namespace
{
-const char* const PROPERTY_NAME_RENDERING_BACKEND = "rendering-backend";
+const char* const PROPERTY_NAME_RENDERING_BACKEND = "renderingBackend";
const char* const PROPERTY_NAME_TEXT = "text";
-const char* const PROPERTY_NAME_FONT_FAMILY = "font-family";
-const char* const PROPERTY_NAME_FONT_STYLE = "font-style";
-const char* const PROPERTY_NAME_POINT_SIZE = "point-size";
-const char* const PROPERTY_NAME_MULTI_LINE = "multi-line";
-const char* const PROPERTY_NAME_HORIZONTAL_ALIGNMENT = "horizontal-alignment";
-const char* const PROPERTY_NAME_VERTICAL_ALIGNMENT = "vertical-alignment";
-const char* const PROPERTY_NAME_TEXT_COLOR = "text-color";
-const char* const PROPERTY_NAME_SHADOW_OFFSET = "shadow-offset";
-const char* const PROPERTY_NAME_SHADOW_COLOR = "shadow-color";
-const char* const PROPERTY_NAME_UNDERLINE_ENABLED = "underline-enabled";
-const char* const PROPERTY_NAME_UNDERLINE_COLOR = "underline-color";
-const char* const PROPERTY_NAME_UNDERLINE_HEIGHT = "underline-height";
-
-const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
+const char* const PROPERTY_NAME_FONT_FAMILY = "fontFamily";
+const char* const PROPERTY_NAME_FONT_STYLE = "fontStyle";
+const char* const PROPERTY_NAME_POINT_SIZE = "pointSize";
+const char* const PROPERTY_NAME_MULTI_LINE = "multiLine";
+const char* const PROPERTY_NAME_HORIZONTAL_ALIGNMENT = "horizontalAlignment";
+const char* const PROPERTY_NAME_VERTICAL_ALIGNMENT = "verticalAlignment";
+const char* const PROPERTY_NAME_TEXT_COLOR = "textColor";
+const char* const PROPERTY_NAME_SHADOW_OFFSET = "shadowOffset";
+const char* const PROPERTY_NAME_SHADOW_COLOR = "shadowColor";
+const char* const PROPERTY_NAME_UNDERLINE_ENABLED = "underlineEnabled";
+const char* const PROPERTY_NAME_UNDERLINE_COLOR = "underlineColor";
+const char* const PROPERTY_NAME_UNDERLINE_HEIGHT = "underlineHeight";
+
+const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
} // namespace
TextLabel label = TextLabel::New();
DALI_TEST_CHECK( label );
- // Check defaults
- DALI_TEST_EQUALS( label.GetProperty<unsigned int>( TextLabel::Property::RENDERING_BACKEND ), DEFAULT_RENDERING_BACKEND, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::TEXT ), std::string(""), TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::FONT_FAMILY ), std::string(""), TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::FONT_STYLE ), std::string(""), TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::POINT_SIZE ), 0.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<bool>( TextLabel::Property::MULTI_LINE ), false, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::HORIZONTAL_ALIGNMENT ), "BEGIN", TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::VERTICAL_ALIGNMENT ), "TOP", TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::TEXT_COLOR ), Color::BLACK, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector2>( TextLabel::Property::SHADOW_OFFSET ), Vector2::ZERO, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::SHADOW_COLOR ), Color::BLACK, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<bool>( TextLabel::Property::UNDERLINE_ENABLED ), false, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::UNDERLINE_COLOR ), Color::BLACK, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::UNDERLINE_HEIGHT ), 0.0f, TEST_LOCATION );
-
- label.SetProperty( TextLabel::Property::RENDERING_BACKEND, Text::RENDERING_BASIC );
- DALI_TEST_EQUALS( label.GetProperty<unsigned int>( TextLabel::Property::RENDERING_BACKEND ), Text::RENDERING_BASIC, TEST_LOCATION );
+ // Note - we can't check the defaults since the stylesheets are platform-specific
+ label.SetProperty( TextLabel::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS );
+ DALI_TEST_EQUALS( label.GetProperty<int>( TextLabel::Property::RENDERING_BACKEND ), Text::RENDERING_SHARED_ATLAS, TEST_LOCATION );
// Check that text can be correctly reset
label.SetProperty( TextLabel::Property::TEXT, "Setting Text" );
END_TEST;
}
-int UtcDaliToolkitTextlabelBasicRenderP(void)
-{
- ToolkitTestApplication application;
- tet_infoline(" UtcDaliToolkitTextLabelBasicRenderP");
- TextLabel label = TextLabel::New("Test Text");
- DALI_TEST_CHECK( label );
-
- Stage::GetCurrent().Add( label );
-
- label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "BEGIN" );
- label.SetProperty( TextLabel::Property::MULTI_LINE, true );
-
- try
- {
- // Render some text with the basic backend
- label.SetProperty( TextLabel::Property::RENDERING_BACKEND, Text::RENDERING_BASIC );
- application.SendNotification();
- application.Render();
- }
- catch( ... )
- {
- tet_result(TET_FAIL);
- }
- END_TEST;
-}
-
int UtcDaliToolkitTextlabelAtlasRenderP(void)
{
ToolkitTestApplication application;
TextLabel label = TextLabel::New("Test Text");
DALI_TEST_CHECK( label );
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ Stage::GetCurrent().Add( label );
+
// Turn on all the effects
label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
label.SetProperty( TextLabel::Property::MULTI_LINE, true );
{
tet_result(TET_FAIL);
}
+
END_TEST;
}
"բարեւ աշխարհը, მსოფლიოში, 안녕하세요, 你好世界, ひらがな, カタカナ, "
"ওহে বিশ্ব, မင်္ဂလာပါကမ္ဘာလောက, हैलो वर्ल्ड, હેલો વર્લ્ડ, ਸਤਿ ਸ੍ਰੀ ਅਕਾਲ ਦੁਨਿਆ, ಹಲೋ ವರ್ಲ್ಡ್, "
"ഹലോ വേൾഡ്, ଓଡ଼ିଆ, හෙලෝ වර්ල්ඩ්, ஹலோ உலகம், హలో వరల్డ్, "
- "ສະບາຍດີໂລກ, สวัสดีโลก, ជំរាបសួរពិភពលោក." );
+ "ສະບາຍດີໂລກ, สวัสดีโลก, ជំរាបសួរពិភពលោក, "
+ "\xF0\x9F\x98\x81 \xF0\x9F\x98\x82 \xF0\x9F\x98\x83 \xF0\x9F\x98\x84." ); // these characters on the last line are emojis.
label.SetProperty( TextLabel::Property::TEXT, scripts );
DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::TEXT ), scripts, TEST_LOCATION );