/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit-test-suite-utils.h>
#include <toolkit-timer.h>
#include <toolkit-event-thread-callback.h>
-#include <dali/public-api/rendering/renderer.h>
-#include <dali/public-api/rendering/texture-set.h>
-#include <dali/public-api/rendering/shader.h>
#include <dali/devel-api/images/nine-patch-image.h>
-#include <dali-toolkit/devel-api/align-enums.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include "dummy-control.h"
using namespace Dali;
{
typedef NinePatchImage::StretchRanges StretchRanges;
-const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/button-up-1.9.png";
+const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png";
const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
+const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png";
// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
{
Property::Map transformMap;
transformMap
- .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
- .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
- .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
- .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
- .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::DevelVisual::Transform::Policy::RELATIVE, Toolkit::DevelVisual::Transform::Policy::RELATIVE ) )
- .Add( Toolkit::DevelVisual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::DevelVisual::Transform::Policy::RELATIVE, Toolkit::DevelVisual::Transform::Policy::RELATIVE ) );
+ .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) )
+ .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
return transformMap;
}
TestVisualRender( application, actor, visual );
Vector3 actualValue(Vector4::ZERO);
- float opacity=0.0f;
+ Vector4 actualColor(Vector4::ZERO);
TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
- DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
+ DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
END_TEST;
}
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
Dali::Property::Map map;
- map[ Visual::Property::TYPE ] = Visual::COLOR;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
map[ ColorVisual::Property::MIX_COLOR ] = testColor;
Visual::Base visual = factory.CreateVisual( map );
DALI_TEST_CHECK( visual );
TestVisualRender( application, actor, visual );
Vector3 actualValue;
- float opacity;
+ Vector4 actualColor;
TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
- DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
+ DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
Stage::GetCurrent().Remove(actor);
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
float testSize = 5.f;
Dali::Property::Map propertyMap;
- propertyMap[ Visual::Property::TYPE ] = Visual::BORDER;
+ propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
propertyMap[ BorderVisual::Property::COLOR ] = testColor;
propertyMap[ BorderVisual::Property::SIZE ] = testSize;
Visual::Base visual = factory.CreateVisual( propertyMap );
// enable the anti-aliasing
Dali::Property::Map map;
- map[ Visual::Property::TYPE ] = Visual::BORDER;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
map[ BorderVisual::Property::COLOR ] = testColor;
map[ BorderVisual::Property::SIZE ] = testSize;
map[ BorderVisual::Property::ANTI_ALIASING ] = true;
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
{
tet_infoline( "whole grid" );
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
- propertyMap.Insert( DevelImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
+ propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
{
tet_infoline( "whole grid" );
Visual::Base visual = factory.CreateVisual( propertyMap );
}
propertyMap.Clear();
- propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
- propertyMap.Insert( DevelImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
+ propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
{
tet_infoline( "whole grid" );
Visual::Base visual = factory.CreateVisual( propertyMap );
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
{
Visual::Base visual = factory.CreateVisual( propertyMap );
stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
- Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application,
+ ninePatchImageWidth,
+ ninePatchImageHeight,
+ stretchRangesX,
+ stretchRangesY );
Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
DALI_TEST_CHECK( visual );
END_TEST;
}
+
+int UtcDaliNPatchVisualAuxiliaryImage(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "NPatchVisual with aux image" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ Property::Map shader;
+
+ Property::Map transformMap;
+ transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
+ transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
+ transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
+ transformMap["anchorPoint"] = Align::CENTER;
+ transformMap["origin"] = Align::CENTER;
+ properties[Visual::Property::TRANSFORM] = transformMap;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::MIX_COLOR] = Color::BLUE;
+ properties[Visual::Property::SHADER]=shader;
+ properties[ImageVisual::Property::URL] = TEST_NPATCH_FILE_NAME;
+ properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE;
+ properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f;
+
+ const unsigned int ninePatchImageWidth = 256;
+ const unsigned int ninePatchImageHeight = 256;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 10, 246 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 15, 241 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application,
+ ninePatchImageWidth,
+ ninePatchImageHeight,
+ stretchRangesX,
+ stretchRangesY );
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
+ dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+ dummy.SetParentOrigin(ParentOrigin::CENTER);
+ Stage::GetCurrent().Add(dummy);
+ application.SendNotification();
+ application.Render();
+
+ Renderer renderer = dummy.GetRendererAt( 0 );
+ auto textures = renderer.GetTextures();
+ DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION );
+
+
+ END_TEST;
+}
+
+
int UtcDaliVisualFactoryGetNPatchVisualN1(void)
{
//This should still load but display an error image
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, DevelVisual::N_PATCH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, 111 );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 );
propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
Visual::Base visual = factory.CreateVisual( propertyMap );
END_TEST;
}
+int UtcDaliVisualFactoryGetSvgVisualAtlas(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with enabled atlas" );
+
+ VisualFactory factory = VisualFactory::Get();
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::ATLASING, true );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is not added to actor until the rasterization is completed.
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ // waiting for the resource uploading
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
//Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
//This is expected to succeed, which will then pass the test.
void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
//Test to see if mesh loads correctly.
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" );
propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
//Test to see if shape loads correctly.
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) );
//Set up visual properties.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) );
END_TEST;
}
+//Test if primitive shape loads a conic section correctly.
+int UtcDaliVisualFactoryGetPrimitiveVisual18(void)
+{
+ //Set up test application first, so everything else can be handled.
+ ToolkitTestApplication application;
+
+ tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" );
+
+ //Set up visual properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
+ propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
+ propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
+ propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
+
+ //Test to see if shape loads correctly.
+ TestPrimitiveVisualWithProperties( propertyMap, application );
+
+ END_TEST;
+}
+
//Test if primitive shape visual handles the case of not being passed a specific shape to use.
int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
{
//Set up visual properties, without supplying shape.
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
//Test to see if shape loads regardless of missing input.
TestPrimitiveVisualWithProperties( propertyMap, application );
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" );
- VisualFactory factory = VisualFactory::Get();
- Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
- DALI_TEST_CHECK( visual );
-
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
+ DALI_TEST_CHECK( visual );
+
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
// renderer is added to actor
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
- // test the uniforms which used to handle the atlas rect
- // the four frames should be located inside atlas as follows: atlas size 100*100
- // -------------
- // | | |
- // | 0 | 1 |
- // -------------
- // | | |
- // | 2 | 3 |
- // -------------
-
Renderer renderer = actor.GetRendererAt( 0u );
DALI_TEST_CHECK( renderer );
- Property::Value atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(0.5f, 0.5f, 49.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
-
- // waiting for the resource uploading
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
// Force the timer used by the animatedImageVisual to tick,
Dali::Timer timer = Timer::New( 0 );
timer.MockEmitSignal();
application.SendNotification();
application.Render();
- atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(50.5f, 0.5f, 99.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
+
// Force the timer used by the animatedImageVisual to tick,
timer.MockEmitSignal();
application.SendNotification();
application.Render();
- atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(0.5f, 50.5f, 49.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
// Force the timer used by the animatedImageVisual to tick,
timer.MockEmitSignal();
application.SendNotification();
application.Render();
- atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
- // take into consideration the half pixel correction
- DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(50.5f, 50.5f, 99.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
// Test SetOffStage().
actor.Unparent();
const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
Property::Map propertyMap;
- propertyMap.Add( Visual::Property::TYPE, Visual::IMAGE )
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
.Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME )
.Add( ImageVisual::Property::PIXEL_AREA, pixelArea )
.Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT )