#include <iostream>
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
+#include <toolkit-bitmap-loader.h>
#include <toolkit-event-thread-callback.h>
#include <dali/public-api/rendering/renderer.h>
#include <dali/public-api/rendering/texture-set.h>
const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.png";
-
const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
+// resolution: 34*34, pixel format: RGBA8888
+static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png";
+// resolution: 600*600, pixel format: RGB888
+static const char* gImage_600_RGB = TEST_RESOURCE_DIR "/test-image-600.jpg";
+
Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat )
{
Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN );
VisualFactory newFactory = VisualFactory::Get();
DALI_TEST_CHECK( newFactory );
- // Check that renderer factory is a singleton
+ // Check that visual factory is a singleton
DALI_TEST_CHECK(factory == newFactory);
END_TEST;
int UtcDaliVisualFactoryGetImageVisual1(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetImageVisual1: Request image renderer with a Property::Map" );
+ tet_infoline( "UtcDaliVisualFactoryGetImageVisual1: Request image visual with a Property::Map" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
int UtcDaliVisualFactoryGetImageVisual2(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetImageVisual2: Request image renderer with an image handle" );
+ tet_infoline( "UtcDaliVisualFactoryGetImageVisual2: Request image visual with an image handle" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
END_TEST;
}
+int UtcDaliVisualFactoryGetImageVisual3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetImageVisual3: Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ // Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+ const int width=34;
+ const int height=34;
+ const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
+ propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
+ propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
+ propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ Actor actor = Actor::New();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+ TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
+ texParameterTrace.Enable( true );
+
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ visual.SetOnStage( actor );
+
+ // loading started
+ application.SendNotification();
+ application.Render();
+ application.Render();
+ application.SendNotification();
+ BitmapLoader loader = BitmapLoader::GetLatestCreated();
+ DALI_TEST_CHECK( loader );
+ loader.WaitForLoading();// waiting until the image to be loaded
+ DALI_TEST_CHECK( loader.IsLoaded() );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ // WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
+ DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
+ out.str("");
+ out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
+ DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
+
+ // test the uniforms which used to handle the wrap mode
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
+ DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
+ Vector4 pixelAreaUniform;
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
+ DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
+ Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
+ DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
+ Vector2 wrapModeUniform;
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
+ DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ visual.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetImageVisual4(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetImageVisual4: Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ // Test wrap mode without atlasing. Image with a size bigger than 512*512 will NOT be uploaded as a part of the atlas.
+ const int width=600;
+ const int height=600;
+ const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, gImage_600_RGB );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
+ propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
+ propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
+ propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ Actor actor = Actor::New();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+ TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
+ texParameterTrace.Enable( true );
+
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ visual.SetOnStage( actor );
+
+ // loading started
+ application.SendNotification();
+ application.Render();
+ application.Render();
+ application.SendNotification();
+ BitmapLoader loader = BitmapLoader::GetLatestCreated();
+ DALI_TEST_CHECK( loader );
+ loader.WaitForLoading();// waiting until the image to be loaded
+ DALI_TEST_CHECK( loader.IsLoaded() );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ // WITHOUT atlasing, the wrapping is handled by setting gl texture parameters
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
+ DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
+ out.str("");
+ out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
+ DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
+
+ // test the uniforms which used to handle the wrap mode
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
+ DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
+ Vector4 pixelAreaUniform;
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
+ DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ Property::Index wrapModeIndex = renderer.GetPropertyIndex( "wrapMode" );
+ DALI_TEST_CHECK(wrapModeIndex == Property::INVALID_INDEX);
+
+ visual.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
int UtcDaliVisualFactoryGetNPatchVisual1(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch renderer with a Property::Map" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
int UtcDaliVisualFactoryGetNPatchVisual2(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request n-patch renderer with a Property::Map" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request n-patch visual with a Property::Map" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
int UtcDaliVisualFactoryGetNPatchVisual3(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request 9-patch renderer with an image url" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request 9-patch visual with an image url" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
//This should still load but display an error image
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid Property::Map" );
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, 111 );
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
Visual::Base visual = factory.CreateVisual( propertyMap );
END_TEST;
}
+int UtcDaliVisualFactoryGetNPatchVisualN3(void)
+{
+ // Passing in an invalid visual type so we should not get a visual
+
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, 111 );
+ propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( !visual );
+
+ END_TEST;
+}
+
int UtcDaliVisualFactoryGetSvgVisual(void)
{
ToolkitTestApplication application;
END_TEST;
}
-//Creates a mesh renderer from the given propertyMap and tries to load it on stage in the given application.
+//Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
//This is expected to succeed, which will then pass the test.
void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
{
END_TEST;
}
-//Test if primitive shape renderer handles the case of not being passed a specific shape to use.
+//Test if primitive shape visual handles the case of not being passed a specific shape to use.
int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
{
//Set up test application first, so everything else can be handled.
END_TEST;
}
+
+int UtcDaliVisualFactoryGetBatchImageVisual1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual1: Request a Batch Image visual with a Property::Map" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ Actor actor = Actor::New();
+
+ actor.SetSize( 200.0f, 200.0f );
+ Stage::GetCurrent().Add( actor );
+ visual.SetSize( Vector2( 200.0f, 200.0f ) );
+
+ // Test SetOnStage().
+ visual.SetOnStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ application.SendNotification();
+ application.Render();
+
+ // Test SetOffStage().
+ visual.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetBatchImageVisual2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual2: Request Batch Image visual from an Image Visual with batchingEnabled set" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ // Create a normal Image Visual.
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ // Instruct the factory to change Image Visuals to Batch-Image Visuals.
+ propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true );
+
+ // Properties for the Batch-Image Visual.
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ // Check that a Batch-Image visual was created instead of an Image visual.
+ Property::Map resultMap;
+ visual.CreatePropertyMap( resultMap );
+
+ Property::Value* value = resultMap.Find( Visual::Property::TYPE, Property::INTEGER );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get<int>(), (int)Visual::IMAGE, TEST_LOCATION );
+
+ Actor actor = Actor::New();
+
+ actor.SetSize( 200.0f, 200.0f );
+ Stage::GetCurrent().Add( actor );
+ visual.SetSize( Vector2( 200.0f, 200.0f ) );
+
+ // Test SetOnStage().
+ visual.SetOnStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ application.SendNotification();
+ application.Render();
+
+ // Test SetOffStage().
+ visual.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliVisualFactoryGetBatchImageVisual3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual3: Create an ImageView that uses a batched visual internally" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ // Create a property-map that enables batching.
+ Property::Map propertyMap;
+ propertyMap.Insert( Dali::Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true );
+
+ // Create an ImageView, passing the property-map in to instruct it to use batching.
+ Toolkit::ImageView imageView = Toolkit::ImageView::New();
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, propertyMap );
+
+ imageView.SetSize( 200.0f, 200.0f );
+ Stage::GetCurrent().Add( imageView );
+
+ END_TEST;
+}