/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit-test-suite-utils.h>
#include <toolkit-timer.h>
#include <toolkit-event-thread-callback.h>
-#include <dali/public-api/rendering/renderer.h>
-#include <dali/public-api/rendering/texture-set.h>
-#include <dali/public-api/rendering/shader.h>
-#include <dali/devel-api/images/nine-patch-image.h>
-#include <dali-toolkit/devel-api/align-enums.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/internal/visuals/npatch-loader.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali-toolkit/devel-api/utility/npatch-utilities.h>
#include "dummy-control.h"
+#include <dali/integration-api/debug.h>
+
using namespace Dali;
using namespace Dali::Toolkit;
namespace
{
-typedef NinePatchImage::StretchRanges StretchRanges;
+typedef Toolkit::NPatchUtility::StretchRanges StretchRanges;
-const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/button-up-1.9.png";
+const char* TEST_9_PATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png";
+const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/heartsframe.9.png";
const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
+const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png";
+const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
{
Property::Map transformMap;
transformMap
- .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
- .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
- .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
- .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
- .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::DevelVisual::Transform::Policy::RELATIVE, Toolkit::DevelVisual::Transform::Policy::RELATIVE ) )
- .Add( Toolkit::DevelVisual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::DevelVisual::Transform::Policy::RELATIVE, Toolkit::DevelVisual::Transform::Policy::RELATIVE ) );
+ .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) )
+ .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
return transformMap;
}
-Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat )
-{
- Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN );
- Integration::PixelBuffer* pixbuffer = bitmap->GetPackedPixelsProfile()->ReserveBuffer( pixelFormat, imageWidth, imageHeight, imageWidth, imageHeight );
- unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
-
- memset( pixbuffer, initialColor, imageHeight * imageWidth * bytesPerPixel );
-
- return bitmap;
-}
-
-void InitialiseRegionsToZeroAlpha( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, Pixel::Format pixelFormat )
-{
- PixelBuffer* pixbuffer = image->GetBuffer();
- unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
-
- for( unsigned int row = 0; row < imageWidth; ++row )
- {
- unsigned int pixelOffset = row * bytesPerPixel;
- pixbuffer[ pixelOffset + 3 ] = 0x00;
- pixelOffset += ( imageHeight - 1 ) * imageWidth * bytesPerPixel;
- pixbuffer[ pixelOffset + 3 ] = 0x00;
- }
-
- for ( unsigned int column = 0; column < imageHeight; ++column )
- {
- unsigned int pixelOffset = column * imageWidth * bytesPerPixel;
- pixbuffer[ pixelOffset + 3 ] = 0x00;
- pixelOffset += ( imageWidth -1 ) * bytesPerPixel;
- pixbuffer[ pixelOffset + 3 ] = 0x00;
- }
-}
-
-void AddStretchRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const StretchRanges& stretchRangesX, const StretchRanges& stretchRangesY, Pixel::Format pixelFormat )
-{
- PixelBuffer* pixbuffer = image->GetBuffer();
- unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
-
- for(StretchRanges::ConstIterator it = stretchRangesX.Begin(); it != stretchRangesX.End(); ++it)
- {
- const Uint16Pair& range = *it;
- //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
- for( unsigned int column = range.GetX() + 1u; column < range.GetY() + 1u; ++column )
- {
- unsigned int pixelOffset = column * bytesPerPixel;
- pixbuffer[ pixelOffset ] = 0x00;
- pixbuffer[ pixelOffset + 1 ] = 0x00;
- pixbuffer[ pixelOffset + 2 ] = 0x00;
- pixbuffer[ pixelOffset + 3 ] = 0xFF;
- }
- }
-
-
- for(StretchRanges::ConstIterator it = stretchRangesY.Begin(); it != stretchRangesY.End(); ++it)
- {
- const Uint16Pair& range = *it;
- //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
- for( unsigned int row = range.GetX() + 1u; row < range.GetY() + 1u; ++row )
- {
- unsigned int pixelOffset = row * imageWidth * bytesPerPixel;
- pixbuffer[ pixelOffset ] = 0x00;
- pixbuffer[ pixelOffset + 1 ] = 0x00;
- pixbuffer[ pixelOffset + 2 ] = 0x00;
- pixbuffer[ pixelOffset + 3 ] = 0xFF;
- }
- }
-}
-
-void AddChildRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const Vector4& requiredChildRegion, Pixel::Format pixelFormat )
-{
- PixelBuffer* pixbuffer = image->GetBuffer();
- unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
-
- Integration::Bitmap::PackedPixelsProfile* srcProfile = image->GetPackedPixelsProfile();
- unsigned int bufferStride = srcProfile->GetBufferStride();
-
- // Add bottom child region
- for( unsigned int column = requiredChildRegion.x; column < imageWidth - requiredChildRegion.z; ++column )
- {
- unsigned int pixelOffset = column * bytesPerPixel;
- pixelOffset += ( imageHeight - 1 ) * bufferStride;
- pixbuffer[ pixelOffset ] = 0x00;
- pixbuffer[ pixelOffset + 1 ] = 0x00;
- pixbuffer[ pixelOffset + 2 ] = 0x00;
- pixbuffer[ pixelOffset + 3 ] = 0xFF;
- }
-
- // Add right child region
- for ( unsigned int row = requiredChildRegion.y; row < imageHeight - requiredChildRegion.w; ++row )
- {
- unsigned int pixelOffset = row * bufferStride + ( imageWidth - 1 ) * bytesPerPixel;
- pixbuffer[ pixelOffset ] = 0x00;
- pixbuffer[ pixelOffset + 1 ] = 0x00;
- pixbuffer[ pixelOffset + 2 ] = 0x00;
- pixbuffer[ pixelOffset + 3 ] = 0xFF;
- }
-}
-
-Integration::ResourcePointer CustomizeNinePatch( TestApplication& application,
- unsigned int ninePatchImageWidth,
- unsigned int ninePatchImageHeight,
- const StretchRanges& stretchRangesX,
- const StretchRanges& stretchRangesY,
- bool addChildRegion = false,
- Vector4 requiredChildRegion = Vector4::ZERO )
+void TestVisualRender( ToolkitTestApplication& application,
+ DummyControl& actor,
+ Visual::Base& visual )
{
- TestPlatformAbstraction& platform = application.GetPlatform();
-
- Pixel::Format pixelFormat = Pixel::RGBA8888;
-
- tet_infoline("Create Bitmap");
- platform.SetClosestImageSize(Vector2( ninePatchImageWidth, ninePatchImageHeight));
- Integration::Bitmap* bitmap = CreateBitmap( ninePatchImageWidth, ninePatchImageHeight, 0xFF, pixelFormat );
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- tet_infoline("Clear border regions");
- InitialiseRegionsToZeroAlpha( bitmap, ninePatchImageWidth, ninePatchImageHeight, pixelFormat );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- tet_infoline("Add Stretch regions to Bitmap");
- AddStretchRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY, pixelFormat );
+ application.GetScene().Add( actor );
- if( addChildRegion )
- {
- tet_infoline("Add Child regions to Bitmap");
- AddChildRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, requiredChildRegion, pixelFormat );
- }
+ application.SendNotification();
+ application.Render();
- tet_infoline("Getting resource");
- Integration::ResourcePointer resourcePtr(bitmap);
- //platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr );
- platform.SetSynchronouslyLoadedResource( resourcePtr);
+ application.Render();
+ application.SendNotification();
- return resourcePtr;
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
}
-void TestVisualRender( ToolkitTestApplication& application,
- DummyControl& actor,
- Visual::Base& visual,
- std::size_t expectedSamplers = 0,
- ImageDimensions imageDimensions = ImageDimensions(),
- Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
+void TestVisualAsynchronousRender( ToolkitTestApplication& application,
+ DummyControl& actor,
+ Visual::Base& visual )
{
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- if( resourcePtr )
- {
- // set the image size, for test case, this needs to be set before loading started
- application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
- }
-
- actor.SetSize( 200.f, 200.f );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
application.Render();
- application.Render();
- application.SendNotification();
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
- if( resourcePtr )
- {
- DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
- }
+ application.SendNotification();
+ application.Render();
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
-
}
} // namespace
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualFactoryGetColorVisual1: Request color visual with a Property::Map" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("mixColor", Property::Type::VECTOR3),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
TestVisualRender( application, actor, visual );
Vector3 actualValue(Vector4::ZERO);
- float opacity=0.0f;
+ Vector4 actualColor(Vector4::ZERO);
TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
- DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
+ DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
END_TEST;
}
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualFactoryGetColorVisual2: Request color visual with a Vector4" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("mixColor", Property::Type::VECTOR3),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
Dali::Property::Map map;
- map[ Visual::Property::TYPE ] = Visual::COLOR;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
map[ ColorVisual::Property::MIX_COLOR ] = testColor;
Visual::Base visual = factory.CreateVisual( map );
DALI_TEST_CHECK( visual );
TestVisualRender( application, actor, visual );
Vector3 actualValue;
- float opacity;
+ Vector4 actualColor;
TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
- DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
+ DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
- Stage::GetCurrent().Remove(actor);
+ application.GetScene().Remove(actor);
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualFactoryGetBorderVisual1: Request border visual with a Property::Map" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("borderColor", Property::Type::VECTOR4),
+ UniformData("borderSize", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetSize(200.f, 200.f);
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ application.GetScene().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualFactoryGetBorderVisual2: Request border visual with a borderSize and a borderColor" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("borderColor", Property::Type::VECTOR4),
+ UniformData("borderSize", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
float testSize = 5.f;
Dali::Property::Map propertyMap;
- propertyMap[ Visual::Property::TYPE ] = Visual::BORDER;
+ propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
propertyMap[ BorderVisual::Property::COLOR ] = testColor;
propertyMap[ BorderVisual::Property::SIZE ] = testSize;
Visual::Base visual = factory.CreateVisual( propertyMap );
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetSize(200.f, 200.f);
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ application.GetScene().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
// enable the anti-aliasing
Dali::Property::Map map;
- map[ Visual::Property::TYPE ] = Visual::BORDER;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
map[ BorderVisual::Property::COLOR ] = testColor;
map[ BorderVisual::Property::SIZE ] = testSize;
map[ BorderVisual::Property::ANTI_ALIASING ] = true;
visual = factory.CreateVisual( map );
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
ToolkitTestApplication application;
tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uAlignmentMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
// A lookup texture is generated and pass to shader as sampler
DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u);
+ TestVisualRender( application, actor, visual );
END_TEST;
}
ToolkitTestApplication application;
tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uAlignmentMatrix", Property::Type::MATRIX3),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
// A lookup texture is generated and pass to shader as sampler
DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u );
+ TestVisualRender( application, actor, visual );
Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
alignMatrix.Invert();
// A lookup texture is generated and pass to shader as sampler
DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u );
+ TestVisualRender( application, actor, visual );
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
}
+int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1: Request 9-patch visual with a Property::Map" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
+ {
+ tet_infoline( "whole grid" );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
+ }
+
+ propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
+ {
+ tet_infoline( "border only" );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2: Request 9-patch visual with a Property::Map including border" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
+ propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
+ {
+ tet_infoline( "whole grid" );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
+ }
+
+ propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
+ {
+ tet_infoline( "border only" );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
+ }
+
+ propertyMap.Clear();
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
+ propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
+ {
+ tet_infoline( "whole grid" );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+ DummyControl actor = DummyControl::New(true);
+ TestVisualRender( application, actor, visual );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
+ }
+ END_TEST;
+}
int UtcDaliVisualFactoryGetNPatchVisual1(void)
{
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
- const unsigned int ninePatchImageHeight = 18;
- const unsigned int ninePatchImageWidth = 28;
- StretchRanges stretchRangesX;
- stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
- StretchRanges stretchRangesY;
- stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
- Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
{
tet_infoline( "whole grid" );
Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
+ TestVisualAsynchronousRender( application, actor, visual );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
}
propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
textureTrace.Enable(true);
DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
+ TestVisualRender( application, actor, visual );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
}
END_TEST;
int UtcDaliVisualFactoryGetNPatchVisual2(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map including border" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request 9-patch visual with a Property::Map including border" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
+
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
- propertyMap.Insert( DevelImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
+ propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
{
tet_infoline( "whole grid" );
Visual::Base visual = factory.CreateVisual( propertyMap );
textureTrace.Enable(true);
DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u );
+ TestVisualAsynchronousRender( application, actor, visual );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
}
propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
textureTrace.Enable(true);
DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u );
+ TestVisualRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
+ }
+
+ propertyMap.Clear();
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
+ propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
+ {
+ tet_infoline( "whole grid" );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetNPatchVisual3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request n-patch visual with a Property::Map" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
+ {
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualAsynchronousRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
+ }
+
+ propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
+ {
+ tet_infoline( "border only" );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+ DummyControl actor = DummyControl::New(true);
+ TestVisualRender( application, actor, visual );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
+
+ application.GetScene().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
}
- propertyMap.Clear();
- propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
- propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
- propertyMap.Insert( DevelImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetNPatchVisual4(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request 9-patch visual with an image url" );
+
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Visual::Base visual = factory.CreateVisual( TEST_9_PATCH_FILE_NAME, ImageDimensions() );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+ DummyControl actor = DummyControl::New(true);
+ TestVisualAsynchronousRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
+
+ textureTrace.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetNPatchVisual5(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual5: Request n-patch visual with an image url" );
+
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualAsynchronousRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetNPatchVisual6(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual6: Request n-patch visual with a general image" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ {
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualAsynchronousRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
+
+ application.GetScene().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ }
+
+ {
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_IMAGE_FILE_NAME );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ TestVisualAsynchronousRender( application, actor, visual );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
+
+ application.GetScene().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetNPatchVisual7(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual7: Add 9-patch visual on stage and instantly remove it." );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
{
- tet_infoline( "whole grid" );
Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
+
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+ actor.Unparent();
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
}
END_TEST;
}
-int UtcDaliVisualFactoryGetNPatchVisual3(void)
+int UtcDaliVisualFactoryGetNPatchVisual8(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request n-patch visual with a Property::Map" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual8: Add 9-patch visual on stage, instantly remove it and add new 9-patch visual with same propertyMap" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
- const unsigned int ninePatchImageWidth = 18;
- const unsigned int ninePatchImageHeight = 28;
- StretchRanges stretchRangesX;
- stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
- stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
- stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
- StretchRanges stretchRangesY;
- stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
- stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
- stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
- stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
- Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+ // Get actual size of test image
+ ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
{
Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
+ Vector2 naturalSize( 0.0f, 0.0f );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
+
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- Stage::GetCurrent().Remove( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- }
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
- {
- tet_infoline( "border only" );
- Visual::Base visual = factory.CreateVisual( propertyMap );
+ application.GetScene().Add( actor );
+ actor.Unparent();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable(true);
- DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
+ visual.GetNaturalSize( naturalSize );
+ DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
+ actor = DummyControl::New(true);
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DummyControlImpl& dummyImpl2 = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- Stage::GetCurrent().Remove( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ Renderer renderer = actor.GetRendererAt( 0 );
+ auto textures = renderer.GetTextures();
+
+ DALI_TEST_EQUALS( textures.GetTextureCount(), 1, TEST_LOCATION );
}
END_TEST;
}
-int UtcDaliVisualFactoryGetNPatchVisual4(void)
+int UtcDaliNPatchVisualAuxiliaryImage01(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request 9-patch visual with an image url" );
+ tet_infoline( "NPatchVisual with aux image" );
VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
-
- const unsigned int ninePatchImageHeight = 18;
- const unsigned int ninePatchImageWidth = 28;
- StretchRanges stretchRangesX;
- stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
- StretchRanges stretchRangesY;
- stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
- Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
-
- Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
- DALI_TEST_CHECK( visual );
+ Property::Map properties;
+ Property::Map shader;
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable(true);
+ Property::Map transformMap;
+ transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
+ transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
+ transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
+ transformMap["anchorPoint"] = Align::CENTER;
+ transformMap["origin"] = Align::CENTER;
+ properties[Visual::Property::TRANSFORM] = transformMap;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::MIX_COLOR] = Color::BLUE;
+ properties[Visual::Property::SHADER]=shader;
+ properties[ImageVisual::Property::URL] = TEST_9_PATCH_FILE_NAME;
+ properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE;
+ properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
+ dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ application.GetScene().Add(dummy);
- DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
+ application.SendNotification();
+ application.Render();
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
- ResourceImage image = ResourceImage::New(TEST_NPATCH_FILE_NAME);
- Visual::Base nPatchVisual = factory.CreateVisual( image );
- Vector2 controlSize( 20.f, 30.f ), naturalSize(0,0);
- nPatchVisual.SetTransformAndSize(DefaultTransform(), controlSize );
- nPatchVisual.GetNaturalSize( naturalSize );
- DALI_TEST_EQUALS( naturalSize, Vector2( ninePatchImageWidth-2, ninePatchImageHeight-2 ), TEST_LOCATION );
+ Renderer renderer = dummy.GetRendererAt( 0 );
+ auto textures = renderer.GetTextures();
+ DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION );
+ UnparentAndReset(dummy);
END_TEST;
}
-int UtcDaliVisualFactoryGetNPatchVisual5(void)
+int UtcDaliNPatchVisualAuxiliaryImage02(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request n-patch visual with an image url" );
+ tet_infoline( "Multiple NPatchVisual with aux image coincidentally" );
- VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
+ const Property::Value NPATCH_TEST{
+ {ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME},
+ {DevelImageVisual::Property::AUXILIARY_IMAGE, TEST_AUX_IMAGE}};
- const unsigned int ninePatchImageHeight = 18;
- const unsigned int ninePatchImageWidth = 28;
- StretchRanges stretchRangesX;
- stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
- stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
- stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
- StretchRanges stretchRangesY;
- stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
- stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
- stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
- stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
- Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+ ImageView imageView1 = ImageView::New();
+ imageView1[ImageView::Property::IMAGE] = NPATCH_TEST;
+ application.GetScene().Add( imageView1 );
- Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
- DALI_TEST_CHECK( visual );
+ ImageView imageView2 = ImageView::New();
+ imageView2[ImageView::Property::IMAGE] = NPATCH_TEST;
+ application.GetScene().Add( imageView2 );
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable(true);
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
- DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
- ninePatchResource );
+ application.SendNotification();
+ application.Render();
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ Renderer renderer1 = imageView1.GetRendererAt( 0 );
+ auto textureSet1 = renderer1.GetTextures();
+
+ Renderer renderer2 = imageView2.GetRendererAt( 0 );
+ auto textureSet2 = renderer2.GetTextures();
+ DALI_TEST_EQUALS( textureSet1 != textureSet2, true, TEST_LOCATION );
END_TEST;
}
+
int UtcDaliVisualFactoryGetNPatchVisualN1(void)
{
//This should still load but display an error image
Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
DALI_TEST_CHECK( visual );
- //The testkit still has to load a bitmap for the broken renderer image
- Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
- bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
-
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
- DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(),
- Integration::ResourcePointer(bitmap) );
+ {
+ DummyControl actor = DummyControl::New(true);
+ TestVisualAsynchronousRender( application, actor, visual );
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ UnparentAndReset(actor);
+ }
END_TEST;
}
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
- //The testkit still has to load a bitmap for the broken renderer image
- Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
- bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
-
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
drawTrace.Enable(true);
DummyControl actor = DummyControl::New(true);
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(),
- Integration::ResourcePointer(bitmap) );
+ TestVisualAsynchronousRender( application, actor, visual );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, 111 );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 );
propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
Visual::Base visual = factory.CreateVisual( propertyMap );
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ application.GetScene().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
+ // Either application.SendNotification() or the trigger can now complete the task.
application.SendNotification();
application.Render();
-
- // renderer is not added to actor until the rasterization is completed.
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
-
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
// renderer is added to actor
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size.
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
+ // Either application.SendNotification() or the trigger can now complete the task.
application.SendNotification();
application.Render();
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
- // renderer is not added to actor until the rasterization is completed.
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ // waiting for the resource uploading
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetSvgVisualAtlas(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with enabled atlas" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::ATLASING, true );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ application.GetScene().Add( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
+
+ // Either application.SendNotification() or the trigger can now complete the task.
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.SendNotification();
+ application.Render();
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
// renderer is added to actor
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ application.GetScene().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
//Ensure set on stage.
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ application.GetScene().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
//Ensure set on stage.
tet_infoline( "UtcDaliVisualFactoryGetMeshVisual1: Request mesh visual with a valid object file only" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
//Test to see if mesh loads correctly.
tet_infoline( "UtcDaliVisualFactoryGetMeshVisual2: Request mesh visual with blank material file and images directory" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" );
tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load
tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false );
tet_infoline( "UtcDaliVisualFactoryGetMeshVisual4: Request mesh visual with diffuse texture but not normal or gloss." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual and make it only use diffuse textures." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
tet_infoline( "UtcDaliVisualFactoryGetMeshVisual6: Request mesh visual and make it not use any textures." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Set up test application first, so everything else can be handled.
ToolkitTestApplication application;
-
tet_infoline( "UtcDaliVisualFactoryGetMeshVisual7: Request mesh visual with custom light position." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ application.GetScene().Add( actor );
visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
//Ensure set on stage.
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
//Test to see if shape loads correctly.
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
- propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) );
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) );
END_TEST;
}
+//Test if primitive shape loads a conic section correctly.
+int UtcDaliVisualFactoryGetPrimitiveVisual18(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" );
+
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
+ propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+ propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
//Test if primitive shape visual handles the case of not being passed a specific shape to use.
int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
{
tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisualN1: Request primitive visual without shape" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uObjectMatrix", Property::Type::MATRIX),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
//Set up visual properties, without supplying shape.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
//Test to see if shape loads regardless of missing input.
TestPrimitiveVisualWithProperties( propertyMap, application );
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" );
- VisualFactory factory = VisualFactory::Get();
- Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
- DALI_TEST_CHECK( visual );
-
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
+ DALI_TEST_CHECK( visual );
+
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetSize( 200.0f, 200.0f );
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ application.GetScene().Add( actor );
application.SendNotification();
application.Render();
- // renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
- // test the uniforms which used to handle the atlas rect
- // the four frames should be located inside atlas as follows: atlas size 100*100
- // -------------
- // | | |
- // | 0 | 1 |
- // -------------
- // | | |
- // | 2 | 3 |
- // -------------
+ application.SendNotification();
+ application.Render();
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
Renderer renderer = actor.GetRendererAt( 0u );
DALI_TEST_CHECK( renderer );
- Property::Value atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(0.5f, 0.5f, 49.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
- // waiting for the resource uploading
+ // Force the timer used by the animatedImageVisual to tick,
+ Dali::Timer timer = Timer::New( 0 );
+ timer.MockEmitSignal();
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
- // Force the timer used by the animatedImageVisual to tick,
- Dali::Timer timer = Timer::New( 0 );
- timer.MockEmitSignal();
application.SendNotification();
application.Render();
- atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(50.5f, 0.5f, 99.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
// Force the timer used by the animatedImageVisual to tick,
timer.MockEmitSignal();
application.SendNotification();
application.Render();
- atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(0.5f, 50.5f, 49.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
// Force the timer used by the animatedImageVisual to tick,
timer.MockEmitSignal();
application.SendNotification();
application.Render();
- atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(50.5f, 50.5f, 99.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
- // Test SetOffStage().
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
+
+ // Test SetOffScene().
actor.Unparent();
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("pixelArea", Property::Type::VECTOR4),
+ UniformData("wrapMode", Property::Type::VECTOR2),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
Property::Map propertyMap;
- propertyMap.Add( Visual::Property::TYPE, Visual::IMAGE )
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
.Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME )
.Add( ImageVisual::Property::PIXEL_AREA, pixelArea )
.Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT )
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetSize( 200.0f, 200.0f );
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ application.GetScene().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
application.SendNotification();
application.Render();