DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index borderColorIndex = DevelHandle::GetPropertyIndex( renderer, BorderVisual::Property::COLOR );
- Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR );
+ Property::Index borderColorIndex = renderer.GetPropertyIndex( BorderVisual::Property::COLOR );
+ Property::Index mixColorIndex = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
Animation animation = dummyImpl.CreateTransition( transition );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, BorderVisual::Property::SIZE );
+ Property::Index index = renderer.GetPropertyIndex( BorderVisual::Property::SIZE );
Animation animation = Animation::New(4.0f);
animation.AnimateTo( Property(renderer, index), 9.0f );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR );
+ Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR );
+ Property::Index index = renderer.GetPropertyIndex( PrimitiveVisual::Property::MIX_COLOR );
tet_infoline("Test that the renderer has the Primitive mix color");
DALI_TEST_CHECK( index != Property::INVALID_INDEX );