label.SetProperty( TextLabel::Property::TEXT_COLOR_ALPHA, 0.6f );
DALI_TEST_EQUALS( label.GetProperty< float >( TextLabel::Property::TEXT_COLOR_ALPHA ), 0.6f, TEST_LOCATION );
DALI_TEST_EQUALS( label.GetProperty< Vector4 >( TextLabel::Property::TEXT_COLOR ), Vector4( 0.0f, 0.0f, 1.0f, 0.6f ), TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty< Vector4 >( TextLabel::Property::UNUSED_PROPERTY_TEXT_COLOR ), Vector4( 0.0f, 0.0f, 1.0f, 0.6f ), TEST_LOCATION );
// Test a transparent text - Rendering should be skipped.
label.SetProperty( TextLabel::Property::TEXT, "Hello world Hello world" );