#include <dali-toolkit/internal/visuals/npatch-loader.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/integration-api/debug.h>
+#include <dali/integration-api/adaptor-framework/shader-precompiler.h>
using namespace Dali;
using namespace Dali::Toolkit;
DALI_TEST_EQUALS(actor2.GetRendererCount(), 0u, TEST_LOCATION);
application.GetScene().Add(actor2);
-
- application.SendNotification();
- application.Render();
-
- application.SendNotification();
application.Render();
// Async loading is not finished yet.
imageView2[ImageView::Property::IMAGE] = NPATCH_TEST;
application.GetScene().Add(imageView2);
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
application.SendNotification();
application.Render();
END_TEST;
}
+
+
+int UtcDaliVisualFactoryGetPreCompiler(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area");
+
+
+ std::vector<RawShaderData> precompiledShaderList;
+ DALI_TEST_CHECK(precompiledShaderList.size() == 0u); // before Get Shader
+ ShaderPreCompiler::Get().GetPreCompileShaderList(precompiledShaderList);
+ DALI_TEST_CHECK(precompiledShaderList.size() == 0u); // after Get Shader
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ factory.UsePreCompiledShader();
+
+ ShaderPreCompiler::Get().GetPreCompileShaderList(precompiledShaderList);
+ DALI_TEST_CHECK(precompiledShaderList.size() != 0u); // after Get Shader
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}