE ] = testSize;
+ Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
actor.SetSize(200.f, 200.f);
Stage::GetCurrent().Add( actor );
- visual.SetSize(Vector2(200.f, 200.f));
- visual.SetOnStage( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
application.Render(0);
int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::AUTO, TEST_LOCATION );
+ DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::AUTO, TEST_LOCATION );
Vector4 actualColor(Vector4::ZERO);
DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
- visual.SetOffStage( actor );
+ actor.Unparent();
// enable the anti-aliasing
Dali::Property::Map map;
- map[ "rendererType" ] = "BORDER";
- map[ "borderColor" ] = testColor;
- map[ "borderSize" ] = testSize;
- map[ "antiAliasing" ] = true;
+ map[ Visual::Property::TYPE ] = Visual::BORDER;
+ map[ BorderVisual::Property::COLOR ] = testColor;
+ map[ BorderVisual::Property::SIZE ] = testSize;
+ map[ BorderVisual::Property::ANTI_ALIASING ] = true;
visual = factory.CreateVisual( map );
- visual.SetOnStage( actor );
- application.SendNotification();
- application.Render(0);
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ Stage::GetCurrent().Add( actor );
+
blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::ON, TEST_LOCATION );
+ DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
END_TEST;
}
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "GRADIENT");
+ propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
- propertyMap.Insert("startPosition", start);
- propertyMap.Insert("endPosition", end);
- propertyMap.Insert("spreadMethod", "REPEAT");
+ propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
+ propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
+ propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
Property::Array stopOffsets;
stopOffsets.PushBack( 0.2f );
stopOffsets.PushBack( 0.8f );
- propertyMap.Insert("stopOffset", stopOffsets);
+ propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
- propertyMap.Insert("stopColor", stopColors);
+ propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
- Visual visual = factory.CreateVisual(propertyMap);
+ Visual::Base visual = factory.CreateVisual(propertyMap);
DALI_TEST_CHECK( visual );
// A lookup texture is generated and pass to shader as sampler
- Actor actor = Actor::New();
- TestVisualRender( application, actor, visual, 1u );
-
- visual.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DummyControl actor = DummyControl::New();
+ TestVisualRender( application, actor, visual, 1u);
END_TEST;
}
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "GRADIENT");
+ propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
Vector2 center(100.f, 100.f);
float radius = 100.f;
- propertyMap.Insert("units", "USER_SPACE");
- propertyMap.Insert("center", center);
- propertyMap.Insert("radius", radius);
+ propertyMap.Insert(GradientVisual::Property::UNITS, GradientVisual::Units::USER_SPACE);
+ propertyMap.Insert(GradientVisual::Property::CENTER, center);
+ propertyMap.Insert(GradientVisual::Property::RADIUS, radius);
Property::Array stopOffsets;
stopOffsets.PushBack( 0.0f );
stopOffsets.PushBack( 1.f );
- propertyMap.Insert("stopOffset", stopOffsets);
+ propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
- propertyMap.Insert("stopColor", stopColors);
+ propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
- Visual visual = factory.CreateVisual(propertyMap);
+ Visual::Base visual = factory.CreateVisual(propertyMap);
DALI_TEST_CHECK( visual );
// A lookup texture is generated and pass to shader as sampler
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual, 1u );
Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "GRADIENT");
+ propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
- propertyMap.Insert("startPosition", start);
- propertyMap.Insert("endPosition", end);
- propertyMap.Insert("spreadMethod", "REPEAT");
+ propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
+ propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
+ propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
- propertyMap.Insert("stopColor", stopColors);
+ propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
- Visual visual = factory.CreateVisual(propertyMap);
+ Visual::Base visual = factory.CreateVisual(propertyMap);
DALI_TEST_CHECK( visual );
// A lookup texture is generated and pass to shader as sampler
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual, 1u );
- visual.SetOffStage( actor );
+ Stage::GetCurrent().Remove( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
}
-int UtcDaliVisualFactoryGetImageVisual1(void)
-{
- ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetImageVisual1: Request image renderer with a Property::Map" );
- VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
- Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "IMAGE" );
- propertyMap.Insert( "url", TEST_IMAGE_FILE_NAME );
- Visual visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
-
- Actor actor = Actor::New();
- // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
- // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
-
- const int width=512;
- const int height=513;
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable(true);
- Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
- bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
-
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(width, height),
- Integration::ResourcePointer( bitmap ) );
-
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
-
- visual.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
- END_TEST;
-}
-
-int UtcDaliVisualFactoryGetImageVisual2(void)
+int UtcDaliVisualFactoryGetNPatchVisual1(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetImageVisual2: Request image renderer with an image handle" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
- Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
- Visual visual = factory.CreateVisual( image );
+ const unsigned int ninePatchImageHeight = 18;
+ const unsigned int ninePatchImageWidth = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
- Actor actor = Actor::New();
- // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
- // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
+ {
+ tet_infoline( "whole grid" );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
- const int width=512;
- const int height=513;
- Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
- bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable(true);
+ DummyControl actor = DummyControl::New();
+ TestVisualRender( application, actor, visual, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(width, height),
- Integration::ResourcePointer(bitmap) );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ }
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
+ {
+ tet_infoline( "border only" );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ TestVisualRender( application, actor, visual, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ }
END_TEST;
}
-int UtcDaliVisualFactoryGetNPatchVisual1(void)
+int UtcDaliVisualFactoryGetNPatchVisual2(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch renderer with a Property::Map" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map including border" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
- const unsigned int ninePatchImageHeight = 18;
- const unsigned int ninePatchImageWidth = 28;
- StretchRanges stretchRangesX;
- stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
- StretchRanges stretchRangesY;
- stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
- Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
-
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "IMAGE" );
- propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME );
+ propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
+ propertyMap.Insert( DevelImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
{
tet_infoline( "whole grid" );
- Visual visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
-
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
+ DummyControl actor = DummyControl::New();
+ TestVisualRender( application, actor, visual, 1u );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
}
- propertyMap.Insert( "borderOnly", true );
+ propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
{
tet_infoline( "border only" );
- Visual visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ TestVisualRender( application, actor, visual, 1u );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ }
+
+ propertyMap.Clear();
+ propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
+ propertyMap.Insert( DevelImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
+ {
+ tet_infoline( "whole grid" );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
+ DummyControl actor = DummyControl::New();
+ TestVisualRender( application, actor, visual, 1u );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
}
END_TEST;
}
-int UtcDaliVisualFactoryGetNPatchVisual2(void)
+int UtcDaliVisualFactoryGetNPatchVisual3(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request n-patch renderer with a Property::Map" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request n-patch visual with a Property::Map" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "IMAGE" );
- propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME );
+ propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
{
- Visual visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
+ DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
-
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- visual.SetOffStage( actor );
+ Stage::GetCurrent().Remove( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
}
- propertyMap.Insert( "borderOnly", true );
+ propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
{
tet_infoline( "border only" );
- Visual visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- visual.SetOffStage( actor );
+ Stage::GetCurrent().Remove( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
}
END_TEST;
}
-int UtcDaliVisualFactoryGetNPatchVisual3(void)
+int UtcDaliVisualFactoryGetNPatchVisual4(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request 9-patch renderer with an image url" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request 9-patch visual with an image url" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
- Visual visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
+ Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
-
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
+ DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ ResourceImage image = ResourceImage::New(TEST_NPATCH_FILE_NAME);
+ Visual::Base nPatchVisual = factory.CreateVisual( image );
+ Vector2 controlSize( 20.f, 30.f ), naturalSize(0,0);
+ nPatchVisual.SetTransformAndSize(DefaultTransform(), controlSize );
+ nPatchVisual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( ninePatchImageWidth-2, ninePatchImageHeight-2 ), TEST_LOCATION );
+
END_TEST;
}
-int UtcDaliVisualFactoryGetNPatchVisual4(void)
+int UtcDaliVisualFactoryGetNPatchVisual5(void)
{
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request n-patch visual with an image url" );
stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
- Visual visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
+ Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
-
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
+ DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
- Visual visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
+ Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
-
//The testkit still has to load a bitmap for the broken renderer image
Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
+ DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(),
- Integration::ResourcePointer(bitmap) );
+ ImageDimensions(),
+ Integration::ResourcePointer(bitmap) );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
//This should still load but display an error image
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid Property::Map" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", 111 );
- propertyMap.Insert( "url", "ERROR.9.jpg" );
+ propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
- Visual visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
- Actor actor = Actor::New();
-
//The testkit still has to load a bitmap for the broken renderer image
Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
+ TraceCallStack& drawTrace = gl.GetDrawTrace();
+ drawTrace.Enable(true);
+ DummyControl actor = DummyControl::New();
TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(),
- Integration::ResourcePointer(bitmap) );
+ ImageDimensions(),
+ Integration::ResourcePointer(bitmap) );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
END_TEST;
}
+int UtcDaliVisualFactoryGetNPatchVisualN3(void)
+{
+ // Passing in an invalid visual type so we should not get a visual
+
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, 111 );
+ propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( !visual );
+
+ END_TEST;
+}
+
int UtcDaliVisualFactoryGetSvgVisual(void)
{
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
VisualFactory factory = VisualFactory::Get();
- Visual visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
+ Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
DALI_TEST_CHECK( visual );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
- visual.SetSize( Vector2(200.f, 200.f) );
- visual.SetOnStage( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
+
application.SendNotification();
application.Render();
+ // renderer is not added to actor until the rasterization is completed.
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // renderer is added to actor
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- EventThreadCallback* eventTrigger = EventThreadCallback::Get();
- CallbackBase* callback = eventTrigger->GetCallback();
+ // waiting for the resource uploading
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
- eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized.
- CallbackBase::Execute( *callback );
+int UtcDaliVisualFactoryGetSvgVisualLarge(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions( 2000, 2000 ) );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size.
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is not added to actor until the rasterization is completed.
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // renderer is added to actor
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
// waiting for the resource uploading
END_TEST;
}
-//Creates a mesh renderer from the given propertyMap and tries to load it on stage in the given application.
+//Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
//This is expected to succeed, which will then pass the test.
void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
{
DALI_TEST_CHECK( factory );
//Create a mesh visual.
- Visual visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
//Create an actor on stage to house the visual.
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
- visual.SetSize( Vector2( 200.f, 200.f ) );
- visual.SetOnStage( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
//Ensure set on stage.
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
application.SendNotification();
application.Render( 0 );
- //Tell the platform abstraction that the required resources have been loaded.
- TestPlatformAbstraction& platform = application.GetPlatform();
- platform.SetAllResourceRequestsAsLoaded();
-
//Render again to upload the now-loaded textures.
application.SendNotification();
application.Render( 0 );
DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
//Finish by setting off stage, and ensuring this was successful.
- visual.SetOffStage( actor );
+ actor.Unparent();
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
}
DALI_TEST_CHECK( factory );
//Create a mesh visual.
- Visual visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
//Create an actor on stage to house the visual.
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
- visual.SetSize( Vector2( 200.f, 200.f ) );
- visual.SetOnStage( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
//Ensure set on stage.
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
application.SendNotification();
application.Render( 0 );
- //Tell the platform abstraction that the required resources have been loaded.
- TestPlatformAbstraction& platform = application.GetPlatform();
- platform.SetAllResourceRequestsAsLoaded();
-
//Render again to upload the now-loaded textures.
application.SendNotification();
application.Render( 0 );
DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
//Finish by setting off stage, and ensuring this was successful.
- visual.SetOffStage( actor );
+ actor.Unparent();
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
}
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
//Test to see if mesh loads correctly.
MeshVisualLoadsCorrectlyTest( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
- propertyMap.Insert( "materialUrl", "" );
- propertyMap.Insert( "texturesPath", "" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" );
+ propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" );
+
+ //Test to see if mesh loads correctly.
+ MeshVisualLoadsCorrectlyTest( propertyMap, application );
+
+ END_TEST;
+}
+
+//Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location, but duff optional parameters
+int UtcDaliVisualFactoryGetMeshVisual3b(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load
+ propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, 1.0f );
+ propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, 1.0f );
+ propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Test to see if mesh loads correctly.
MeshVisualLoadsCorrectlyTest( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
- propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
- propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false );
+ propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false );
+ propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3::XAXIS );
+ propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Test to see if mesh loads correctly.
MeshVisualLoadsCorrectlyTest( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
- propertyMap.Insert( "materialUrl", TEST_SIMPLE_MTL_FILE_NAME );
- propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Test to see if mesh loads correctly.
MeshVisualLoadsCorrectlyTest( propertyMap, application );
-
END_TEST;
}
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
- propertyMap.Insert( "shaderType", "DIFFUSE_TEXTURE" );
+ propertyMap.Insert( "useMipmapping", false );
+ propertyMap.Insert( "useSoftNormals", false );
+ propertyMap.Insert( "lightPosition", Vector3::ZAXIS );
+ propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING );
//Test to see if mesh loads correctly.
MeshVisualLoadsCorrectlyTest( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
- propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
- propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
- propertyMap.Insert( "shaderType", "TEXTURELESS" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
+ propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURELESS_WITH_DIFFUSE_LIGHTING );
//Test to see if mesh loads correctly.
MeshVisualLoadsCorrectlyTest( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
- propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
- propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
- propertyMap.Insert( "lightPosition", Vector3( 0.0, 1.0, 2.0 ) );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
+ propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
//Test to see if mesh loads correctly.
MeshVisualLoadsCorrectlyTest( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_SIMPLE_OBJ_FILE_NAME );
- propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
- propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Test to see if mesh loads correctly.
MeshVisualLoadsCorrectlyTest( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
- propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Test to see if mesh doesn't load with these properties, as expected.
MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
- propertyMap.Insert( "materialUrl", "invalid" );
- propertyMap.Insert( "texturesPath", "also invalid" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" );
+ propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" );
//Test to see if mesh doesn't load with these properties, as expected.
MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "MESH" );
- propertyMap.Insert( "objectUrl", "invalid" );
- propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
- propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" );
+ propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
+ propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Test to see if mesh doesn't load with these properties, as expected.
MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
DALI_TEST_CHECK( factory );
//Create a primitive visual.
- Visual visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
//Create an actor on stage to house the visual.
- Actor actor = Actor::New();
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
- visual.SetSize( Vector2( 200.f, 200.f ) );
- visual.SetOnStage( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
//Ensure set on stage.
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
//Finish by setting off stage, and ensuring this was successful.
- visual.SetOffStage( actor );
+ actor.Unparent();
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
}
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "PRIMITIVE" );
- propertyMap.Insert( "shape", "CUBE" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
//Test to see if shape loads correctly.
TestPrimitiveVisualWithProperties( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "PRIMITIVE" );
- propertyMap.Insert( "shape", "CUBE" );
- propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) );
- propertyMap.Insert( "slices", 10 );
- propertyMap.Insert( "stacks", 20 );
- propertyMap.Insert( "scaleTopRadius", 30.0f );
- propertyMap.Insert( "scaleBottomRadius", 40.0f );
- propertyMap.Insert( "scaleHeight", 50.0f );
- propertyMap.Insert( "scaleRadius", 60.0f );
- propertyMap.Insert( "bevelPercentage", 0.7f );
- propertyMap.Insert( "bevelSmoothness", 0.8f );
- propertyMap.Insert( "lightPosition", Vector3( 0.9, 1.0, 1.1 ) );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
+ propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+ propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
+ propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
+ propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f );
+ propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) );
//Test to see if shape loads correctly.
TestPrimitiveVisualWithProperties( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "PRIMITIVE" );
- propertyMap.Insert( "shape", "SPHERE" );
- propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) );
- propertyMap.Insert( "slices", 10 );
- propertyMap.Insert( "stacks", 20 );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+ propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
+ propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
//Test to see if shape loads correctly.
TestPrimitiveVisualWithProperties( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "PRIMITIVE" );
- propertyMap.Insert( "shape", "CONICAL_FRUSTRUM" );
- propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) );
- propertyMap.Insert( "slices", 10 );
- propertyMap.Insert( "scaleTopRadius", 30.0f );
- propertyMap.Insert( "scaleBottomRadius", 40.0f );
- propertyMap.Insert( "scaleHeight", 50.0f );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM );
+ propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+ propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
//Test to see if shape loads correctly.
TestPrimitiveVisualWithProperties( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "PRIMITIVE" );
- propertyMap.Insert( "shape", "BEVELLED_CUBE" );
- propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) );
- propertyMap.Insert( "bevelPercentage", 0.7f );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
+ propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+ propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
//Test to see if shape loads correctly.
TestPrimitiveVisualWithProperties( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "PRIMITIVE" );
- propertyMap.Insert( "shape", "OCTAHEDRON" );
- propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
+ propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
//Test to see if shape loads correctly.
TestPrimitiveVisualWithProperties( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "PRIMITIVE" );
- propertyMap.Insert( "shape", "CONE" );
- propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) );
- propertyMap.Insert( "slices", 10 );
- propertyMap.Insert( "scaleTopRadius", 30.0f );
- propertyMap.Insert( "scaleHeight", 50.0f );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
+ propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+ propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
//Test to see if shape loads correctly.
TestPrimitiveVisualWithProperties( propertyMap, application );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "PRIMITIVE" );
- propertyMap.Insert( "shape", "SPHERE" );
- propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) );
- propertyMap.Insert( "lightPosition", Vector3( 0.0, 1.0, 2.0 ) );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+ propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
+//Test if primitive shape loads correctly when told to use too many slices.
+int UtcDaliVisualFactoryGetPrimitiveVisual9(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
+//Test if primitive shape loads correctly when told to use too few slices. (2 slices or less.)
+int UtcDaliVisualFactoryGetPrimitiveVisual10(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) );
//Test to see if shape loads correctly.
TestPrimitiveVisualWithProperties( propertyMap, application );
END_TEST;
}
-//Test if primitive shape renderer handles the case of not being passed a specific shape to use.
+//Test if primitive shape loads correctly when told to use too many stacks.
+int UtcDaliVisualFactoryGetPrimitiveVisual11(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
+//Test if primitive shape loads correctly when told to use too few stacks. (1 stack or less.)
+int UtcDaliVisualFactoryGetPrimitiveVisual12(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
+//Test if primitive shape loads correctly when told to use invalid (zero or negative) dimensions.
+int UtcDaliVisualFactoryGetPrimitiveVisual13(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
+//Test if primitive shape loads correctly when told to use too low a bevel percentage.
+int UtcDaliVisualFactoryGetPrimitiveVisual14(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
+//Test if primitive shape loads correctly when told to use too high a bevel percentage.
+int UtcDaliVisualFactoryGetPrimitiveVisual15(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
+//Test if primitive shape loads correctly when told to use too low a bevel smoothness.
+int UtcDaliVisualFactoryGetPrimitiveVisual16(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
+//Test if primitive shape loads correctly when told to use too high a bevel smoothness.
+int UtcDaliVisualFactoryGetPrimitiveVisual17(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
+ propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
+//Test if primitive shape visual handles the case of not being passed a specific shape to use.
int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
{
//Set up test application first, so everything else can be handled.
//Set up visual properties, without supplying shape.
Property::Map propertyMap;
- propertyMap.Insert( "rendererType", "PRIMITIVE" );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
//Test to see if shape loads regardless of missing input.
TestPrimitiveVisualWithProperties( propertyMap, application );
END_TEST;
}
+
+int UtcDaliVisualFactoryGetAnimatedImageVisual1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ actor.SetSize( 200.0f, 200.0f );
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ // test the uniforms which used to handle the atlas rect
+ // the four frames should be located inside atlas as follows: atlas size 100*100
+ // -------------
+ // | | |
+ // | 0 | 1 |
+ // -------------
+ // | | |
+ // | 2 | 3 |
+ // -------------
+
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ Property::Value atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
+ // take into consideration the half pixel correction
+ DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(0.5f, 0.5f, 49.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ // waiting for the resource uploading
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ // Force the timer used by the animatedImageVisual to tick,
+ Dali::Timer timer = Timer::New( 0 );
+ timer.MockEmitSignal();
+ application.SendNotification();
+ application.Render();
+ atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
+ // take into consideration the half pixel correction
+ DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(50.5f, 0.5f, 99.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ // Force the timer used by the animatedImageVisual to tick,
+ timer.MockEmitSignal();
+ application.SendNotification();
+ application.Render();
+ atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
+ // take into consideration the half pixel correction
+ DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(0.5f, 50.5f, 49.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ // Force the timer used by the animatedImageVisual to tick,
+ timer.MockEmitSignal();
+ application.SendNotification();
+ application.Render();
+ atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
+ // take into consideration the half pixel correction
+ DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(50.5f, 50.5f, 99.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ // Test SetOffStage().
+ actor.Unparent();
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetAnimatedImageVisual2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" );
+
+ const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
+ Property::Map propertyMap;
+ propertyMap.Add( Visual::Property::TYPE, Visual::IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME )
+ .Add( ImageVisual::Property::PIXEL_AREA, pixelArea )
+ .Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT )
+ .Add( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+ TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
+ texParameterTrace.Enable( true );
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+ actor.SetSize( 200.0f, 200.0f );
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ // For animated image visual, the wrapping is handled manually in shader, so the following gl function should not be called
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
+ DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
+ out.str("");
+ out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
+ DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
+
+ // test the uniforms which used to handle the wrap mode
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
+ DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
+ Vector4 pixelAreaUniform;
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
+ DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
+ Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
+ DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
+ Vector2 wrapModeUniform;
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
+ DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ actor.Unparent( );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}