#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/public-api/controls/video-view/video-view.h>
#include <dali-toolkit/devel-api/controls/video-view/video-view-devel.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
+#include <dali/devel-api/adaptor-framework/video-sync-mode.h>
using namespace Dali;
using namespace Dali::Toolkit;
const char* const VOLUME_LEFT( "volumeLeft" );
const char* const VOLUME_RIGHT( "volumeRight" );
const char* const RENDERING_TYPE( "renderingTarget" );
+const char* const DUMMY_STRING( "dummy string" );
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
Toolkit::VideoView view = Toolkit::VideoView::New();
DALI_TEST_CHECK( view );
- Toolkit::VideoView view2 = Toolkit::VideoView::New( "" );
+ const std::string url( DUMMY_STRING );
+ Toolkit::VideoView view2 = Toolkit::VideoView::New( url );
DALI_TEST_CHECK( view2 );
END_TEST;
}
END_TEST;
}
+int UtcDaliVideoViewMoveConstructor(void)
+{
+ ToolkitTestApplication application;
+
+ VideoView view = Toolkit::VideoView::New();
+ DALI_TEST_EQUALS( 1, view.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ view.SetProperty( VideoView::Property::LOOPING, true );
+ DALI_TEST_CHECK( view.GetProperty<bool>( VideoView::Property::LOOPING ) );
+
+ VideoView moved = std::move( view );
+ DALI_TEST_CHECK( moved );
+ DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( moved.GetProperty<bool>( VideoView::Property::LOOPING ) );
+ DALI_TEST_CHECK( !view );
+
+ END_TEST;
+}
+
+int UtcDaliVideoViewMoveAssignment(void)
+{
+ ToolkitTestApplication application;
+
+ VideoView view = Toolkit::VideoView::New();
+ DALI_TEST_EQUALS( 1, view.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ view.SetProperty( VideoView::Property::LOOPING, true );
+ DALI_TEST_CHECK( view.GetProperty<bool>( VideoView::Property::LOOPING ) );
+
+ VideoView moved;
+ moved = std::move( view );
+ DALI_TEST_CHECK( moved );
+ DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( moved.GetProperty<bool>( VideoView::Property::LOOPING ) );
+ DALI_TEST_CHECK( !view );
+
+ END_TEST;
+}
+
int UtcDaliVideoViewTypeRegistry(void)
{
ToolkitTestApplication application;
END_TEST;
}
+int UtcDaliVideoViewRaiseAboveLowerBelow(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliVideoViewRaiseAboveLowerBelow");
+
+ VideoView view = VideoView::New( true );
+ DALI_TEST_CHECK( view );
+
+ application.GetScene().Add( view );
+ view.Play();
+
+ application.SendNotification();
+ application.Render();
+
+ VideoView view2 = VideoView::New( "", false );
+ DALI_TEST_CHECK( view2 );
+
+ application.GetScene().Add( view2 );
+ view2.Play();
+
+ application.SendNotification();
+ application.Render();
+
+ view.RaiseAbove(view2);
+ view.LowerBelow(view2);
+
+ END_TEST;
+}
+
+int UtcDaliVideoViewRaiseTopLowerBottom(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliVideoViewRaiseTopLowerBottom");
+
+ VideoView view = VideoView::New( true );
+ DALI_TEST_CHECK( view );
+
+ application.GetScene().Add( view );
+ view.Play();
+
+ application.SendNotification();
+ application.Render();
+
+ VideoView view2 = VideoView::New( "", false );
+ DALI_TEST_CHECK( view2 );
+
+ application.GetScene().Add( view2 );
+ view2.Play();
+
+ application.SendNotification();
+ application.Render();
+
+ view.RaiseToTop();
+ view.LowerToBottom();
+
+ END_TEST;
+}
+
+
int UtcDaliVideoViewPropertyDisplayMode(void)
{
ToolkitTestApplication application;
ToolkitTestApplication application;
tet_infoline( "VideoView with custom shader" );
- VideoView view = VideoView::New();
+ VideoView view = VideoView::New( false );
DALI_TEST_CHECK( view );
ToolkitApplication::DECODED_IMAGES_SUPPORTED = true;
END_TEST;
}
+
+// Functor to test whether a Finish signal is emitted
+struct AnimationFinishCheck
+{
+ AnimationFinishCheck(bool& signalReceived)
+ : mSignalReceived(signalReceived)
+ {
+ }
+
+ void operator()(Animation& animation)
+ {
+ mSignalReceived = true;
+ }
+
+ void Reset()
+ {
+ mSignalReceived = false;
+ }
+
+ void CheckSignalReceived()
+ {
+ if (!mSignalReceived)
+ {
+ tet_printf("Expected Finish signal was not received\n");
+ tet_result(TET_FAIL);
+ }
+ else
+ {
+ tet_result(TET_PASS);
+ }
+ }
+
+ void CheckSignalNotReceived()
+ {
+ if (mSignalReceived)
+ {
+ tet_printf("Unexpected Finish signal was received\n");
+ tet_result(TET_FAIL);
+ }
+ else
+ {
+ tet_result(TET_PASS);
+ }
+ }
+
+ bool& mSignalReceived; // owned by individual tests
+};
+
+int UtcDaliVideoViewSyncAniamtionForCoverage(void)
+{
+ ToolkitTestApplication application;
+
+ VideoView videoView = DevelVideoView::New( Dali::VideoSyncMode::ENABLED );
+ DALI_TEST_CHECK( videoView );
+
+ application.GetScene().Add( videoView );
+
+ // Build the animation
+ float durationSeconds(1.0f);
+ Animation animation = Animation::New(durationSeconds);
+
+ // Start the animation
+ Vector3 targetPosition(10.0f, 10.0f, 10.0f);
+ animation.AnimateTo(Property(videoView, Actor::Property::POSITION), targetPosition, AlphaFunction::LINEAR);
+ DevelVideoView::PlayAnimation( videoView, animation );
+
+ bool signalReceived(false);
+ AnimationFinishCheck finishCheck(signalReceived);
+ animation.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(static_cast<unsigned int>(durationSeconds*1000.0f) - 1u/*just less than the animation duration*/);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ application.Render(2u/*just beyond the animation duration*/);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+ DALI_TEST_EQUALS( targetPosition, videoView.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), TEST_LOCATION );
+
+ // Restart the animation, with a different duration
+ finishCheck.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliVideoViewASyncAniamtionForCoverage(void)
+{
+ ToolkitTestApplication application;
+
+ VideoView videoView = DevelVideoView::New( Dali::VideoSyncMode::DISABLED );
+ DALI_TEST_CHECK( videoView );
+
+ application.GetScene().Add( videoView );
+
+ // Build the animation
+ float durationSeconds(1.0f);
+ Animation animation = Animation::New(durationSeconds);
+
+ // Start the animation
+ Vector3 targetPosition(10.0f, 10.0f, 10.0f);
+ animation.AnimateTo(Property(videoView, Actor::Property::POSITION), targetPosition, AlphaFunction::LINEAR);
+ DevelVideoView::PlayAnimation( videoView, animation );
+
+ bool signalReceived(false);
+ AnimationFinishCheck finishCheck(signalReceived);
+ animation.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(static_cast<unsigned int>(durationSeconds*1000.0f) - 1u/*just less than the animation duration*/);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ application.Render(2u/*just beyond the animation duration*/);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+ DALI_TEST_EQUALS( targetPosition, videoView.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), TEST_LOCATION );
+
+ // Restart the animation, with a different duration
+ finishCheck.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliVideoViewResizeWithSynchronization(void)
+{
+ ToolkitTestApplication application;
+ VideoView videoView = DevelVideoView::New( Dali::VideoSyncMode::ENABLED );
+ DALI_TEST_CHECK( videoView );
+
+ application.GetScene().Add( videoView );
+
+ Vector3 vector(50.0f, 200.0f, 0.0f);
+ videoView.SetProperty( Actor::Property::SIZE, vector );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK(vector == videoView.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ));
+
+ END_TEST;
+}
+
+// For coverage.
+int UtcDaliVideoViewSynchronizationForWindowRotation(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliVideoViewSynchronizationForWindowRotation");
+
+ Window window = Window::New(PositionSize(0,0,100,100) ,"", false);
+ DALI_TEST_CHECK( window );
+
+ VideoView view = VideoView::New( true );
+ DALI_TEST_CHECK( view );
+
+ window.Add( view );
+
+ view.Play();
+
+ DevelWindow::SetPositionSize(window,PositionSize(0,0,480, 240));
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}