dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
dummyControl.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- Stage::GetCurrent().Add( dummyControl );
+ application.GetScene().Add( dummyControl );
int depthIndex = dummyControl.GetRendererAt(0u).GetProperty<int>( Renderer::Property::DEPTH_INDEX );
END_TEST;
}
-int UtcDaliVisualSetOnOffStage(void)
+int UtcDaliVisualSetOnOffScene(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualSetOnOffStage" );
+ tet_infoline( "UtcDaliVisualSetOnOffScene" );
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
application.Render(0);
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
application.Render(0);
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
application.SendNotification();
application.Render(0);
END_TEST;
}
-int UtcDaliVisualSetOnOffStage2(void)
+int UtcDaliVisualSetOnOffScene2(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualSetOnOffStage2" );
+ tet_infoline( "UtcDaliVisualSetOnOffScene2" );
VisualFactory factory = VisualFactory::Get();
Property::Map propertyMap;
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
// First on/off
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
application.Render(0);
auto textures = renderer.GetTextures();
DALI_TEST_CHECK( textures.GetTextureCount() != 0u );
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
application.SendNotification();
application.Render(0);
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
// Second on/off
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
application.Render(0);
textures = renderer.GetTextures();
DALI_TEST_CHECK( textures.GetTextureCount() != 0u );
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
application.SendNotification();
application.Render(0);
DummyControl dummyControl = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
- Stage::GetCurrent().Add( dummyControl );
+ application.GetScene().Add( dummyControl );
DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 1, TEST_LOCATION );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index borderColorIndex = DevelHandle::GetPropertyIndex( renderer, BorderVisual::Property::COLOR );
- Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR );
+ Property::Index borderColorIndex = renderer.GetPropertyIndex( BorderVisual::Property::COLOR );
+ Property::Index mixColorIndex = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
Animation animation = dummyImpl.CreateTransition( transition );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, BorderVisual::Property::SIZE );
+ Property::Index index = renderer.GetPropertyIndex( BorderVisual::Property::SIZE );
Animation animation = Animation::New(4.0f);
animation.AnimateTo( Property(renderer, index), 9.0f );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual );
actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+ Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR );
+ Property::Index index = renderer.GetPropertyIndex( PrimitiveVisual::Property::MIX_COLOR );
tet_infoline("Test that the renderer has the Primitive mix color");
DALI_TEST_CHECK( index != Property::INVALID_INDEX );
actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render(0);
actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render( 0 );
actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render( 0 );
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transform );
dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
dummy.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) );
dummy.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- Stage::GetCurrent().Add(dummy);
+ application.GetScene().Add(dummy);
application.SendNotification();
Renderer renderer = dummy.GetRendererAt( 0 );
DummyControl control = DummyControl::New(true);
control.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- Stage::GetCurrent().Add( control );
+ application.GetScene().Add( control );
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>( control.GetImplementation() );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, opaqueGradientVisual );
dummyControl.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
tet_infoline( "Add control with visual to stage and check renderer count is 1" );
- Stage::GetCurrent().Add( dummyControl );
+ application.GetScene().Add( dummyControl );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( dummyControl.GetRendererCount(), 1, TEST_LOCATION );
tet_infoline( "Remove control with visual from stage and check renderer count is 0" );
- Stage::GetCurrent().Remove( dummyControl );
+ application.GetScene().Remove( dummyControl );
application.SendNotification();
application.Render();
tet_infoline( "Re-add control with visual to stage and check renderer count is still 1" );
- Stage::GetCurrent().Add( dummyControl );
+ application.GetScene().Add( dummyControl );
application.SendNotification();
application.Render();
dummyControl.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
dummyControl.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- Stage::GetCurrent().Add( dummyControl );
+ application.GetScene().Add( dummyControl );
application.SendNotification();
application.Render();
dummyControl.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
dummyControl.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- Stage::GetCurrent().Add( dummyControl );
+ application.GetScene().Add( dummyControl );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( anotherTestVisual2Replacement.GetDepthIndex(), 2000, TEST_LOCATION );
dummyControl.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- Stage::GetCurrent().Add( dummyControl );
+ application.GetScene().Add( dummyControl );
END_TEST;
}
DALI_TEST_CHECK( testVisual2.GetDepthIndex() > testVisual1.GetDepthIndex() );
dummyControl.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- Stage::GetCurrent().Add( dummyControl );
+ application.GetScene().Add( dummyControl );
END_TEST;
}
DALI_TEST_EQUALS( DevelControl::IsVisualEnabled( dummyImpl, DummyControl::Property::TEST_VISUAL2 ), true, TEST_LOCATION );
dummyControl.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- Stage::GetCurrent().Add( dummyControl );
+ application.GetScene().Add( dummyControl );
END_TEST;
}
dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- Stage::GetCurrent().Add( dummy );
+ application.GetScene().Add( dummy );
application.SendNotification();
application.Render();
dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- Stage::GetCurrent().Add( dummy );
+ application.GetScene().Add( dummy );
application.SendNotification();
application.Render();
dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- Stage::GetCurrent().Add( dummy );
+ application.GetScene().Add( dummy );
application.SendNotification();
application.Render();
dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- Stage::GetCurrent().Add( dummy );
+ application.GetScene().Add( dummy );
application.SendNotification();
application.Render();
dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- Stage::GetCurrent().Add( dummy );
+ application.GetScene().Add( dummy );
application.SendNotification();
application.Render();
dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- Stage::GetCurrent().Add( dummy );
+ application.GetScene().Add( dummy );
application.SendNotification();
application.Render();
dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- Stage::GetCurrent().Add( dummy );
+ application.GetScene().Add( dummy );
application.SendNotification();
application.Render();