/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
ToolkitTestApplication application;
tet_infoline( "UtcDaliAnimateBorderVisual Color" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("borderColor", Property::Type::VECTOR4),
+ UniformData("mixColor", Property::Type::VECTOR3),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
ToolkitTestApplication application;
tet_infoline( "UtcDaliAnimateBorderVisual Size" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("borderSize", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
ToolkitTestApplication application;
tet_infoline( "UtcDaliAnimateColorVisual mixColor" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("mixColor", Property::Type::VECTOR3),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
ToolkitTestApplication application;
tet_infoline( "UtcDaliAnimatePrimitiveVisual color" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("mixColor", Property::Type::VECTOR3),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
{
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
glAbstraction.EnableEnableDisableCallTrace( true );
TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
std::ostringstream blendStr;
- blendStr << GL_BLEND;
+ blendStr << std::hex << GL_BLEND;
application.SendNotification();
application.Render(0);
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, halfwayColor.a )), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(halfwayColor) ), true, TEST_LOCATION );
- DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
glEnableStack.Reset();
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4( 1.0f, 1.0f, 1.0f, TARGET_MIX_COLOR.a ) ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR) ), true, TEST_LOCATION );
- DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
actor.Unparent();
}
ToolkitTestApplication application;
tet_infoline( "UtcDaliAnimatedGradientVisual with default" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("start_point", Property::Type::VECTOR2),
+ UniformData("end_point", Property::Type::VECTOR2),
+ UniformData("start_color", Property::Type::VECTOR4),
+ UniformData("end_color", Property::Type::VECTOR4),
+ UniformData("rotate_center", Property::Type::VECTOR2),
+ UniformData("rotate_angle", Property::Type::FLOAT),
+ UniformData("gradient_offset", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
{
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
ToolkitTestApplication application;
tet_infoline( "UtcDaliAnimatedGradientVisual with full-option" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("start_point", Property::Type::VECTOR2),
+ UniformData("end_point", Property::Type::VECTOR2),
+ UniformData("start_color", Property::Type::VECTOR4),
+ UniformData("end_color", Property::Type::VECTOR4),
+ UniformData("rotate_center", Property::Type::VECTOR2),
+ UniformData("rotate_angle", Property::Type::FLOAT),
+ UniformData("gradient_offset", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
{
float _delay[4] = {0.0f, -1.35f, 0.15f, -0.4f}; // fract(_delay) must NOT be 1/4, 2/4, 3/4. cause we don't know progress is 1.0f or 0.0f
int _direction[2] = {0, 1};
ToolkitTestApplication application;
tet_infoline( "UtcDaliAnimatedGradientVisual with full-option use string key" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("start_point", Property::Type::VECTOR2),
+ UniformData("end_point", Property::Type::VECTOR2),
+ UniformData("start_color", Property::Type::VECTOR4),
+ UniformData("end_color", Property::Type::VECTOR4),
+ UniformData("rotate_center", Property::Type::VECTOR2),
+ UniformData("rotate_angle", Property::Type::FLOAT),
+ UniformData("gradient_offset", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
{
float _delay[4] = {0.0f, -1.35f, 0.15f, -0.4f}; // fract(_delay) must NOT be 1/4, 2/4, 3/4. cause we don't know progress is 1.0f or 0.0f
int _direction[2] = {0, 1};
int UtcDaliVisualRoundedCorner(void)
{
+#ifdef OLD_GRAPHICS_TEST
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualRoundedCorner" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("cornerRadius", Property::Type::FLOAT),
+ UniformData("cornerRadiusPolicy", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
// image visual
{
VisualFactory factory = VisualFactory::Get();
application.Render();
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+ // Default corner radius policy is absolute.
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
}
// color visual 1
application.Render();
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+ // Default corner radius policy is absolute.
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+ }
+
+ // animated image visual
+ {
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ float cornerRadius = 24.0f;
+
+ properties[Visual::Property::TYPE] = Visual::ANIMATED_IMAGE;
+ properties[ImageVisual::Property::URL] = TEST_GIF_FILE_NAME;
+ properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius + 10.0f; // Dummy Input
+ properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius;
+ properties["cornerRadiusPolicy"] = Toolkit::Visual::Transform::Policy::ABSOLUTE;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ application.GetScene().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+ }
+
+ // vector image visual
+ {
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ float cornerRadius = 27.0f;
+
+ properties[Visual::Property::TYPE] = Visual::SVG;
+ properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME;
+ properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ application.GetScene().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+ // Default corner radius policy is absolute.
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+ }
+
+ // animated vector image visual
+ {
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ float cornerRadius = 1.3f;
+
+ properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_VECTOR_IMAGE;
+ properties[ImageVisual::Property::URL] = TEST_VECTOR_IMAGE_FILE_NAME;
+ properties["cornerRadius"] = cornerRadius;
+ properties[DevelVisual::Property::CORNER_RADIUS_POLICY] = Toolkit::Visual::Transform::Policy::RELATIVE;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ application.GetScene().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION );
}
+#else
+ tet_result(TET_PASS);
+#endif
END_TEST;
}
ToolkitTestApplication application;
tet_infoline( "UtcDaliColorVisualBlurRadius" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("blurRadius", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
Property::Map properties;
float blurRadius = 20.0f;
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, Visual::Base, ColorVisual" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("mixColor", Property::Type::VECTOR3),
+ UniformData("offset", Property::Type::VECTOR2),
+ UniformData("size", Property::Type::VECTOR2),
+ UniformData("cornerRadius", Property::Type::FLOAT),
+ UniformData("blurRadius", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
application.Render();
Vector3 targetColor(1.0f, 1.0f, 1.0f);
+ Vector2 targetOffset(0.05f, 0.05f);
+ Vector2 targetSize(1.1f, 1.1f);
float targetOpacity = 0.5f;
float targetCornerRadius = 20.0f;
float targetBlurRadius = 10.0f;
Animation animation = Animation::New(1.0f);
animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::MIX_COLOR), targetColor);
animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Transform::Property::OFFSET), targetOffset);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Transform::Property::SIZE), targetSize);
animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelColorVisual::Property::BLUR_RADIUS), targetBlurRadius);
animation.Play();
DALI_TEST_CHECK(colorValue);
DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(targetColor.r, targetColor.g, targetColor.b, targetOpacity), TEST_LOCATION);
+ Property::Value* transformValue = resultMap.Find(Dali::Toolkit::Visual::Property::TRANSFORM);
+ Dali::Property::Map* transformMap = transformValue->GetMap();
+ DALI_TEST_CHECK(transformMap);
+
+ Property::Value* offsetValue = transformMap->Find(Toolkit::Visual::Transform::Property::OFFSET);
+ DALI_TEST_CHECK(offsetValue);
+ DALI_TEST_EQUALS(offsetValue->Get<Vector2>(), targetOffset, TEST_LOCATION);
+
+ Property::Value* sizeValue = transformMap->Find(Toolkit::Visual::Transform::Property::SIZE);
+ DALI_TEST_CHECK(sizeValue);
+ DALI_TEST_EQUALS(sizeValue->Get<Vector2>(), targetSize, TEST_LOCATION);
+
Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::FLOAT);
DALI_TEST_CHECK(cornerRadiusValue);
DALI_TEST_EQUALS(cornerRadiusValue->Get< float >(), targetCornerRadius, TEST_LOCATION);
// Test uniform values
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", targetColor), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector2>("offset", targetOffset), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector2>("size", targetSize), true, TEST_LOCATION);
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("blurRadius", targetBlurRadius), true, TEST_LOCATION);
DALI_TEST_CHECK(!property3.object);
DALI_TEST_CHECK(property3.propertyIndex == Property::INVALID_INDEX);
- // Test after the control is unparented
- dummyControl.Unparent();
-
- Property property4 = DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::MIX_COLOR);
- DALI_TEST_CHECK(!property4.object);
- DALI_TEST_CHECK(property4.propertyIndex == Property::INVALID_INDEX);
-
END_TEST;
}
int UtcDaliVisualGetVisualProperty02(void)
{
+#ifdef OLD_GRAPHICS_TEST
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("mixColor", Property::Type::VECTOR3),
+ UniformData("offset", Property::Type::VECTOR2),
+ UniformData("size", Property::Type::VECTOR2),
+ UniformData("cornerRadius", Property::Type::FLOAT),
+ UniformData("blurRadius", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
application.Render();
Vector3 targetColor(1.0f, 1.0f, 1.0f);
+ Vector2 targetOffset(0.05f, 0.05f);
+ Vector2 targetSize(1.1f, 1.1f);
float targetOpacity = 0.5f;
float targetCornerRadius = 20.0f;
float targetBlurRadius = 10.0f;
Animation animation = Animation::New(1.0f);
animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "mixColor"), targetColor);
animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "opacity"), targetOpacity);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "offset"), targetOffset);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "size"), targetSize);
animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "cornerRadius"), targetCornerRadius);
animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "blurRadius"), targetBlurRadius);
animation.Play();
DALI_TEST_CHECK(colorValue);
DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(targetColor.r, targetColor.g, targetColor.b, targetOpacity), TEST_LOCATION);
+ Property::Value* transformValue = resultMap.Find(Dali::Toolkit::Visual::Property::TRANSFORM);
+ Dali::Property::Map* transformMap = transformValue->GetMap();
+ DALI_TEST_CHECK(transformMap);
+
+ Property::Value* offsetValue = transformMap->Find(Toolkit::Visual::Transform::Property::OFFSET);
+ DALI_TEST_CHECK(offsetValue);
+ DALI_TEST_EQUALS(offsetValue->Get<Vector2>(), targetOffset, TEST_LOCATION);
+
+ Property::Value* sizeValue = transformMap->Find(Toolkit::Visual::Transform::Property::SIZE);
+ DALI_TEST_CHECK(sizeValue);
+ DALI_TEST_EQUALS(sizeValue->Get<Vector2>(), targetSize, TEST_LOCATION);
+
Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::FLOAT);
DALI_TEST_CHECK(cornerRadiusValue);
DALI_TEST_EQUALS(cornerRadiusValue->Get< float >(), targetCornerRadius, TEST_LOCATION);
// Test uniform values
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", targetColor), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector2>("offset", targetOffset), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector2>("size", targetSize), true, TEST_LOCATION);
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("blurRadius", targetBlurRadius), true, TEST_LOCATION);
+#else
+ tet_result(TET_PASS);
+#endif
END_TEST;
}
int UtcDaliVisualGetVisualProperty03(void)
{
+#ifdef OLD_GRAPHICS_TEST
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, ImageVisual" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("cornerRadius", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
// Test uniform value
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+#else
+ tet_result(TET_PASS);
+#endif
END_TEST;
}
int UtcDaliVisualGetVisualProperty04(void)
{
+#ifdef OLD_GRAPHICS_TEST
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, GradientVisual" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("cornerRadius", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
Property::Array stopColors;
// Test uniform value
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+#else
+ tet_result(TET_PASS);
+#endif
END_TEST;
}