namespace
{
-const char* const PROPERTY_NAME_RENDERING_BACKEND = "rendering-backend";
+const char* const PROPERTY_NAME_RENDERING_BACKEND = "renderingBackend";
const char* const PROPERTY_NAME_TEXT = "text";
-const char* const PROPERTY_NAME_FONT_FAMILY = "font-family";
-const char* const PROPERTY_NAME_FONT_STYLE = "font-style";
-const char* const PROPERTY_NAME_POINT_SIZE = "point-size";
-const char* const PROPERTY_NAME_MULTI_LINE = "multi-line";
-const char* const PROPERTY_NAME_HORIZONTAL_ALIGNMENT = "horizontal-alignment";
-const char* const PROPERTY_NAME_VERTICAL_ALIGNMENT = "vertical-alignment";
-const char* const PROPERTY_NAME_TEXT_COLOR = "text-color";
-const char* const PROPERTY_NAME_SHADOW_OFFSET = "shadow-offset";
-const char* const PROPERTY_NAME_SHADOW_COLOR = "shadow-color";
-const char* const PROPERTY_NAME_UNDERLINE_ENABLED = "underline-enabled";
-const char* const PROPERTY_NAME_UNDERLINE_COLOR = "underline-color";
-const char* const PROPERTY_NAME_UNDERLINE_HEIGHT = "underline-height";
-
-const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
+const char* const PROPERTY_NAME_FONT_FAMILY = "fontFamily";
+const char* const PROPERTY_NAME_FONT_STYLE = "fontStyle";
+const char* const PROPERTY_NAME_POINT_SIZE = "pointSize";
+const char* const PROPERTY_NAME_MULTI_LINE = "multiLine";
+const char* const PROPERTY_NAME_HORIZONTAL_ALIGNMENT = "horizontalAlignment";
+const char* const PROPERTY_NAME_VERTICAL_ALIGNMENT = "verticalAlignment";
+const char* const PROPERTY_NAME_TEXT_COLOR = "textColor";
+const char* const PROPERTY_NAME_SHADOW_OFFSET = "shadowOffset";
+const char* const PROPERTY_NAME_SHADOW_COLOR = "shadowColor";
+const char* const PROPERTY_NAME_UNDERLINE_ENABLED = "underlineEnabled";
+const char* const PROPERTY_NAME_UNDERLINE_COLOR = "underlineColor";
+const char* const PROPERTY_NAME_UNDERLINE_HEIGHT = "underlineHeight";
+
+const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
} // namespace
TextLabel label = TextLabel::New();
DALI_TEST_CHECK( label );
- // Check defaults
- DALI_TEST_EQUALS( label.GetProperty<unsigned int>( TextLabel::Property::RENDERING_BACKEND ), DEFAULT_RENDERING_BACKEND, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::TEXT ), std::string(""), TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::FONT_FAMILY ), std::string(""), TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::FONT_STYLE ), std::string(""), TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::POINT_SIZE ), 0.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<bool>( TextLabel::Property::MULTI_LINE ), false, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::HORIZONTAL_ALIGNMENT ), "BEGIN", TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<std::string>( TextLabel::Property::VERTICAL_ALIGNMENT ), "TOP", TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::TEXT_COLOR ), Color::BLACK, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector2>( TextLabel::Property::SHADOW_OFFSET ), Vector2::ZERO, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::SHADOW_COLOR ), Color::BLACK, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<bool>( TextLabel::Property::UNDERLINE_ENABLED ), false, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<Vector4>( TextLabel::Property::UNDERLINE_COLOR ), Color::BLACK, TEST_LOCATION );
- DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::UNDERLINE_HEIGHT ), 0.0f, TEST_LOCATION );
-
+ // Note - we can't check the defaults since the stylesheets are platform-specific
label.SetProperty( TextLabel::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS );
- DALI_TEST_EQUALS( label.GetProperty<unsigned int>( TextLabel::Property::RENDERING_BACKEND ), Text::RENDERING_SHARED_ATLAS, TEST_LOCATION );
+ DALI_TEST_EQUALS( label.GetProperty<int>( TextLabel::Property::RENDERING_BACKEND ), Text::RENDERING_SHARED_ATLAS, TEST_LOCATION );
// Check that text can be correctly reset
label.SetProperty( TextLabel::Property::TEXT, "Setting Text" );