application.SendNotification();
application.Render();
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ // renderer is not added to actor until the rasterization is completed.
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
EventThreadCallback* eventTrigger = EventThreadCallback::Get();
CallbackBase* callback = eventTrigger->GetCallback();
eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized.
CallbackBase::Execute( *callback );
+ // renderer is added to actor
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
// waiting for the resource uploading