#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali-toolkit/devel-api/controls/tool-bar/tool-bar.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
using namespace Dali;
using namespace Toolkit;
{
Actor solidColorActor = Actor::New();
- RendererFactory factory = RendererFactory::Get();
- ControlRenderer colorRenderer = factory.GetControlRenderer( color );
- colorRenderer.SetOnStage( solidColorActor );
+ VisualFactory factory = VisualFactory::Get();
+ Dali::Property::Map map;
+ map[ "rendererType" ] = "COLOR";
+ map[ "mixColor" ] = color;
+ Visual::Base colorVisual = factory.CreateVisual( map );
+ colorVisual.SetOnStage( solidColorActor );
return solidColorActor;
}