/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
int UtcDaliTransitionDataNew(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
Property::Map map = CreateMap();
Dali::Toolkit::TransitionData transition = TransitionData::New( map );
int UtcDaliTransitionDataDownCast(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
Property::Map map = CreateMap();
int UtcDaliTransitionDataCopyConstructor(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
Property::Map map = CreateMap();
int UtcDaliTransitionDataAssignmentOperator(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
Property::Map map = CreateMap();
int UtcDaliTransitionDataCount(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
Property::Map map = CreateMap();
TransitionData transitionData = TransitionData::New( map );
int UtcDaliTransitionDataMap1P(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing animation of a visual property using stylesheet equivalent maps\n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
int UtcDaliTransitionDataMap2P(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing animation of a visual property using programmatic maps\n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
int UtcDaliTransitionDataMap2Pb(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing animation of a visual property using programmatic maps\n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
int UtcDaliTransitionDataMap3P(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing animation of an actor's position property using bezier curve\n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
Animation anim = dummyImpl.CreateTransition( transition );
application.SendNotification();
application.Render(0);
- DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(0,0,0), 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(0,0,0), 0.001f, TEST_LOCATION);
anim.Play();
application.Render(250); // 25%
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(-10,-10,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(-10,-10,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
application.Render(250); // Halfway thru map1 anim
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(24,24,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(24,24,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve at 50%
application.Render(250); // End of map1 anim
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(100,100,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(100,100,0), 1.0, TEST_LOCATION); // High epsilon as we don't have exact figure for bezier curve
application.Render(250); // End of map1 anim
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(100,100,0), TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(100,100,0), TEST_LOCATION );
END_TEST;
}
int UtcDaliTransitionDataMap4P(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing animation of a visual's transform property using programmatic maps\n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
int UtcDaliTransitionDataMap5P(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing animation visual opacity using stylesheet equivalent maps\n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
int UtcDaliTransitionDataMap6P(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing animation visual opacity using stylesheet equivalent maps\n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
int UtcDaliTransitionDataMap1N(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
Property::Map map;
map["target"] = "Actor1";
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
Animation anim = dummyImpl.CreateTransition( transition );
int UtcDaliTransitionDataMapN3(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing visual lookup with no renderers\n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
// Don't stage actor
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
int UtcDaliTransitionDataMapN4(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing visual doesn't animate with duff bezier data \n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
Property::Map visualMap;
int UtcDaliTransitionDataMapN5(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing visual doesn't animate with duff bezier data \n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
Property::Map visualMap;
int UtcDaliTransitionDataMapN6(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
tet_printf("Testing visual doesn't animate with duff bezier data \n");
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+ application.GetScene().Add(actor);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
Property::Map visualMap;
int UtcDaliTransitionDataArrayP(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
Property::Map map1;
map1["target"] = "Actor1";
DummyControl actor = DummyControl::New();
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
- Stage::GetCurrent().Add(actor);
- DALI_TEST_EQUALS( actor.GetCurrentOrientation(), Quaternion(Radian(0), Vector3::ZAXIS), TEST_LOCATION);
+ actor.SetProperty( Dali::Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
+ application.GetScene().Add(actor);
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion(Radian(0), Vector3::ZAXIS), TEST_LOCATION);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
Animation anim = dummyImpl.CreateTransition( transition );
DALI_TEST_CHECK( anim );
application.SendNotification();
application.Render(0);
- DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::MAGENTA, TEST_LOCATION);
- DALI_TEST_EQUALS( actor.GetCurrentOrientation(), Quaternion(Radian(Math::PI_2), Vector3::ZAXIS), TEST_LOCATION);
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::MAGENTA, TEST_LOCATION);
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion(Radian(Math::PI_2), Vector3::ZAXIS), TEST_LOCATION);
anim.Play();
application.SendNotification();
application.Render(0); // start map2 anim
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(100,0,0), TEST_LOCATION);
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(100,0,0), TEST_LOCATION);
application.Render(500); // Start map1 animation, halfway thru map2 anim
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(50,50,0), TEST_LOCATION);
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(50,50,0), TEST_LOCATION);
application.Render(500); // Halfway thru map1 anim, end of map2 anim
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentPosition(), Vector3(0,100,0), TEST_LOCATION);
- DALI_TEST_EQUALS( actor.GetCurrentColor(), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(0,100,0), TEST_LOCATION);
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), (Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
application.Render(500); // End of map1 anim
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::RED, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::RED, TEST_LOCATION );
END_TEST;
}
int UtcDaliTransitionDataGetAnimatorP(void)
{
- TestApplication application;
+ ToolkitTestApplication application;
Property::Map map1;
map1["target"] = "Actor1";