label.SetProperty( TextLabel::Property::ELLIPSIS, true );
DALI_TEST_CHECK( label.GetProperty<bool>( TextLabel::Property::ELLIPSIS ) );
+ // Check the layout direction property
+ label.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
+ DALI_TEST_EQUALS( label.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
END_TEST;
}