/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
-#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
-#include <dali/devel-api/actors/actor-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/public-api/transition/transition-set.h>
+#include <dali-toolkit/public-api/transition/fade-transition.h>
+#include <dali-toolkit/public-api/transition/slide-transition.h>
#include <dali-toolkit/public-api/transition/transition-base.h>
+#include <dali-toolkit/public-api/transition/transition-set.h>
#include <dali-toolkit/public-api/transition/transition.h>
+#include <dali/devel-api/actors/actor-devel.h>
+#include <stdlib.h>
+#include <iostream>
using namespace Dali;
using namespace Dali::Toolkit;
namespace
{
-
const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
}
Vector3 destinationSize(120, 120, 0);
Vector3 destinationScale(2, 1, 0);
Vector4 destinationColor(1.0f, 0.5f, 1.0f, 0.8f);
- float destinationOpacity(0.8f);
- float destinationRadius(50.f);
- float destinationBorderlineWidth(80.0f);
+ float destinationOpacity(0.8f);
+ float destinationRadius(50.f);
+ float destinationBorderlineWidth(80.0f);
Vector4 destinationBorderlineColor(0.5f, 1.0f, 0.5f, 0.3f);
- float destinationBorderlineOffset(-1.0f);
+ float destinationBorderlineOffset(-1.0f);
Vector4 destinationRadiusV4 = Vector4(destinationRadius, destinationRadius, destinationRadius, destinationRadius);
Control control1 = Control::New();
DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
- Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+ Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
application.SendNotification();
application.Render(20);
- Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
DALI_TEST_NOT_EQUALS(destinationPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.00001f, TEST_LOCATION);
DALI_TEST_EQUALS(1, control2.GetRendererCount(), TEST_LOCATION);
- Dali::Renderer renderer = control2.GetRendererAt(0);
- Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
- cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+ Dali::Renderer renderer = control2.GetRendererAt(0);
+ Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+ cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
DALI_TEST_NOT_EQUALS(destinationRadiusV4, cornerRadius, 0.00001f, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
borderlineWidth = renderer.GetCurrentProperty<float>(index);
DALI_TEST_NOT_EQUALS(destinationBorderlineWidth, borderlineWidth, 0.00001f, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
DALI_TEST_NOT_EQUALS(destinationBorderlineColor, borderlineColor, 0.00001f, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
borderlineOffset = renderer.GetCurrentProperty<float>(index);
DALI_TEST_NOT_EQUALS(destinationBorderlineOffset, borderlineOffset, 0.00001f, TEST_LOCATION);
DALI_TEST_EQUALS(destinationColor, control2.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
DALI_TEST_EQUALS(destinationOpacity, control2.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
DALI_TEST_EQUALS(1, control2.GetRendererCount(), TEST_LOCATION);
- renderer = control2.GetRendererAt(0);
- index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+ renderer = control2.GetRendererAt(0);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
borderlineWidth = renderer.GetCurrentProperty<float>(index);
DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
borderlineOffset = renderer.GetCurrentProperty<float>(index);
DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
Vector3 sourceSize(150, 150, 0);
Vector3 sourceScale(1, 2, 0);
Vector4 sourceColor(1.0f, 1.0f, 1.0f, 0.5f);
- float sourceOpacity(0.5f);
- float sourceRadius(30.f);
- float sourceBorderlineWidth(60.0f);
+ float sourceOpacity(0.5f);
+ float sourceRadius(30.f);
+ float sourceBorderlineWidth(60.0f);
Vector4 sourceBorderlineColor(1.0f, 0.0f, 0.0f, 1.0f);
- float sourceBorderlineOffset(1.f);
+ float sourceBorderlineOffset(1.f);
Vector4 sourceRadiusV4 = Vector4(sourceRadius, sourceRadius, sourceRadius, sourceRadius);
Vector3 destinationPosition(50, 50, 0);
Vector3 destinationSize(120, 120, 0);
Vector3 destinationScale(2, 1, 0);
Vector4 destinationColor(1.0f, 0.5f, 1.0f, 0.8f);
- float destinationOpacity(0.8f);
- float destinationRadius(50.f);
- float destinationBorderlineWidth(80.0f);
+ float destinationOpacity(0.8f);
+ float destinationRadius(50.f);
+ float destinationBorderlineWidth(80.0f);
Vector4 destinationBorderlineColor(0.5f, 1.0f, 0.5f, 0.3f);
- float destinationBorderlineOffset(-1.0f);
+ float destinationBorderlineOffset(-1.0f);
Vector4 destinationRadiusV4 = Vector4(destinationRadius, destinationRadius, destinationRadius, destinationRadius);
Control control1 = Control::New();
DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
- Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+ Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
application.SendNotification();
application.Render(20);
- Transition transition = Transition::New(control1, control2, false, TimePeriod(0.5f));
+ Transition transition = Transition::New(control1, control2, false, TimePeriod(0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
DALI_TEST_NOT_EQUALS(destinationPosition, control1.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.00001f, TEST_LOCATION);
DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
- Dali::Renderer renderer = control1.GetRendererAt(0);
- Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
- cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+ Dali::Renderer renderer = control1.GetRendererAt(0);
+ Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+ cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
DALI_TEST_NOT_EQUALS(destinationRadiusV4, cornerRadius, 0.00001f, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
borderlineWidth = renderer.GetCurrentProperty<float>(index);
DALI_TEST_NOT_EQUALS(destinationBorderlineWidth, borderlineWidth, 0.00001f, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
DALI_TEST_NOT_EQUALS(destinationBorderlineColor, borderlineColor, 0.00001f, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
borderlineOffset = renderer.GetCurrentProperty<float>(index);
DALI_TEST_NOT_EQUALS(destinationBorderlineOffset, borderlineOffset, 0.00001f, TEST_LOCATION);
DALI_TEST_EQUALS(destinationOpacity, control1.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
- renderer = control1.GetRendererAt(0);
- index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+ renderer = control1.GetRendererAt(0);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
borderlineWidth = renderer.GetCurrentProperty<float>(index);
DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
borderlineOffset = renderer.GetCurrentProperty<float>(index);
DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
// after next update, renderer properties are returned to the source properties.
DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
- renderer = control1.GetRendererAt(0);
- index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+ renderer = control1.GetRendererAt(0);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
DALI_TEST_EQUALS(sourceRadiusV4, cornerRadius, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
borderlineWidth = renderer.GetCurrentProperty<float>(index);
DALI_TEST_EQUALS(sourceBorderlineWidth, borderlineWidth, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
DALI_TEST_EQUALS(sourceBorderlineColor, borderlineColor, TEST_LOCATION);
- index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
borderlineOffset = renderer.GetCurrentProperty<float>(index);
DALI_TEST_EQUALS(sourceBorderlineOffset, borderlineOffset, TEST_LOCATION);
control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
- Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+ Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
application.SendNotification();
application.Render(20);
- Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
finishCheck.CheckSignalNotReceived();
backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
- cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+ cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
application.Render(20);
backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
- cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+ cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
application.SendNotification();
application.Render(20);
- Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
+ Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
Vector3 finishWorldPosition = control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
- Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
finishCheck.CheckSignalNotReceived();
// control2 moved about 80%
- Vector3 currentPosition = control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+ Vector3 currentPosition = control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
Vector3 expectedPosition_0_7 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.7;
Vector3 expectedPosition_0_9 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.9;
DALI_TEST_CHECK(currentPosition.x <= expectedPosition_0_7.x && currentPosition.x >= expectedPosition_0_9.x);
application.SendNotification();
application.Render(20);
- Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
+ Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
Vector3 finishWorldPosition = control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
- Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f, 0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f, 0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
finishCheck.CheckSignalNotReceived();
// control2 moved about 60% (800ms)
- Vector3 currentPosition = control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+ Vector3 currentPosition = control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
Vector3 expectedPosition_0_5 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.5;
Vector3 expectedPosition_0_7 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.7;
DALI_TEST_CHECK(currentPosition.x <= expectedPosition_0_5.x && currentPosition.x >= expectedPosition_0_7.x);
application.SendNotification();
application.Render(20);
- Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
transitionSet.AddTransition(transition);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
application.SendNotification();
application.Render(20);
- Transition transition;
- TransitionSet transitionSet;
- bool signalReceived(false);
+ Transition transition;
+ TransitionSet transitionSet;
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
// not inherit Position.
control3.SetProperty(Actor::Property::INHERIT_ORIENTATION, true);
control3.SetProperty(Actor::Property::INHERIT_SCALE, true);
- transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
+ transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
ToolkitTestApplication application;
tet_infoline(" UtcDaliTransitionBetweenControlPairWithTreeWithoutOrientationInheritance");
- Radian sourceAngle(1.0f);
- Radian destinationAngle(2.0f);
+ Radian sourceAngle(1.0f);
+ Radian destinationAngle(2.0f);
Quaternion sourceOrientation(sourceAngle, Vector3::XAXIS);
Quaternion destinationOrientation(destinationAngle, Vector3::XAXIS);
control3.SetProperty(Actor::Property::INHERIT_SCALE, true);
Vector3 currentAxis;
- Radian currentRadian;
+ Radian currentRadian;
application.GetScene().Add(control1);
application.GetScene().Add(control2);
Quaternion currentOrientation = control3.GetProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION);
DALI_TEST_EQUALS(currentOrientation, destinationOrientation, 0.0001f, TEST_LOCATION);
- Transition transition;
- TransitionSet transitionSet;
- bool signalReceived(false);
+ Transition transition;
+ TransitionSet transitionSet;
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
- transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
+ transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
Vector3 currentScale = control3.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
DALI_TEST_EQUALS(currentScale, destinationScale, 0.0001f, TEST_LOCATION);
- Transition transition;
- TransitionSet transitionSet;
- bool signalReceived(false);
+ Transition transition;
+ TransitionSet transitionSet;
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
- transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
+ transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
END_TEST;
}
+
+int UtcDaliMultipleTransitionAppearing(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliMultipleTransitionAppearing");
+
+ Control control = Control::New();
+ control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ control.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+ control.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+ Property::Map controlProperty;
+ controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+ controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+ control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty);
+
+ application.GetScene().Add(control);
+
+ application.SendNotification();
+ application.Render(20);
+
+ DALI_TEST_EQUALS(1.0f, control.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+ TransitionSet transitionSet = TransitionSet::New();
+ FadeTransition fade = FadeTransition::New(control, 0.5, TimePeriod(1.0f, 1.0f));
+ fade.SetAppearingTransition(true); // set fade in
+ transitionSet.AddTransition(fade);
+ SlideTransition slide = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::BOTTOM, TimePeriod(0.5f, 1.0f));
+ slide.SetAppearingTransition(true); // set slide
+ transitionSet.AddTransition(slide);
+ transitionSet.Play();
+
+ bool signalReceived(false);
+ TransitionFinishCheck finishCheck(signalReceived);
+ transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(300);
+
+ float currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+ DALI_TEST_CHECK(currentOpacity == 0.0f);
+
+ application.SendNotification();
+ application.Render(400);
+
+ currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+ DALI_TEST_CHECK(currentOpacity == 0.5f);
+
+ application.SendNotification();
+ application.Render(500);
+
+ currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+ DALI_TEST_CHECK(currentOpacity > 0.5f && currentOpacity < 1.0f);
+
+ application.SendNotification();
+ application.Render(500);
+
+ currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+ DALI_TEST_CHECK(currentOpacity > 0.5f && currentOpacity < 1.0f);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ application.SendNotification();
+ application.Render(500);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+
+ application.SendNotification();
+ application.Render(20);
+
+ DALI_TEST_EQUALS(1.0f, control.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+ END_TEST;
+}