Actor solidColorActor = Actor::New();
RendererFactory factory = RendererFactory::Get();
- ControlRenderer colorRenderer = factory.GetControlRenderer( color );
+ Dali::Property::Map map;
+ map[ "rendererType" ] = "color";
+ map[ "mixColor" ] = color;
+ ControlRenderer colorRenderer = factory.CreateControlRenderer( map );
colorRenderer.SetOnStage( solidColorActor );
return solidColorActor;