/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <unistd.h>
+#include <toolkit-event-thread-callback.h>
#include <dali-toolkit-test-suite-utils.h>
+#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/object/handle-devel.h>
+#include <dali/devel-api/text-abstraction/font-client.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
int UtcDaliVisualSize(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualGetNaturalSize" );
+ tet_infoline( "UtcDaliVisualSize" );
VisualFactory factory = VisualFactory::Get();
Vector2 controlSize( 20.f, 30.f );
// svg visual
Visual::Base svgVisual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
- svgVisual.SetTransformAndSize(DefaultTransform(), controlSize );
svgVisual.GetNaturalSize(naturalSize);
// TEST_SVG_FILE:
// <svg width="100" height="100">
fontClient.GetFontId( pathName + DEFAULT_FONT_DIR + "/tizen/TizenSansRegular.ttf" );
+ // Create a TextVisual with a font size of 12 first
propertyMap.Clear();
propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::TEXT );
propertyMap.Insert( TextVisual::Property::ENABLE_MARKUP, true );
propertyMap.Insert( TextVisual::Property::TEXT, "<font family='TizenSans' size='12'>Hello world</font>" );
propertyMap.Insert( TextVisual::Property::MULTI_LINE, true );
- Visual::Base textVisual = factory.CreateVisual( propertyMap );
- textVisual.GetNaturalSize( naturalSize );
- DALI_TEST_EQUALS( naturalSize, Size( 80.f, 20.f ), TEST_LOCATION );
+ Visual::Base smallTextVisual = factory.CreateVisual( propertyMap );
+ Vector2 smallTextVisualNaturalSize;
+ smallTextVisual.GetNaturalSize( smallTextVisualNaturalSize );
+
+ // Then create a TextVisual with a font size of 20
+ propertyMap[ TextVisual::Property::TEXT ] = "<font family='TizenSans' size='20'>Hello world</font>";
+ Visual::Base largeTextVisual = factory.CreateVisual( propertyMap );
+ Vector2 largeTextVisualNaturalSize;
+ largeTextVisual.GetNaturalSize( largeTextVisualNaturalSize );
+
+ // Compare the sizes of the two text visuals, the second one should be bigger as it has a larger point size in the markup.
+ DALI_TEST_CHECK( smallTextVisualNaturalSize.width < largeTextVisualNaturalSize.width &&
+ smallTextVisualNaturalSize.height < largeTextVisualNaturalSize.height );
- const float height = textVisual.GetHeightForWidth( 40.f );
- DALI_TEST_EQUALS( height, 40.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ // The height returned for a particular width should also be greater for the large text visual
+ DALI_TEST_CHECK( smallTextVisual.GetHeightForWidth( 40.f ) < largeTextVisual.GetHeightForWidth( 40.f ) );
//AnimatedImageVisual
Visual::Base animatedImageVisual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
int UtcDaliVisualSetOnOffStage(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualSetDepthIndex" );
+ tet_infoline( "UtcDaliVisualSetOnOffStage" );
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
END_TEST;
}
+int UtcDaliVisualSetOnOffStage2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualSetOnOffStage2" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME );
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ actor.SetSize(200.f, 200.f);
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ // First on/off
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0 );
+ auto textures = renderer.GetTextures();
+ DALI_TEST_CHECK( textures.GetTextureCount() != 0u );
+
+ Stage::GetCurrent().Remove( actor );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ // Second on/off
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ renderer = actor.GetRendererAt( 0 );
+ textures = renderer.GetTextures();
+ DALI_TEST_CHECK( textures.GetTextureCount() != 0u );
+
+ Stage::GetCurrent().Remove( actor );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
int UtcDaliVisualGetPropertyMap1(void)
{
ToolkitTestApplication application;
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
propertyMap.Insert(Visual::Property::MIX_COLOR, Color::BLUE);
+ propertyMap.Insert( DevelVisual::Property::CORNER_RADIUS, 10.0f );
+ propertyMap.Insert( DevelColorVisual::Property::BLUR_RADIUS, 20.0f );
Visual::Base colorVisual = factory.CreateVisual( propertyMap );
Property::Map resultMap;
DALI_TEST_CHECK( colorValue );
DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::BLUE );
+ Property::Value* cornerRadiusValue = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::FLOAT );
+ DALI_TEST_CHECK( cornerRadiusValue );
+ DALI_TEST_CHECK( cornerRadiusValue->Get< float >() == 10.0f );
+
+ Property::Value* blurRadiusValue = resultMap.Find( DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT );
+ DALI_TEST_CHECK( blurRadiusValue );
+ DALI_TEST_CHECK( blurRadiusValue->Get< float >() == 20.0f );
+
// change the blend color
propertyMap[ColorVisual::Property::MIX_COLOR] = Color::CYAN;
colorVisual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( colorValue );
DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::CYAN );
+ // Test wrong values
+ propertyMap[DevelColorVisual::Property::BLUR_RADIUS] = "3.0f";
+
+ colorVisual = factory.CreateVisual( propertyMap );
+ colorVisual.CreatePropertyMap( resultMap );
+
+ blurRadiusValue = resultMap.Find( DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT );
+ DALI_TEST_CHECK( blurRadiusValue );
+ DALI_TEST_CHECK( blurRadiusValue->Get< float >() == 0.0f );
+
END_TEST;
}
propertyMap.Insert( "shadow", shadowMapSet.Add("color", Color::RED).Add("offset", Vector2(2.0f, 2.0f)).Add("blurRadius", 3.0f) );
Property::Map underlineMapSet;
- propertyMap.Insert( "underline", underlineMapSet.Add("enable", "true").Add("color", "green").Add("height", "1") );
+ propertyMap.Insert( "underline", underlineMapSet.Add("enable", true).Add("color", Color::GREEN).Add("height", 1) );
Property::Map outlineMapSet;
propertyMap.Insert( "outline", outlineMapSet.Add("color", Color::YELLOW).Add("width", 1) );
+ Property::Map backgroundMapSet;
+ propertyMap.Insert( "textBackground", backgroundMapSet.Add("enable", true).Add("color", Color::CYAN) );
+
Visual::Base textVisual = factory.CreateVisual( propertyMap );
Property::Map resultMap;
DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION );
DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION );
+ value = resultMap.Find( DevelTextVisual::Property::BACKGROUND, Property::MAP );
+ DALI_TEST_CHECK( value );
+
+ Property::Map backgroundMapGet = value->Get<Property::Map>();
+ DALI_TEST_EQUALS( backgroundMapGet.Count(), backgroundMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( backgroundMapGet, backgroundMapSet ), true, TEST_LOCATION );
+
END_TEST;
}
Property::Map map;
map["target"] = "testVisual";
map["property"] = "mixColor";
- map["targetValue"] = Vector4(1,1,1,0);
+ map["targetValue"] = Vector4(1,1,1,0.1);
map["animator"] = Property::Map()
.Add("alphaFunction", "LINEAR")
.Add("timePeriod", Property::Map()
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
Stage::GetCurrent().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("borderColor", testColor ), true, TEST_LOCATION );
color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
- testColor = Vector4( 1,1,1,0.4f );
+ testColor = Vector4( 1,1,1,0.45f );
DALI_TEST_EQUALS( Vector3(color), Vector3(testColor), 0.0001f, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor) ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", testColor.a ) , true, TEST_LOCATION );
+
+ Vector4 uColor;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", uColor ) );
+ DALI_TEST_EQUALS( uColor.a, testColor.a, TEST_LOCATION );
application.Render(2000u);
DALI_TEST_EQUALS( color, Color::WHITE, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("borderColor", Color::WHITE ), true, TEST_LOCATION );
- color = renderer.GetCurrentProperty< Vector4 >( mixColorIndex );
- testColor = Vector4(1,1,1,0);
- DALI_TEST_EQUALS( color, testColor, TEST_LOCATION );
+ color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex );
+ testColor = Vector4(1,1,1,0.1);
+ DALI_TEST_EQUALS( Vector3(color), Vector3(testColor), TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor) ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", testColor.a ), true, TEST_LOCATION );
+
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", uColor ) );
+ DALI_TEST_EQUALS( uColor.a, testColor.a, TEST_LOCATION );
END_TEST;
}
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
Stage::GetCurrent().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
Stage::GetCurrent().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
- actor.SetColor(Color::BLACK);
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
Stage::GetCurrent().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
application.Render(2000u); // halfway point
application.SendNotification();
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, 1.0f )), true, TEST_LOCATION );
-
Vector4 halfwayColor = (INITIAL_MIX_COLOR + TARGET_MIX_COLOR)*0.5;
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, halfwayColor.a )), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(halfwayColor) ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", halfwayColor.a ), true, TEST_LOCATION );
application.Render(2001u); // go past end
application.SendNotification(); // Trigger signals
- DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::WHITE, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Color::WHITE ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4( 1.0f, 1.0f, 1.0f, TARGET_MIX_COLOR.a ) ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR) ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", TARGET_MIX_COLOR.a ), true, TEST_LOCATION );
blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
- actor.SetColor(Color::BLACK);
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
Stage::GetCurrent().Add(actor);
application.SendNotification();
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>( actor.GetImplementation() );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize( 2000, 2000 );
- actor.SetParentOrigin(ParentOrigin::CENTER);
- actor.SetColor(Color::BLACK);
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
Stage::GetCurrent().Add(actor);
application.SendNotification();
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>( actor.GetImplementation() );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
actor.SetSize( 2000, 2000 );
- actor.SetParentOrigin(ParentOrigin::CENTER);
- actor.SetColor(Color::BLACK);
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
Stage::GetCurrent().Add(actor);
application.SendNotification();
DALI_TEST_CHECK( typeValue );
DALI_TEST_CHECK( (Toolkit::Align::Type)typeValue->Get<int>() == Toolkit::Align::TOP_BEGIN );
}
+ {
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::EXTRA_SIZE );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_CHECK( typeValue->Get<Vector2>() == Vector2(0.0f,0.0f) );
+ }
END_TEST;
}
transform.Insert( Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) );
transform.Insert( Visual::Transform::Property::ORIGIN, "CENTER" );
transform.Insert( Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::BOTTOM_END );
+ transform.Insert( DevelVisual::Transform::Property::EXTRA_SIZE, Vector2(50.0f, 50.0f) );
visual.SetTransformAndSize( transform, Vector2(100, 100) );
DALI_TEST_CHECK( typeValue );
DALI_TEST_EQUALS( (Toolkit::Align::Type)typeValue->Get<int>(), Toolkit::Align::BOTTOM_END, TEST_LOCATION );
}
+ {
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::EXTRA_SIZE );
+ DALI_TEST_CHECK( typeValue );
+ DALI_TEST_EQUALS( typeValue->Get<Vector2>(),Vector2(50.0f,50.0f), TEST_LOCATION );
+ }
//Put the visual on the stage
DummyControl actor = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
Stage::GetCurrent().Add(actor);
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
Vector2 anchorPoint = renderer.GetProperty<Vector2>( index );
DALI_TEST_EQUALS( anchorPoint, Vector2(-0.5f,-0.5f), TEST_LOCATION );
+ index = renderer.GetPropertyIndex( "extraSize" );
+ DALI_TEST_CHECK( index != Property::INVALID_INDEX );
+ Vector2 extraSize = renderer.GetProperty<Vector2>( index );
+ DALI_TEST_EQUALS( extraSize, Vector2(50.0f,50.0f), TEST_LOCATION );
+
//Set a new transform
transform.Clear();
transform = DefaultTransform();
transform.Insert( Visual::Transform::Property::OFFSET, Vector2(20.0f, 20.0f) );
transform.Insert( Visual::Transform::Property::SIZE, Vector2(100.0f, 100.0f) );
transform.Insert( Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) );
+ transform.Insert( DevelVisual::Transform::Property::EXTRA_SIZE, Vector2(0.5f, 0.5f) );
visual.SetTransformAndSize( transform, Vector2(100, 100) );
application.SendNotification();
application.Render(0);
anchorPoint = renderer.GetProperty<Vector2>( renderer.GetPropertyIndex( "anchorPoint" ) );
DALI_TEST_EQUALS( anchorPoint, Vector2(0.5f,0.5f), TEST_LOCATION );
+
+ extraSize = renderer.GetProperty<Vector2>( renderer.GetPropertyIndex( "extraSize" ) );
+ DALI_TEST_EQUALS( extraSize, Vector2(0.5f,0.5f), TEST_LOCATION );
}
int UtcDaliVisualSetTransform0(void)
tet_infoline( "UtcDaliVisualSetTransform: NPatch visual" );
VisualFactory factory = VisualFactory::Get();
- Image image = ResourceImage::New(TEST_NPATCH_FILE_NAME, ImageDimensions(100, 200));
- Visual::Base visual = factory.CreateVisual(image);
+ Property::Map propertyMap;
+ propertyMap[Toolkit::Visual::Property::TYPE] = Toolkit::Visual::IMAGE;
+ propertyMap[Toolkit::ImageVisual::Property::URL] = TEST_NPATCH_FILE_NAME;
+ propertyMap[Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING] = true;
+ Visual::Base visual = factory.CreateVisual(propertyMap);
TestTransform( application, visual );
TestMixColor( visual, Visual::Property::MIX_COLOR, Color::WHITE );
transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
transformMap["anchorPoint"] = Align::CENTER;
transformMap["origin"] = Align::CENTER;
+ transformMap["extraSize"] = Vector2( 0.0f, 50.0f );
properties[Visual::Property::TRANSFORM] = transformMap;
properties[Visual::Property::TYPE] = Visual::IMAGE;
properties[Visual::Property::MIX_COLOR] = Color::BLUE;
properties[Visual::Property::SHADER]=shader;
properties[ImageVisual::Property::URL] = TEST_NPATCH_FILE_NAME;
+ properties[ImageVisual::Property::SYNCHRONOUS_LOADING] = true;
Visual::Base visual = factory.CreateVisual( properties );
TestMixColor( visual, Visual::Property::MIX_COLOR, Color::BLUE );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
dummy.SetSize(2000, 2000);
- dummy.SetParentOrigin(ParentOrigin::CENTER);
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
Stage::GetCurrent().Add(dummy);
application.SendNotification();
Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
DALI_TEST_EQUALS( vertexShader, vertex->Get<std::string>(), TEST_LOCATION );
+ Vector2 extraSize = renderer.GetProperty<Vector2>( renderer.GetPropertyIndex( "extraSize" ) );
+ DALI_TEST_EQUALS( extraSize, Vector2(0.0f, 50.0f), TEST_LOCATION );
+
END_TEST;
}
DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 0, TEST_LOCATION );
dummyControl.SetSize(200.f, 200.f);
- dummyControl.SetParentOrigin( ParentOrigin::CENTER );
+ dummyControl.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
Stage::GetCurrent().Add( dummyControl );
application.SendNotification();
DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 0, TEST_LOCATION );
dummyControl.SetSize(200.f, 200.f);
- dummyControl.SetParentOrigin( ParentOrigin::CENTER );
+ dummyControl.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
Stage::GetCurrent().Add( dummyControl );
application.SendNotification();
VisualFactory factory = VisualFactory::Get();
- // image visual, test default value ( false )
+ // image visual, test default value ( true )
{
Visual::Base imageVisual = factory.CreateVisual(
Property::Map()
// test values
DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get<bool>(), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( value->Get<bool>(), true, TEST_LOCATION );
}
// image visual, override premultiplied
Property::Map()
.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
.Add( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME )
- .Add( Visual::Property::PREMULTIPLIED_ALPHA, true ) );
+ .Add( Visual::Property::PREMULTIPLIED_ALPHA, false ) );
Dali::Property::Map visualMap;
imageVisual.CreatePropertyMap( visualMap );
// test values
DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get<bool>(), true, TEST_LOCATION);
+ DALI_TEST_EQUALS( value->Get<bool>(), false, TEST_LOCATION);
}
// svg visual ( premultiplied alpha by default is true )
END_TEST;
}
+
+int UtcDaliSvgVisualCustomShader(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "SvgVisual with custom shader" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Dali::Toolkit::Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::SHADER] = shader;
+ properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetSize( 200.f, 200.f );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ Stage::GetCurrent().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = dummy.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualRoundedCorner(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualRoundedCorner" );
+
+ // image visual
+ {
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ float cornerRadius = 30.0f;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+ properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetSize( 200.f, 200.f );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ Stage::GetCurrent().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+ }
+
+ // color visual
+ {
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ float cornerRadius = 30.0f;
+
+ properties[Visual::Property::TYPE] = Visual::COLOR;
+ properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
+ properties["cornerRadius"] = cornerRadius;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetSize( 200.f, 200.f );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ Stage::GetCurrent().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+ }
+
+ // gradient visual
+ {
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ float cornerRadius = 30.0f;
+
+ properties[Visual::Property::TYPE] = Visual::GRADIENT;
+ properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
+ properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius;
+ properties[GradientVisual::Property::START_POSITION] = Vector2( 0.5f, 0.5f );
+ properties[GradientVisual::Property::END_POSITION] = Vector2( -0.5f, -0.5f );
+ properties[GradientVisual::Property::UNITS] = GradientVisual::Units::USER_SPACE;
+
+ Property::Array stopOffsets;
+ stopOffsets.PushBack( 0.0f );
+ stopOffsets.PushBack( 0.6f );
+ stopOffsets.PushBack( 1.0f );
+ properties[GradientVisual::Property::STOP_OFFSET] = stopOffsets;
+
+ Property::Array stopColors;
+ stopColors.PushBack( Color::RED );
+ stopColors.PushBack( Color::YELLOW );
+ stopColors.PushBack( Color::GREEN );
+ properties[GradientVisual::Property::STOP_COLOR] = stopColors;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetSize( 200.f, 200.f );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ Stage::GetCurrent().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliColorVisualBlurRadius(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliColorVisualBlurRadius" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ float blurRadius = 20.0f;
+
+ properties[Visual::Property::TYPE] = Visual::COLOR;
+ properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE;
+ properties["blurRadius"] = blurRadius;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetSize( 200.f, 200.f );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ Stage::GetCurrent().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "blurRadius", blurRadius ), true, TEST_LOCATION );
+
+ END_TEST;
+}