/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <unistd.h>
+#include <toolkit-event-thread-callback.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali/devel-api/object/handle-devel.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
int UtcDaliVisualSize(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualGetNaturalSize" );
+ tet_infoline( "UtcDaliVisualSize" );
VisualFactory factory = VisualFactory::Get();
Vector2 controlSize( 20.f, 30.f );
fontClient.GetFontId( pathName + DEFAULT_FONT_DIR + "/tizen/TizenSansRegular.ttf" );
+ // Create a TextVisual with a font size of 12 first
propertyMap.Clear();
propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::TEXT );
propertyMap.Insert( TextVisual::Property::ENABLE_MARKUP, true );
propertyMap.Insert( TextVisual::Property::TEXT, "<font family='TizenSans' size='12'>Hello world</font>" );
propertyMap.Insert( TextVisual::Property::MULTI_LINE, true );
- Visual::Base textVisual = factory.CreateVisual( propertyMap );
- textVisual.GetNaturalSize( naturalSize );
- DALI_TEST_EQUALS( naturalSize, Size( 80.f, 20.f ), TEST_LOCATION );
+ Visual::Base smallTextVisual = factory.CreateVisual( propertyMap );
+ Vector2 smallTextVisualNaturalSize;
+ smallTextVisual.GetNaturalSize( smallTextVisualNaturalSize );
+
+ // Then create a TextVisual with a font size of 20
+ propertyMap[ TextVisual::Property::TEXT ] = "<font family='TizenSans' size='20'>Hello world</font>";
+ Visual::Base largeTextVisual = factory.CreateVisual( propertyMap );
+ Vector2 largeTextVisualNaturalSize;
+ largeTextVisual.GetNaturalSize( largeTextVisualNaturalSize );
+
+ // Compare the sizes of the two text visuals, the second one should be bigger as it has a larger point size in the markup.
+ DALI_TEST_CHECK( smallTextVisualNaturalSize.width < largeTextVisualNaturalSize.width &&
+ smallTextVisualNaturalSize.height < largeTextVisualNaturalSize.height );
- const float height = textVisual.GetHeightForWidth( 40.f );
- DALI_TEST_EQUALS( height, 40.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ // The height returned for a particular width should also be greater for the large text visual
+ DALI_TEST_CHECK( smallTextVisual.GetHeightForWidth( 40.f ) < largeTextVisual.GetHeightForWidth( 40.f ) );
//AnimatedImageVisual
Visual::Base animatedImageVisual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
int UtcDaliVisualSetOnOffStage(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualSetDepthIndex" );
+ tet_infoline( "UtcDaliVisualSetOnOffStage" );
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
END_TEST;
}
+int UtcDaliVisualSetOnOffStage2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetOnOffStage2" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ actor.SetSize(200.f, 200.f);
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ // First on/off
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0 );
+ auto textures = renderer.GetTextures();
+ DALI_TEST_CHECK( textures.GetTextureCount() != 0u );
+
+ Stage::GetCurrent().Remove( actor );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ // Second on/off
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ renderer = actor.GetRendererAt( 0 );
+ textures = renderer.GetTextures();
+ DALI_TEST_CHECK( textures.GetTextureCount() != 0u );
+
+ Stage::GetCurrent().Remove( actor );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
int UtcDaliVisualGetPropertyMap1(void)
{
ToolkitTestApplication application;
Property::Map map;
map["target"] = "testVisual";
map["property"] = "mixColor";
- map["targetValue"] = Vector4(1,1,1,0);
+ map["targetValue"] = Vector4(1,1,1,0.1);
map["animator"] = Property::Map()
.Add("alphaFunction", "LINEAR")
.Add("timePeriod", Property::Map()
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("borderColor", testColor ), true, TEST_LOCATION );
color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
- testColor = Vector4( 1,1,1,0.4f );
+ testColor = Vector4( 1,1,1,0.45f );
DALI_TEST_EQUALS( Vector3(color), Vector3(testColor), 0.0001f, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor) ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", testColor.a ) , true, TEST_LOCATION );
+
+ Vector4 uColor;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", uColor ) );
+ DALI_TEST_EQUALS( uColor.a, testColor.a, TEST_LOCATION );
application.Render(2000u);
DALI_TEST_EQUALS( color, Color::WHITE, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("borderColor", Color::WHITE ), true, TEST_LOCATION );
- color = renderer.GetCurrentProperty< Vector4 >( mixColorIndex );
- testColor = Vector4(1,1,1,0);
- DALI_TEST_EQUALS( color, testColor, TEST_LOCATION );
+ color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
+ testColor = Vector4(1,1,1,0.1);
+ DALI_TEST_EQUALS( Vector3(color), Vector3(testColor), TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor) ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", testColor.a ), true, TEST_LOCATION );
+
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", uColor ) );
+ DALI_TEST_EQUALS( uColor.a, testColor.a, TEST_LOCATION );
END_TEST;
}
application.Render(2000u); // halfway point
application.SendNotification();
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, 1.0f )), true, TEST_LOCATION );
-
Vector4 halfwayColor = (INITIAL_MIX_COLOR + TARGET_MIX_COLOR)*0.5;
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, halfwayColor.a )), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(halfwayColor) ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", halfwayColor.a ), true, TEST_LOCATION );
application.Render(2001u); // go past end
application.SendNotification(); // Trigger signals
DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::WHITE, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Color::WHITE ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4( 1.0f, 1.0f, 1.0f, TARGET_MIX_COLOR.a ) ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR) ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", TARGET_MIX_COLOR.a ), true, TEST_LOCATION );
blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
END_TEST;
}
+
+int UtcDaliSvgVisualCustomShader(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "SvgVisual with custom shader" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Dali::Toolkit::Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::SHADER] = shader;
+ properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetSize( 200.f, 200.f );
+ dummy.SetParentOrigin( ParentOrigin::CENTER );
+ Stage::GetCurrent().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = dummy.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+
+ END_TEST;
+}